Kiboko and Mina (Original Concept)

Name: Kiboko & Mina
(Kiboko is the hippo, Mina is the Chinchilla)

Kiboko and Mina

Quote: “A lot of us have things to find. We’ll come with you, and we’ll take down this snake together.”

Description: Even though they seem like they don’t do much, this chinchilla charms and takes down enemies, and the sleepy hippo Kiboko tires enemies and supports allies.

Role: Control

Position: Front

Stars: :star: :star: :star:

Team: Yellow

Basic Attack: Mina kicks enemies.

Victory: Mina cracks a smile as she lays back on Kiboko.

Defeat: Kiboko gets tired and squishes Mina.

White Skill: Melon Toss

Mina pulls out a watermelon for Kiboko. She then throws the watermelon, causing it to break. The melons’ juice causes enemies who are not Charmed to take X damage per second for 13 seconds, and enemies lose 50 energy per second. Kiboko then runs to eat the melon, healing themselves for X HP.

The energy loss has a chance to fail if enemies are above level X.

Green Skill: A Cutie Face

Mina hops off Kiboko and scurries towards the nearest enemy. Her cute face charms the closest enemy for 12 seconds. Enemies charmed by this skill gain X basic damage.

The basic damage increase has a chance to fail if enemies are above level X.

Blue Skill: Nap Time

When Kiboko and Mina reach 50% of their max HP, they settle down for a nap. While this happens, Mina & Kiboko reduce incoming damage by 90% for 10 seconds, and heal X HP per second.

Purple Skill: We Wanna Go!

If an enemy has a DOT effect on them, Kiboko and Mina gain 35% attack speed for the rest of the wave. This buff can stack up to 5 times per wave.

Red Skill: Every Friend is New

When enemies become damaged by “Melon Toss”, their attack speed will be reduced by 45% for 12 seconds.

Enemies charmed by Mina cannot have any buffs applied to them for the rest of a wave.

The buff prevention has a chance to fail if enemies are above level X.

+X Skill Power
+X Damage per second from “Melon Toss”
+X Armor


Battle Badge:

Is Charged When: Charm is Applied to 2 enemies

+X Max HP
+X Skill Power per Control Hero
+Energized +25 energy per basic attack on each basic attack for 12 seconds.


Friendships:


Kiboko & Mina/Hank & Dory

Disk Name: Sea Chore

Campaign Title: Shell-Shocked

Description: Kiboko & Mina find a mysterious seashell at the beach. While there, they meet Hank and Dory. Little do they know, this sea-shell is very powerful, and they have it in their possession. Now, the 4 are on the run and looking for people to share their discovery with.

Allies: Rex, Baloo, Makeeta & Tembo

Bonus Damage to Enemies with Damage Over Time

+X Max HP
+X Basic Damage to YELLOW Team Heroes

  • When enemies have damage over time, Kiboko & Mina deal 20% (+20% more per star) more damage to enemies with damage over time

Kiboko & Mina/Monty

Disk Name: High-Dive

Campaign Title: Splashdown Showdown

Description: Kiboko and Mina challenge Monty, a 900-pound crocodile to a swimming and diving contest. Can he win?

Allies: King Louie, Vinny, Timon & Pumbaa

Enamor Charmed Enemies

+X Skill Power
+X Reality while an enemy is charmed

  • Enemies gain 50% extra Energy from Basic Attacks while they are Charmed or Enamored; Enemies that have 750 or more Energy while Charmed also become Enamoured for 2 (+2 seconds per star) seconds; Enemies can only be Enamored this way once every 10 seconds. If enemies attempt to perform their white skill while “Enamored” , they will instead use their white skill on their allies and be charmed for 12 seconds.

A couple questions about the concept itself:

What disk do you work on?
  • Hank & Dory
  • Monty

0 voters

What tier do you rank these heroes?
  • BROKEN
  • S-Tier
  • A-Tier
  • B-Tier
  • C-Tier
  • D-Tier

0 voters


And one more just for a personal question:

Should I include battle badges in my concepts?
  • Yes, it’s integral
  • Maybe
  • No, it’s unnecessary

0 voters

Let me know how you all feel about this concept in the comments below. Thanks, and enjoy yourself on the forums!

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