Long live the lone ranger! John’s sharp eye and vigilance reveal something new that creeps will find they were made to fear.
Trial Team: Red
Role: Backline Damage
Quote: “If we ride together, we ride for justice.”
Entrance: John Reid walks into the battlefield, and adjusts his hat for the player to see his face. This animation remains until Green Skill is unlocked.
Victory: John Reid claps his hands in celebration.
KO: John Reid falls backwards.
Basic Attack: John Reid shoots his pistols at enemies.
White Skill - Twelve Shooter - Normal Damage
John Reid shoots all enemies with his pistols, dealing X damage. While he reloads, he cannot perform any skills for the next 6 seconds.
Green Skill - Silver, Away!
At the start of each wave, John Reid charges through enemies while atop his horse Silver, dealing X damage to each enemy hit. After he climbs off of Silver to start battling, Silver charges through enemies a second time, again dealing X damage.
Blue Skill - Warning Shot
John Reid shoots the strongest enemy, dealing X damage and stunning them for 7 seconds. Afterwards, their attack speed is permanently reduced to 65%.
Purple Skill - Ride For Justice
John Reid inspires allies and increases their attack speed by 75% for 8 seconds each time he performs his “Silver, Away!” skill. His reality is increased to X.
Red Skill - the Lone Ranger
John Reid takes 70% less damage from ranged basic attacks. He also gains X additional energy each time he takes damage in general.
John Reid + Woody
Campaign: This City Ain’t Big Enough - Although John Reid at first mistakes Woody for a real cowboy, Woody is interested in working with him and helping defend the City against creeps. In fact, this inspires Reid to set up a new team of…
Disk: City Rangers
Disk Memory: John Reid gains X HP each time the strongest ally deals damage to an enemy.
Disk Power: Z White Skill power, Z armor
Allies: Hiro Hamada, King Louie, Helga Sinclair
John Reid + Frozone
Campaign: Vigilante Verdict - John Reid and Frozone share one common interest: the greater good for the innocent. With help from Judy Hopps and more of the City’s most elite, they team up to track down a thief whose doings are resulting in the exposure of several police officers’ secret histories.
Disk: Doing My Part
Disk Memory: John Reid’s “Warning Shot” skill’s 7-second stun timer is replaced with an 8-second freeze timer.
Disk Power: Z Blue Skill power
Allies: Duke Caboom, Ian Lightfoot, Fozzie Bear