Jiminy Cricket, at your service! - Jiminy Cricket Concept (Likely)

Jiminy Cricket (Pinocchio, 1940)

Do you know what a conscious is? Jiminy Cricket does, and he wants to be yours. Jiminy Cricket aids his allies in battle while giving them advice from behind.

“Go ahead, make a fool of yourself, then maybe you’ll listen to your conscience.”

Stars: :star:

Type: Backline Support

Trials Team: Yellow Team

Entrance: Jiminy Cricket descends from the sky with an open umbrella.

Victory: Jiminy Cricket flashes his gold badge.

Defeat: Jiminy Cricket facepalms.

Skills

Basic Attack:
See passive.

:white_circle: White Skill: “Right From Wrong”
Passive: At the start of battle the player chooses an ally for Jiminy Cricket to shadow, Linking to them for the rest of the battle. While the battle is on auto, Jiminy Cricket chooses the front-most ally at the time of Link activation. Jiminy Cricket’s jumps right behind his Linked ally and remains there unless Knocked Back or until a new Linked ally is selected. Instead of a basic attack, Jiminy Cricket cheers for his Linked ally, granting them an additional 15% Skill Power for 12 seconds.

Active: Jiminy Cricket encourages his Linked ally to do the right thing by granting them X skill power and healing them for X health. If Jiminy Cricket doesn’t have a Linked ally when he uses this skill the player chooses a new ally for him to train. If the battle is on auto Jiminy Cricket chooses to shadow the front-most ally. Jiminy Cricket then encourages the newly Linked ally, applying all the effects of the skill to them.

:green_circle: Green Skill: “Change Your Mind”
Jiminy Cricket reads from a storybook, resetting his Linked ally’s Green and Blue skill cooldowns and healing his Linked ally for X health per second for 4 seconds. This skill can be used once every 8 seconds.

:large_blue_circle: Blue Skill: “Going Up”
Jiminy Cricket jumps up behind his Linked ally, increasing his own Attack Speed by 50% for 12 seconds. Attack Speed buffs can stack up to a max of 200% with this skill. Jiminy Cricket then whispers in his Linked ally’s ear, granting them X Skill Power for 10 seconds and making them go Berserk for 7 seconds. This skill can be used once every 9 seconds.

:purple_circle: Purple Skill: “Give A Little Whistle”
Whenever Jiminy Cricket’s Linked ally is disabled, Jiminy Cricket heals them for X health and Cleanses them. This skill can be used once every 8 seconds.

:red_circle: Red Skill: “Your Guide”
Whenever Jiminy Cricket’s Linked Ally KO’s an enemy, Jiminy Cricket and his Linked Ally both heal X health and gain +100 energy.

Additional Stat Boosts:

  • +X Max Energy

  • +Y Skill Power

  • +Z “Right From Wrong” Healing

Friendships

Jiminy Cricket and Hopper: Turf War

Heal your Linked ally for longer

Disk Power

  • +X “Change Your Mind” healing per second

  • +Y Armor to Jiminy Cricket and his Linked ally

  • +Y Reality to Jiminy Cricket and his Linked ally

Memories

  • “Change Your Mind” healing over time now lasts 5/6/7/8/9 seconds

Allies: Eeyore, Flik, Gadget Hackwrench

Jiminy Cricket and Pinocchio: Tour Guide

Cleanse multiple allies at once!

Disk Power

  • +X “Give A Little Whistle” Healing

  • +Y “Your Guide” Healing

Memories

  • “Right From Wrong” grants Jiminy Cricket’s Linked Ally +75/+150/+225/+300/+375 energy.

Allies: Darkwing Duck, Fairy Godmother, 22

3 Likes

Nice Concept!

3 Likes
PerBlue Entertainment | Terms of Use | Cookie Policy | © Disney