I was JUST going to suggest Jack-Jack! I think they should also make his skills more in-line with his superpowers, like giving him cloning and fire powers.
It’s all here, next is Mickey.
Won’t happen, it even didn’t when movie came out.
Wait…
Weren’t you supposed to refresh them before Alice and JJ?
Later
I will try after Mickey.
Poor Mickey…stuck behind level limits…
Mickey Mouse Refresh
One word: BAD!
Buffs themselves can be good but they are just outdated, same with stats… they need improvements, same with adding new mechanics as hardy stacks. Added use to his current completely useless reality negation which for some reason is quite high.
The Refresh
Base stats
- Basic damage increased by 200%
- Skill power increased by 100%
- HP increased by 120%
- Base attack speed increased by 20%
Team Cheer
- ‘‘Tooned Up’’ now increases all damage done by 100%
- New: This skill now applies two stacks of Hardy to Mickey and allies
Silly Symphony
- Increased energy to 400
- New: This skill now grants energy to all allies
Apprentice Sorcery
- Increased healing by 200%
- New: This skill now heals all allies
Oh Boy!
- Increased regenerated HP to 50%
- New: This skill now grants Mickey Mouse immunity to negative effects
Hot Diggety Dog
- Removed healing to nearby allies with ‘‘Apprentice Sorcery’’
- New: ‘‘Apprentice Sorcery’’ now removes all negative effects from allies
- New: Mickey Mouse now shares 100% of his reality negation
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- This buff has a cap and allies with given extra reality negation can’t bypass more than X reality negation on themselves
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- The cap starts from 190 and increases by 1 per skill level
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- Increased stat boosts by 100%
Sulley Disk
- Increased skill power by 50%
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- Additionally, it will be given also to allies (including Mickey)
- New: This disk now heals Mickey and allies every 2 seconds, scaled by disk level (~1M at level 205)
- Increased improved healing to 20% per star
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- This bonus will now also include allies
- New: “Tooned Up” now increases speed attack by 8% per star
Jack Disk
- Increased Max HP by 500%
- Increased Max HP by 500%
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- The second bonus now will affect all roles, not only damage role allies
- Current star effect will now affect all roles
I dunno, +100% damage on ult seems a little too high. I think another option–that ALSO takes advantage of his Reality Negation–is to keep it at its current +50% damage bonus, but also cause all allies to deal X (determined by Skill Power) bonus Fantastic damage on all their basic attacks and skills for the duration.
Bit late, but…
Fatigue is still a counter to him, and it’s still locked behind a level cap. X_X
I was think about him cleansing debuffs first (so that fatigue doesn’t removed Tooned Up) and he heals himself and allies per debuff cleansed. Maybe the skill can also deal fantastic damage due to his reality negation, and you can also remove the level cap for applying Tooned Up since the heal/damage will be the variable.
Hardy stacks are fine.
Was about to say “give em a shield” but then Homeward Bound exists so…yeah. Maybe grant the targeted ally armor for the rest of the wave and remove the level cap for energy?
Feel like all other allies should receive 50-75% of the target’s healing, and perhaps give the target invincibility?
Didn’t you already say before that the “Apprentice Sorcery” healing should be changed to Max HP?
Since I proposed that he removes all negative effects with “Team Cheer”, maybe he can convert any debuffs (BD, SP, Armor, Reality, Speed) into buffs?
“Every 2 Seconds” I know I sound too picky, but wouldn’t it be too OP in a sense? (Yes I understand abysmal damage dealers like Pleakley, but still)
I feel like healing should trigger whenever Hardy is applied to allies (healing per hardy stack, so when two stacks of Hardy are applied, ally is headed for 3M HP) and it should be increased a bit for the newer heroes’s HP.
maybe instead of a second Max HP buff, how about BD?
You know, considering his red, Maybe change the effect where allies deal bonus fantastic damage with their basic attack?
Still good, btw
Just a little formatting tip:
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Be patient.
Finnick Refresh
Poor short fox… his refresh aged terribly, once again his base stats and skills are outdated. He doesn’t do much in the battle… just as in the movie.
The Refresh
Base stats
- Basic damage increased by 100%
- Skill power increased by 100%
- HP increased by 120%
- Base attack speed increased by 20%
Remote Controller
- Increased damage by 200%
- Increased knockback distance by 150%
- Increased stun duration to 8 seconds
Pummel Pop
- Increased damage by 300%
- New: This skill now removes all buffs
- New: This skill now applies 3 stacks of fatigue
Jumbo Slam
- Increased damage by 100%
- New-Passive: This skill now damages all enemies
- New: This skill now stuns enemies for 5 seconds
- New: This skill now increases the duration of existing slows by 5 seconds
Sticky Situation
- Increased slows to 55%
- Increased duration of slows to 15s
- New: Slowed enemies can’t apply debuffs to Finnick and have a 50% chance to fail to apply debuffs to Finnick’s allies.
A Good Hustle
- Increased damage reduction on slowed enemies to 35%
- Increased skill power gain by 100%
- Finnick now also gains skill power from slows applied to allies and enemies
- New: Finnick now gains 100% of his normal crit as additional fantastic crit
- Increased Max HP by 100%
- Replaced Armor with Crit Damage
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- Starts from 200 and increases by 1 per skill level
- Replaced Reality with Skill Power
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- Up to 1.5M SP at level 210.
Judy Disk
- Increased skill power by 100%
- Increased bonus damage against slowed enemies to 15% per star
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- New: Finnick now as well deals more damage
- Increased energy remove to 50 per star
Nick Disk
- Increased damage to ‘‘Remote Controller’’ by 300%
- New: This disk now increases basic damage of Finnick and allies (~1M at level 205)
- Increased starting energy to 200 per star
- Increased Conservation to 12% per star
- New: Finnick is now immune to debuffs at the start of each wave; 2s per star
Maui Refresh
Another failed hero refresh… Maui doesn’t fulfill his Tank role, his damage is low and the only positive thing, the purple skill, is temporary, and even then… not so good.
The refresh is designed to make him tanky, help allies staying alive longer, and adding some new mechanics to make Maui more relevant in the current meta.
The Refresh
Base stats
- Basic damage increased by 200%
- Skill power increased by 200%
- HP increased by 200%
- Base attack speed increased by 20%
Shark Bite
Passive
- Increased damage reduction from energy to 20% per 500 energy
- New: Maui gains 20 tenacity per 500 energy he has
Active
- Increased HP required on enemies to use this skill (and so the damage) by 150%
- New: Maui now bypass Invincibility, Berserk and Reflect
- New: Maui now distracts enemies for 8 seconds
- New: Maui now applies himself 3 stacks of Hardy
Take Flight
- Increased damage by 200%
- New: Maui removes all buffs from enemies
- New: Maui gains skill power for the remainder of the wave
Psych Up
- Increased healing by 100%
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- New: Allies now are also healed per stack of Courage
- Increased energy gain to 100%
- New: Maui and his allies gain 2 stacks of Hardy every time a stack of Courage is used
Hooked
- Increased armor and reality to 100%
- New: Maui and allies now receive 50% less damage from TRUE damage during Courage
Faced With Greatness
- Increased energy steal to 100 per knockback
- New: When ally loses Courage they gain 500 energy
- Increased Additional Stat Boosts by 100%
Moana Disk
- Increased Max HP by 300%
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- New: This bonus now doesn’t scale per Tank ally but now is given to all allies including Maui
- New: This disk now increases the Reality of Maui and allies
- Increased Max HP boost to Maui and allies to 7% per star
- New: Maui and his allies’ armor and reality are increased by 10% per star
Genie Disk
- Increased Skill Power by 50%
- Increased Max HP by 300%
- New: Allies gain a stack of Hardy and 2nd stack of Hardy with 20% chance per star when Maui uses ‘’ Shark Bite’’
Bo Peep Refresh
She is just fragile… as porcelain.
The Refresh
Base stats
- Basic damage increased by 100%
- Skill power increased by 100%
- HP increased by 150%
Deflection Spin
- Increased damage by 100%
- New: Bo Peep and allies gain Reflect for 4 seconds
- New: Bo Peep gains 20% attack and movement speed for remainder of the wave; up to 100%
Billy, Goat, and Gruff
- Increased damage by 150%
- Increased blind duration to 14 seconds
- New: This skill now steal 50% of the target’s Armor and Reality and grants it to Bo Peep
Field Training
- Increased damage by 200%
- Decreased cooldown to 5 seconds
- New: This skill now stuns the target for 8 seconds
- New: This skill now grants Bo Peep 350 energy
Projectile Wrangler
- New: 100% of the blocked damage is turned into Armor and Reality
- New: Bo Peep after blocking damage receive 80% less damage from all sources for the next 6 seconds
- New: Bo Peep after blocking damage gains 3 stacks of Hardy
Not Toying Around
- New: Changed method of receiving Armor and Reality
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- Bo Peep now gains it after using ‘‘Deflection Spin’’
- New: Bo Peep share 40% of her Armor and Reality with allies
- New: Bo Peep and allies receive 80% less damage from all sources until an ally uses their Active Ability
- Increased HP from stat boosts by 600%
- Increased other two stat boosts by 150%
Woody disk
- Increased Armor lose by 50%
- New: Bo Peep and allies gain Basic Damage; scaled by disk level
- Increased damage against enemies to 20% per star
- New: Whenever an ally damages enemy with Armor debuff their Basic Damage is increased by 5% per star, up to 100%
Joy Disk
- Increased healing by 100%
- New: Bo Peep and allies are healed after “Deflection Spin” or “Projectile Wrangler” is used; scaled by disk level
- New: Bo Peep gains extra Max HP
- Increased Improved Healing to 20% per star
- New: When Bo Peep or an ally reaches for the first time in the wave 25% HP they heal 10% (per star) of their Max HP
Badges: Armor Negation, Normal Crit, Evasion
Jack Skull better be next!
Shank Refresh
Well, not needed anymore…
Goofy Refresh
Gawrsh! How many cups of sugar does it take to get a good hero refresh? This beloved happy-go-lucky goof has even less HP than… Ralph, same with tenacity.
The Refresh
Base stats
- Basic damage increased by 100%
- Skill power increased by 100%
- HP increased by 200%
Bust a Move
- Increased blind duration to 15 seconds
- Increased speed buff strength to 200%
- Increased speed buff duration to 12 seconds
- New: This skill now applies 2 stacks of Hardy to Goofy and allies
Two Left Feet
- Increased damage by 200%
- New: This skill now applies 3 stacks of Weakness
- New: Goofy’s Max HP is increased for the remainder of the wave by 25% of the damage dealt by this skill
How to Goof
- Increased HP shield, Armor, and Reality by 100%
- Increased tenacity to 50
- Decreased cooldown of this skill to 14 seconds
In the Groove
- Increased healing by 100%
- New: Goofy now gains two stacks when he crits with ‘‘Two Left Feet’’
- New: Goofy gains 10 tenacity per stack of ‘‘Groovy’’
Aw, Shucks!
- Increased duration of stun to 6 seconds
- Increased maximum cooldown reduction of ‘‘Two Left Feet’’ to 3 seconds
- Increased skill power by 150%
- Increased Additional Stat Boosts by 100%
Mickey Disk
- Increased shield HP by 500%
- New: Goofy and allies gain X armor while they are shielded by this disk
- Increased healing to 6% of Goofy’s Max HP per star
- New: Allies now resists all debuffs, not only disables
Jessie Disk
- Increased Max HP by 300%
- Increased Basic Damage by 100%
- New: Blinded enemies lose X Armor
- New: Blinded enemies have a 10% chance to fail to apply disables to Goofy and his allies per disk star
Megavolt Refresh
With Quackerjack addition… and being a much better version of Megavolt there’s another reason to refresh him! Apart from his… of course, outdated stats and big flaws of 0 tenacity/evasion… he just kills his own teammates when charmed!
The Refresh
Base stats
- Basic damage increased by 200%
- Skill power increased by 100%
- HP increased by 200%
- Base attack speed increased by 20%
Ecstatic Charge
Passive
- Increased number of ‘‘Charged’’ applied with basic attacks to 5
- Increased cap of decreased speed movements to 75%
- New: Megavolt is now immune to all debuffs
- New: Whenever Megavolt ignores a debuff all enemies are applied with 3 stacks of ‘‘Charged’’
Active
- Increased damage by 200%
- New: Megavolt decreases reality of enemies by 1% per each stack of ‘‘Charged’’ consumed, up to 100%, for 8 seconds
Shocking Strike
- Increased damage by 200%
- Increased number of applied ‘‘Charged’’ to 5
- New: Megavolt gains 10 energy per each stack of ‘‘Charged’’ on enemies, up to 500 energy
Say Watt?
- Increased damage by 300%
- Increased stun duration to 10 seconds
- Increased damage by 300% to enemies with +500 energy
- Increased stun duration to enemies with +500 energy to 20 seconds
Shock Absorber
- Increased damage by 100%
- Increased aura of the skill by 50%
- New: Allies near Megavolt gain 25 energy every second, this increased by 25 energy per every 10 stacks of ‘‘Charged’’ on enemies
Bright Idea
- Increased number of applied ‘‘Charged’’ by ‘‘Shock Absorber’’ to 3
- Increased stun duration to 8 seconds
- Increased damage dealt by 300%
- New: Megavolt now bypass Invincibility, Berserk, and Reflect on enemies with Decreased Reality Debuff
- Increased Additional Stat Boosts by 100%
Zurg Disk
- Re-work of the disk
- New: Megavolt gain X Skill Power
- New: Enemies lose X Reality for the first 10 seconds of each wave
- New: Megavolt and allies deal 0.5% more damage per each stack of ‘‘Charged’’ on enemies, up to 100% (+0.5% per star)
- New: Enemies lose 1% Attack Speed per stack of ‘‘Charged’’ on them, up to 50% (+1% lose per star)
Finnick Disk
- All types of enemies now lose Skill Power and have decreased durations of their disables
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- The numbers are unchanged
- New: Megavolt and allies gain X Skill Power
Phase 4 is completed!
The next Refresh Concept can be chosen by you!
[This post is wiki]
Write the name of the hero which you think deserves a refresh, and still haven’t got a refresh concept in this thread
If name already appears, write it down again, the name of the hero which appears most will be the ‘winner’.
- Gonzo the “not-so” Great
- Emperor Zurg
- Baymax
- Violet
- Aladdin
- Randall Boggs
- Miss Piggy
- Jack Skellington AKA The “not-so” Pumpkin King
- Olaf
- Timon & Pumbaa
- Miss Piggy
- Baymax
- Belle
- Zurg
- Oogie Boogie Man
- Mad hatter
Banned Heroes: Dash, Wasabi, Quackerjack, Hamm, Mr. Big, Swedish Chef, Claw, Sheriff, Kermit, and all heroes which already got refresh in-game.
Refresh mr incredible again.