Just so you know. If I do another unlikely concept from the same series. I won’t do friendships with my other concepts. Hopefully, I did the best to explain it.
Let’s a go…
Trial Team: Blue
Entrance: Luigi pops in from the Pixelator
Victory: Does a fist pump
Defeat: He stands straight and screams
Basic attack: Luigi shines his flashlight at the enemy
White Skill: Poltrgust Pull
The player chooses an enemy for Luigi to pull with his Poltgust stunning them until he runs out of energy and doing X damage per second. After he runs out of energy, the target enemy’s attack and movement speed are reduced by 70%.
On auto, Luigi targets the farthest enemy.
Green Skill: Strobe Flash
Luigi charges up his strobe light doing X damage to all enemies and blinding them for 10 seconds.
Blue Skill: Dark Light
Luigi activates his Dark Light revealing all invisible enemies. All enemies also lose X basic damage.
Revealing invisible enemies has a chance to fail on enemies above level X.
Purple Skill: Braving the Mansion
Luigi and his allies are immune to scares for the first 10 seconds of each wave.
Blind enemies are also sapped.
The scare immunity and sap have a chance to fail against enemies above level X.
Red Skill: The Green Thunder
Every 3rd basic attack, Luigi blinds the enemy with the most current energy for 8 seconds.
Luigi and his allies also heal X hp everytime they damage a blind enemy.
Additional stat boosts
- +Z basic damage
- +Z skill power
- +Z damage from “Strobe Flash”
Luigi - Nick Wilde
Punish blind enemies
- skill power to Luigi and allies
- Blind enemies also take X fantastic damage per second
Enemies lose 10 tenacity while blind
All blinds on enemies are 2 seconds longer
+2 seconds per star
-10 tenacity per star
Luigi - Dr. Bunsen Honeydew and Beaker
Heal on scare and study
- max hp to Luigi and allies
- basic damage
When Luigi or an ally are scared or studied, they heal for 5% of Luigi’s max hp
+5% per star
I hope you enjoy!