Liking the changes, heists are definitely getting smoother. Would still like to see some form of limitation on who gets to start fights. If I find the hideout, there should be a grace period where only I can initiate the fight, maybe 60-90 seconds. Too often there’s a trigger happy fool who dives right into it, with the nearest heroes being a terrible team, and there’s no way of knowing who it was, so you can’t even provide the person with constructive feedback.
Another situation I discovered today, is that if you are in a fight, open the chat window, and click on fight in the heist channel, you will be returned to the map and your heroes locked in the battle until it times out, with no way of returning. Once it does time out, your heroes are all ko’d. When it happened, it was an ambush and there was one creep left. There’s no way he wiped out my team.