Heroes Refresh ideas

  • Alice - Weak. Can’t do anything. Needs refresh
  • Goofy - His shield can be pretty tanky. And his Jessie disk is still unmatched. No refresh necessary.
  • Mickey - Pretty fragile but pretty helpful with Kevin Flynn.
  • Jack-Jack - Still deals a pretty decent amount of damage, but his Bogo disk is weak.
  • Bo - Like Alice, weak.
  • Shank - Like Alice and Bo: terrible.
  • Megavolt - Eh…
4 Likes

He isin’t that bad, white skill can be annoying

2 Likes

Alice Refresh


Little girl which barely does anything on the battlefield, Alice’s stats are really low and her skills are also outdated. It’s also hard to call her a support hero, only blue skill buffs allies, red as well but it needs to be maxed.

The refresh will help her making Alice a universal support fitting in most of the teams while increasing her damage as well to make sure her enemies won’t be rude around her. Both disks got a decent boost, while, again, changed the star effect (this time) from Quorra disk, to make it more unique and relevant after refresh.


The Refresh

Base stats

  • Basic damage increased by 100%
  • Skill power increased by 100%
  • HP increased by 120%
  • Base attack speed increased by 20%

Sklls

Eat Me

  • Increased healing by 100%
  • Increased duration of Enormous to 15 seconds
  • New: While Alice is Enormous allies are healed every second and they gain 1 stack of hardy every 3 seconds.

Flood of Tears

  • Increased strength of the slow to 50% and its duration to 10 seconds
  • Increased damage by 150%
  • New: Alice removes all debuffs from allies with this skill and applies them to damaged enemies

Tantrum

  • Increased strength of the speed buff to 70% and its duration to 10 seconds
  • Increased damage by 150%
  • New: Alice now additionally increases herself and allies normal crit by 50 for 10 seconds

Giant Boost

  • Increased HP boost by 50%
  • New: Alice and her allies now gain 50 tenacity and 30 evasion while she is Enormous

Curious Change

  • Increased attack speed boosting to 50%
    • This boost now works when Alice is Enormous
  • Alice now removes all disables with ‘‘Eat Me’’
  • Increased stat boosts by 30%

Miguel Disk

  • Increased skill power by 50%
  • New: This disk now increases basic damage of Alice and allies (~1M at level 200)
  • Increased bonus damage to 20% per star
  • New: This disk now grants Alice 10 Armor Negation per star

Quorra Disk

  • Increased Max HP by 200%, additionally, it will now work on Alice’s allies as well
  • Increased Armor by 200%
  • Removed current Star effect
  • This disk now grants Alice 5 Tenacity per star
  • Alice now shares 20% of her tenacity with allies per star
    • Alice won’t share her tenacity with allies with higher tenacity than hers.
13 Likes

Jack-Jack Refresh


JJ is a beta hero which never was refreshed so obviously his stats are low, maxing red skill helps a bit, but the functions of it are very limited, as most of older RS does just one thing, nowhere is also help to fix his problem lacking reality negation which opens the way for nasty counters.

As not being part of first-five he can be refreshed!

This idea is simple, increasing stats and adding a way to gain reality negation during battles. Changed as well Bogo disk.


The Refresh

Base stats

  • Basic damage increased by 100%
  • Skill power increased by 100%
  • HP increased by 100%
  • Base attack speed increased by 20%

Bouncing Baby

  • Increased damage by 100%
  • Increased number of bounces to 5
  • New: When JJ won’t be able to bounce with this skill the damage dealt will be increased by 200%
  • New: This skill now reduces reality from damaged enemies

Snack Break

  • Increased damage by 200%
  • Increased energy gain to 500
  • New: JJ gains 4 stacks of hardy

Rock A Bye

  • Increased damage by 200%
  • New: This skill now deals splash damage (300)
  • New: This skill now stuns damaged enemies for 6 seconds

Jack-Jack Attack

  • Increased damage by 200%
  • New: JJ gains 10 reality negation whenever he lights enemies on fire
    • JJ can gain up to X reality negation
    • Starting from 60 and increasing by 1 per skill level

Extra Bounce

  • JJ now can gain extra bounces when an enemy has any type of debuff
  • Increased amount of cap to 12
  • New: JJ now gains Skill Power for each bounce done, stacking with each bounce for the remainder of the wave
  • New: JJ now applies a random disable with ‘‘Bouncing Baby’’ for 5 seconds
  • Increased stat boosts by 30%

Violet Disk

  • Increased basic damage by 100%
  • New: This disk now reduces the reality of enemies (~1M at level 205)
  • Increased speed attack to 10% per star
  • New: JJ now applies 2 stacks of Weakness to enemies damage by ''Bouncing Baby’’; the stacks last by 1.5s per star

Chief Bogo Disk

  • Increased skill power by 1000%
  • New: JJ and allies gain skill power each time he uses ‘‘Rock A Bye’’ skill (~300k at level 205)
  • Removed current Star effect
  • JJ now uses ‘‘Rock A Bye’’ at the start of each wave
  • ‘‘Rock A Bye’’ now deals 20% more damage per star
  • Cooldown of ‘‘Rock A Bye’’ is reduced by 10% per star

Future badges: Evasion, fantastic crit, crit damage

8 Likes

I was JUST going to suggest Jack-Jack! I think they should also make his skills more in-line with his superpowers, like giving him cloning and fire powers.

It’s all here, next is Mickey.

Won’t happen, it even didn’t when movie came out.

Wait…

:confused:

Weren’t you supposed to refresh them before Alice and JJ?

Later :frowning:

I will try after Mickey.

Poor Mickey…stuck behind level limits…

Mickey Mouse Refresh


One word: BAD!

Buffs themselves can be good but they are just outdated, same with stats… they need improvements, same with adding new mechanics as hardy stacks. Added use to his current completely useless reality negation which for some reason is quite high.


The Refresh

Base stats

  • Basic damage increased by 200%
  • Skill power increased by 100%
  • HP increased by 120%
  • Base attack speed increased by 20%

Team Cheer

  • ‘‘Tooned Up’’ now increases all damage done by 100%
  • New: This skill now applies two stacks of Hardy to Mickey and allies

Silly Symphony

  • Increased energy to 400
  • New: This skill now grants energy to all allies

Apprentice Sorcery

  • Increased healing by 200%
  • New: This skill now heals all allies

Oh Boy!

  • Increased regenerated HP to 50%
  • New: This skill now grants Mickey Mouse immunity to negative effects

Hot Diggety Dog

  • Removed healing to nearby allies with ‘‘Apprentice Sorcery’’
  • New: ‘‘Apprentice Sorcery’’ now removes all negative effects from allies
  • New: Mickey Mouse now shares 100% of his reality negation
    • This buff has a cap and allies with given extra reality negation can’t bypass more than X reality negation on themselves
      • The cap starts from 190 and increases by 1 per skill level
  • Increased stat boosts by 100%

Sulley Disk

  • Increased skill power by 50%
    • Additionally, it will be given also to allies (including Mickey)
  • New: This disk now heals Mickey and allies every 2 seconds, scaled by disk level (~1M at level 205)
  • Increased improved healing to 20% per star
    • This bonus will now also include allies
  • New: “Tooned Up” now increases speed attack by 8% per star

Jack Disk

  • Increased Max HP by 500%
  • Increased Max HP by 500%
    • The second bonus now will affect all roles, not only damage role allies
  • Current star effect will now affect all roles
12 Likes

I dunno, +100% damage on ult seems a little too high. I think another option–that ALSO takes advantage of his Reality Negation–is to keep it at its current +50% damage bonus, but also cause all allies to deal X (determined by Skill Power) bonus Fantastic damage on all their basic attacks and skills for the duration.

2 Likes

Bit late, but…

Fatigue is still a counter to him, and it’s still locked behind a level cap. X_X

I was think about him cleansing debuffs first (so that fatigue doesn’t removed Tooned Up) and he heals himself and allies per debuff cleansed. Maybe the skill can also deal fantastic damage due to his reality negation, and you can also remove the level cap for applying Tooned Up since the heal/damage will be the variable.

Hardy stacks are fine.

Was about to say “give em a shield” but then Homeward Bound exists so…yeah. Maybe grant the targeted ally armor for the rest of the wave and remove the level cap for energy?

Feel like all other allies should receive 50-75% of the target’s healing, and perhaps give the target invincibility?

Didn’t you already say before that the “Apprentice Sorcery” healing should be changed to Max HP?

Since I proposed that he removes all negative effects with “Team Cheer”, maybe he can convert any debuffs (BD, SP, Armor, Reality, Speed) into buffs?

“Every 2 Seconds” I know I sound too picky, but wouldn’t it be too OP in a sense? (Yes I understand abysmal damage dealers like Pleakley, but still)
I feel like healing should trigger whenever Hardy is applied to allies (healing per hardy stack, so when two stacks of Hardy are applied, ally is headed for 3M HP) and it should be increased a bit for the newer heroes’s HP.

maybe instead of a second Max HP buff, how about BD?

You know, considering his red, Maybe change the effect where allies deal bonus fantastic damage with their basic attack?


Still good, btw

1 Like

Just a little formatting tip:

To avoid having a row of bullet points you can use 2 spaces followed by an asterisk for the open circle and 4 spaces followed by an asterisk for the square.

Like this:


* ...
  * ...
    * ...
7 Likes

Where the next one

Be patient.

1 Like

Finnick Refresh

Poor short fox… his refresh aged terribly, once again his base stats and skills are outdated. He doesn’t do much in the battle… just as in the movie.


The Refresh

Base stats

  • Basic damage increased by 100%
  • Skill power increased by 100%
  • HP increased by 120%
  • Base attack speed increased by 20%

Remote Controller

  • Increased damage by 200%
  • Increased knockback distance by 150%
  • Increased stun duration to 8 seconds

Pummel Pop

  • Increased damage by 300%
  • New: This skill now removes all buffs
  • New: This skill now applies 3 stacks of fatigue

Jumbo Slam

  • Increased damage by 100%
  • New-Passive: This skill now damages all enemies
  • New: This skill now stuns enemies for 5 seconds
  • New: This skill now increases the duration of existing slows by 5 seconds

Sticky Situation

  • Increased slows to 55%
  • Increased duration of slows to 15s
  • New: Slowed enemies can’t apply debuffs to Finnick and have a 50% chance to fail to apply debuffs to Finnick’s allies.

A Good Hustle

  • Increased damage reduction on slowed enemies to 35%
  • Increased skill power gain by 100%
  • Finnick now also gains skill power from slows applied to allies and enemies
  • New: Finnick now gains 100% of his normal crit as additional fantastic crit
  • Increased Max HP by 100%
  • Replaced Armor with Crit Damage
    • Starts from 200 and increases by 1 per skill level
  • Replaced Reality with Skill Power
    • Up to 1.5M SP at level 210.

Judy Disk

  • Increased skill power by 100%
  • Increased bonus damage against slowed enemies to 15% per star
    • New: Finnick now as well deals more damage
  • Increased energy remove to 50 per star

Nick Disk

  • Increased damage to ‘‘Remote Controller’’ by 300%
  • New: This disk now increases basic damage of Finnick and allies (~1M at level 205)
  • Increased starting energy to 200 per star
  • Increased Conservation to 12% per star
  • New: Finnick is now immune to debuffs at the start of each wave; 2s per star
8 Likes

Maui Refresh

Another failed hero refresh… Maui doesn’t fulfill his Tank role, his damage is low and the only positive thing, the purple skill, is temporary, and even then… not so good.

The refresh is designed to make him tanky, help allies staying alive longer, and adding some new mechanics to make Maui more relevant in the current meta.


The Refresh

Base stats

  • Basic damage increased by 200%
  • Skill power increased by 200%
  • HP increased by 200%
  • Base attack speed increased by 20%

Shark Bite

Passive

  • Increased damage reduction from energy to 20% per 500 energy
  • New: Maui gains 20 tenacity per 500 energy he has

Active

  • Increased HP required on enemies to use this skill (and so the damage) by 150%
  • New: Maui now bypass Invincibility, Berserk and Reflect
  • New: Maui now distracts enemies for 8 seconds
  • New: Maui now applies himself 3 stacks of Hardy

Take Flight

  • Increased damage by 200%
  • New: Maui removes all buffs from enemies
  • New: Maui gains skill power for the remainder of the wave

Psych Up

  • Increased healing by 100%
    • New: Allies now are also healed per stack of Courage
  • Increased energy gain to 100%
  • New: Maui and his allies gain 2 stacks of Hardy every time a stack of Courage is used

Hooked

  • Increased armor and reality to 100%
  • New: Maui and allies now receive 50% less damage from TRUE damage during Courage

Faced With Greatness

  • Increased energy steal to 100 per knockback
  • New: When ally loses Courage they gain 500 energy
  • Increased Additional Stat Boosts by 100%

Moana Disk

  • Increased Max HP by 300%
    • New: This bonus now doesn’t scale per Tank ally but now is given to all allies including Maui
  • New: This disk now increases the Reality of Maui and allies
  • Increased Max HP boost to Maui and allies to 7% per star
  • New: Maui and his allies’ armor and reality are increased by 10% per star

Genie Disk

  • Increased Skill Power by 50%
  • Increased Max HP by 300%
  • New: Allies gain a stack of Hardy and 2nd stack of Hardy with 20% chance per star when Maui uses ‘’ Shark Bite’’
11 Likes

Bo Peep Refresh

She is just fragile… as porcelain.


The Refresh

Base stats

  • Basic damage increased by 100%
  • Skill power increased by 100%
  • HP increased by 150%

Deflection Spin

  • Increased damage by 100%
  • New: Bo Peep and allies gain Reflect for 4 seconds
  • New: Bo Peep gains 20% attack and movement speed for remainder of the wave; up to 100%

Billy, Goat, and Gruff

  • Increased damage by 150%
  • Increased blind duration to 14 seconds
  • New: This skill now steal 50% of the target’s Armor and Reality and grants it to Bo Peep

Field Training

  • Increased damage by 200%
  • Decreased cooldown to 5 seconds
  • New: This skill now stuns the target for 8 seconds
  • New: This skill now grants Bo Peep 350 energy

Projectile Wrangler

  • New: 100% of the blocked damage is turned into Armor and Reality
  • New: Bo Peep after blocking damage receive 80% less damage from all sources for the next 6 seconds
  • New: Bo Peep after blocking damage gains 3 stacks of Hardy

Not Toying Around

  • New: Changed method of receiving Armor and Reality
    • Bo Peep now gains it after using ‘‘Deflection Spin’’
  • New: Bo Peep share 40% of her Armor and Reality with allies
  • New: Bo Peep and allies receive 80% less damage from all sources until an ally uses their Active Ability
  • Increased HP from stat boosts by 600%
  • Increased other two stat boosts by 150%

Woody disk

  • Increased Armor lose by 50%
  • New: Bo Peep and allies gain Basic Damage; scaled by disk level
  • Increased damage against enemies to 20% per star
  • New: Whenever an ally damages enemy with Armor debuff their Basic Damage is increased by 5% per star, up to 100%

Joy Disk

  • Increased healing by 100%
  • New: Bo Peep and allies are healed after “Deflection Spin” or “Projectile Wrangler” is used; scaled by disk level
  • New: Bo Peep gains extra Max HP
  • Increased Improved Healing to 20% per star
  • New: When Bo Peep or an ally reaches for the first time in the wave 25% HP they heal 10% (per star) of their Max HP

Badges: Armor Negation, Normal Crit, Evasion

13 Likes

Jack Skull better be next!

1 Like

Shank Refresh

Well, not needed anymore…

Goofy Refresh

Gawrsh! How many cups of sugar does it take to get a good hero refresh? This beloved happy-go-lucky goof has even less HP than… Ralph, same with tenacity.

The Refresh

Base stats

  • Basic damage increased by 100%
  • Skill power increased by 100%
  • HP increased by 200%

Bust a Move

  • Increased blind duration to 15 seconds
  • Increased speed buff strength to 200%
  • Increased speed buff duration to 12 seconds
  • New: This skill now applies 2 stacks of Hardy to Goofy and allies

Two Left Feet

  • Increased damage by 200%
  • New: This skill now applies 3 stacks of Weakness
  • New: Goofy’s Max HP is increased for the remainder of the wave by 25% of the damage dealt by this skill

How to Goof

  • Increased HP shield, Armor, and Reality by 100%
  • Increased tenacity to 50
  • Decreased cooldown of this skill to 14 seconds

In the Groove

  • Increased healing by 100%
  • New: Goofy now gains two stacks when he crits with ‘‘Two Left Feet’’
  • New: Goofy gains 10 tenacity per stack of ‘‘Groovy’’

Aw, Shucks!

  • Increased duration of stun to 6 seconds
  • Increased maximum cooldown reduction of ‘‘Two Left Feet’’ to 3 seconds
  • Increased skill power by 150%
  • Increased Additional Stat Boosts by 100%

Mickey Disk

  • Increased shield HP by 500%
  • New: Goofy and allies gain X armor while they are shielded by this disk
  • Increased healing to 6% of Goofy’s Max HP per star
  • New: Allies now resists all debuffs, not only disables

Jessie Disk

  • Increased Max HP by 300%
  • Increased Basic Damage by 100%
  • New: Blinded enemies lose X Armor
  • New: Blinded enemies have a 10% chance to fail to apply disables to Goofy and his allies per disk star
10 Likes
PerBlue Entertainment | Terms of Use | Cookie Policy | © Disney