Wow, a lot of requests today. On this post, here will be the movesets for Joy, Maui, Donald, Elsa, Rapunzel, Anna, and Vanellope. On the request above, I did see Elsa listed twice, which I assumed the second Elsa was meant to be Anna, so I decided to go ahead with her since I’ll eventually be posting hers anyways.
Joy:
Trophy Description:
One of the emotions who lives inside the mind of a young girl named Riley, and the leader of the group. Joy’s goal is to make sure Riley is as happy in life as possible, not realizing that being happy all the time isn’t healthy, and one needs to express a variety of emotions to live a well-balanced life. Joy can summon memory orbs to clutter the battlefield and be thrown around but is light and has below-average KO power.
General Information:
The three Inside Out characters are all inversely proportional to each other in terms of their strength and endurance, and of the three, Joy is the quickest and most balanced when it comes to attack power and durability. Granted, this isn’t saying a ton, as Joy is still a lightweight character (albeit on the heavier end of that spectrum) and her strength is fairly low, but she is both more powerful than Sadness and is heavier and easier to recover with than Anger, in addition to being the quickest of the three, making her arguably the easiest one to use. Joy’s running and air speed are high, with average falling speed, and her memory orbs are the most standard between the three emotions, with hers staying out the longest and traveling in the biggest and least predictable movements, but not having noteworthy damage-dealing capabilities or additional effects. Joy’s up special is a good tool for recovery and is also one of her strongest attacks, and her side special allows her to travel a great distance very quickly in addition to being a strong tool for horizontal recovery. Joy can also receive a brief speed increase with her down special. However, as noted earlier, Joy’s defense and strength are not the greatest. Most of Joy’s attacks, while quick, don’t do that much damage, and her up special, up smash, and forward smash are her only reliable KO options, and while they have decent strength, they aren’t as powerful as the most powerful options possessed by most other characters. Therefore, Joy needs to take advantage of her good attack and movement speed to rack up as much damage as she can. If you’re able to consistently score KOs with Joy by utilizing her strengths to your advantage, she can be quite a good combatant.
Standard Special - Happy Memory Orbs
Joy summons two memory orbs in front of her, which she can pick up and throw. Between her, Sadness, and Anger, hers stay out the longest and randomly roam around slowly, being the most likely to get in the way, but her orbs don’t have the special effects of Sadness’s orbs of the offensive abilities of Anger’s orbs.
Side Special - Graceful Skater
Joy does a short dash forward as if she was skating, functioning as a great tool for horizontal recovery and doing mild damage and knockback to those hit.
Up Special - Rocket-Wagon
Joy hops into Bing Bong’s rocket-wagon, which emits rainbows out of the thrusters and carries her into the air. This is the most powerful of Joy’s special moves, possessing some KO potential at higher percentages, and serves as a good tool for recovering.
Down Special - Radiating Energy
Joy radiates happy energy off from her for two seconds, which make her move slightly faster and cause enemies near her to take sudden damage during that time.
Superstar Attack - Memory-Sucking Tube
Upon activation, Joy becomes invincible for the attack’s duration and a large tube appears from the top of the middle of the stage. A bunch of memory orbs rain down from the sky, and the tube emits a strong wind that moves the orbs towards it at high speeds. The memory orbs are more powerful than they are normally, and the most dangerous part is that if you get sucked into the tube, you’ll be sucked off the top of the screen and be instantly KO’d. This attack lasts for 15 seconds.
Taunts:
Up Taunt - Joy says “Think positive!”
Side Taunt - Joy facepalms and looks annoyed for a brief second.
Down Taunt - Joy says “See? You’re a pro at this!”
Victory/Losing Animations:
Victory Animation 1: Joy hops around playing an accordion.
Victory Animation 2: Joy says “What a perfect match! Nice job, everybody!”
Victory Animation 3: Joy yells “Whoo-hoo! I did it!”
Losing Animation: Joy applauds.
Maui:
Trophy Description:
A powerful demigod who is decorated with sentient tattoos and has the power to shapeshift into various animals with his magical fish-hook. Maui may not be a saint, having a bit of an ego and being the one who stole the heart of Te Fiti, but he isn’t a bad person deep down and redeems himself by helping Moana restore the heart. Maui is a powerful heavyweight fighter with many strong attacks and can use his hook to shapeshift into various animals such as a hawk or shark.
General Information:
Maui is among the ten heaviest characters in the game and prioritizes endurance and strength over speed. Due to his large size and how big his hook is, his attacks that have him using it have great range for melee attacks and tend to be quite strong as well. Maui has many great tools he can use for scoring KOs, such as his standard and side specials, dash attack, forward air, and all of his smash attacks, and these tools tend to do good damage as well. Maui’s jab combo is a good tool for racking up damage that is fairly quick to execute, and his down special can help keep those that he is facing away from him while damaging them with debris. Maui’s recovery is also decent, giving him good air-time but his poor air speed keeps it from being exceptional. As noted at the beginning, Maui’s speed, both in terms of movement and execution of his attacks, is his biggest weakness. Maui is slow on the ground, very slow in the air, falls very quickly, and many of his attacks tend to possess noticeable starting and/or ending lag. Additionally, since Maui is quite large, he is a big target and more susceptible to combos than the average fighter. Overall, if Maui can consistently land his powerful attacks, he can be quite dangerous to his adversaries, though his speed issues can potentially pose a problem.
Standard Special - Sharkhead
Maui morphs into a shark and takes a big bite right in front of him, doing great damage and knockback to those he bites. This is a very effective KO move, but is slow to both start and end, and has a short range, so try to use it when the moment arises and not constantly spam it to leave Maui vulnerable.
Side Special - Hurling Hook
After a brief charge-up, Maui throws his hook a distance in front of him, being a powerful KO move that can also instantly break shields.
Up Special - Heroic Hawk
Maui transforms himself into a hawk, allowing him to fly and damage those who get in his path. He doesn’t fly particularly quickly and it doesn’t do too much damage, but it’s still a solid enough recovery.
Down Special - Mighty Lungs
Maui blows towards the ground, sending debris flying away from him that does decent damage and flinches those damaged. Maui is invincible from the front while using this, but his back-side is vulnerable to attacks.
Superstar Attack - Kakamora Catastrophe
Upon activation, the giant fortress-like ship that is home to the Kakamora sails into the background, and the Kakamora jump off the land-mass to wreak havoc on the battlefield. The Kakamora can either latch onto foes and do repeated damage or stun them with darts for three seconds. While neither attack does that much knockback, the latching attack does a lot of damage, and the stun is long enough to make it likely they’ll grab you and rack up your damage to high levels. The attack lasts for 15 seconds, and Maui can’t be hurt by the Kakamora.
Taunts:
Up Taunt - Maui fist bumps his tattoo, who does the same action back.
Side Taunt - Maui says “It almost sounds like you don’t like me, which is impossible.”
Down Taunt - Maui raises his hook above his head and yells “Cheeeehoooo!”
Victory/Losing Animations:
Victory Animation 1: Maui flexes his muscles and does a strongman pose as his tattoo dances.
Victory Animation 2: Maui sings “What can I say except you’re welcome… and thank you!”, sprinting off-screen as he sings that last part.
Victory Animation 3: Maui says “Maui always has time for his fans” as he uses Heihei to write an un-seen message on an oar.
Losing Animation: Maui applauds.
Donald:
Trophy Description:
A duck wearing a sailor outfit who is one of Mickey Mouse’s best friends. He has a girlfriend named Daisy and three nephews named Huey, Dewey, and Louie. Donald’s most notable trait is his explosive temper, as it doesn’t take much to make him angry and the world in general seems to have it out for him. Donald’s aggressive nature makes him powerful for not being particularly big, and you want to make sure he doesn’t end up having an axe to grind with you…
General Information:
Much like his two best friends, Donald is a relatively well-rounded character who doesn’t possess crippling flaws. Whereas Mickey has the least pronounced advantages and disadvantages of the three, and Goofy places the most focus on durability of the three, Donald’s more aggressive nature and short temper makes him place the most focus on attack power of the three. Donald is slightly lighter than Mickey, being one of the lightest middleweight characters, and his agility is comparable to Mickey’s, though his air speed is lower than Mickey’s and his running speed is slightly higher. As noted, Donald does have above average attack power, with his standard special having decent KO potential, his smash attacks having good strength, and his aerial attacks do very solid damage. Donald does have a projectile attack with his down special, but it’s a bit more unpredictable than most projectiles due to all the various directions it can fly in, making it a little inconsistent. Donald’s weaknesses aren’t severe ones, but they are more pronounced than Mickey’s lesser traits. Donald’s recovery is fairly unspectacular, with his up special being fairly middle-of-the-road, and while he can use his standard special for horizontal recovery, it doesn’t cover significant distance. On top of that, since Donald is in the lighter half of all the characters in the game, he does need to be careful to avoid taking a significant amount of damage, as an attack that may not have KO’d a character like Goofy or Pete at a specific percentage may potentially KO him. In general, Donald is a character who specializes in rush-down tactics, trying to constantly attack opponents, while trying to also weave in and out to minimize the damage he takes. As mentioned, his flaws aren’t super detrimental, and he is still a relatively well-rounded character, but his unspectacular weight and recovery do need to be noted.
Standard Special - Furious Beat-Up
Donald charges a short distance, and if he comes in contact with someone, he will give them a quick series of punches that deals good damage, and possesses some KO potential at higher percentages. This move also can be used as a tool for horizontal recovery.
Side Special - Cool Your Temper
Donald bends over forward and takes off his hat, with steam unleashing from his head as he starts to become angry. The steam increases in range for three seconds before Donald puts his hat back on his head, dealing good damage, though no knockback, to those the steam comes in contact with.
Up Special - Panic Attack
Donald is about to sit down when a rake suddenly appears where he was about to sit, sending him squawking into the air in pain, though don’t worry, this does not damage him. Donald can do decent damage and knockback to anyone he hits on his way up, but as a recovery goes, the vertical distance covered is only average.
Down Special - Piñata Whack
Donald summons a piñata and whacks it, causing it to explode and send pieces of it flying as projectile attacks that can damage opponents. There will usually be an item or two inside the piñata that can be used by anyone after it breaks.
Superstar Attack - Demented Duck
Inspired by a scene from Fun and Fancy Free, Donald will send anyone who is close to him upon activation into a cinematic where he menacingly approaches them with an axe, breaking into a rage and giving them a beating with the axe. The axe has very high KO power, though its power is primarily directed towards whoever was the closest to Donald upon activation, with that person being in the front in the cinematic and taking the bulk of the pain, though the others will still get hurt.
Taunts:
Up Taunt - Donald mutters that “I’ll be alright… I’ll be alright…”, while clearly looking like he’s not alright.
Side Taunt - Donald yells “What’s the big idea?”
Down Taunt - Donald says “Ah, phooey!”
Victory/Losing Animations:
Victory Animation 1: Donald tips his hat and puts it back on his head.
Victory Animation 2: Donald says “Well I’ll be doggoned. I won!”
Victory Animation 3: Donald adjusts his bowtie and does a triumphant pose.
Losing Animation: Donald falls to the ground and throws a tantrum, banging his fists on the ground.
Elsa:
Trophy Description:
The queen of Arendelle and the older sister of Anna. Elsa was born with the power to summon ice and snow from her hands, which she became afraid to use after an accident during her childhood where she injured Anna with them. Unknowingly sending Arendelle into an endless winter, Elsa goes into isolation to avoid harming Anna. Elsa can use her ice-creating powers to produce freezing blasts, dangerous spikes, and a bridge for recovering in combat.
General Information:
Many people will naturally compare Elsa to her sister to figure out who is the better fighter of the two, and between them, Elsa’s advantages and disadvantages tend to be more pronounced than Anna’s. In general, Elsa’s special attacks are flashier and more powerful than Anna’s, but her non-special moves tend to have less strength than her sister’s and she is overall the slower of the two. Elsa is slightly heavier than Anna with average weight, but her agility is worse, having average running speed, below average air speed, and above average falling speed. Due to her ability to summon ice from her hands, Elsa utilizes that heavily in her special moves, with two of the four also having the potential to freeze opponents. Elsa’s up special gives her great horizontal recovery and is a very powerful tool against opponents who aren’t above the ground, as if they touch the icy bridge she creates, they get frozen and will fall off the stage, typically resulting in a KO. Elsa can also freeze a small area in front of her that greatly reduces the traction of everyone (except her, with her speed actually being increased) who walks over it, and her down special is a powerful tool for both scoring KOs, making it harder for foes to approach Elsa, and also being able to reflect projectiles. Elsa’s standard special is a unique move in which she summons a magic snowball and throws it into the sky, where it explodes and emits snow that falls to the ground. The snow is a great tool for reducing traction, and the explosion is also incredibly powerful, albeit tough to land due to it occurring high in the air. Despite her effective special moves, Elsa does have some flaws worth noting. As mentioned, her agility stats are only average at best, and her vertical recovery isn’t too great either. While her smash attacks do good damage, they don’t possess a ton of knockback, meaning Elsa can sometimes struggle to score KOs despite having plenty of good tools to rack up damage and annoy opponents. Overall, Elsa does very well in controlling the stage with her hazards, and her ability to limit opponents and deal damage to them is pretty solid and make her quite effective if you’re able to consistently score KOs with her.
Standard Special - Skyborne Spectacle
Elsa summons a magic snowball and throws it into the sky, where it explodes and emits snow that falls to the ground. The snow falls for ten seconds and decreases the traction of anyone who walks in it (except for Elsa), and it will also deal damage to frozen opponents. The explosion that occurs in the air is very powerful and has high KO potential, though due to the height at which it occurs, it can be hard to land.
Side Special - Icy Blast
Elsa shoots out ice from her hands, freezing an area of the ground in front of her for five seconds, and freezing anyone who touches the ice for three seconds. The frozen ground will also greatly reduce the traction of everyone who walks on it. Elsa’s movement speed is increased when on ice, and her traction is not decreased.
Up Special - Bridge of Ice
Elsa uses her powers to create a bridge out of ice, of which she can walk up to help her recover, as this bridge stays in place for three seconds. Anyone else who touches the bridge will be frozen for three seconds and take mild damage, and if touched in midair, they will still freeze and fall off the stage, making it something you don’t want to touch if you’re not above on the ground.
Down Special - Frozen Spikes
Elsa summons a group of icy spikes right in front of her, which do good damage and knockback to those they touch and can reflect projectiles. Only one group of spikes can be out at a time, and each group stays out for five seconds.
Superstar Attack - Spirit of Water
Elsa summons the water spirit, being a horse called the Nokk, who dashes around the stage. Those who touch the Nokk will become frozen for ten seconds and take high damage during their frozen duration. If the Nokk runs into a foe that is already frozen, they’ll become unfrozen and be launched away, which possesses great KO power. The Nokk stays out for 15 seconds and can’t hurt Elsa.
Taunts:
Up Taunt - Elsa says “You’re not safe here!”
Side Taunt - Elsa says “Please, just stay away from me.”
Down Taunt - Elsa uses her powers to create a snowflake right in front of her.
Victory/Losing Animations:
Victory Animation 1: Elsa puts her foot down, emitting lights on the ground underneath her.
Victory Animation 2: Elsa says “Thank you. I never knew what I was capable of.”
Victory Animation 3: Elsa uses her powers to summon Olaf. If Olaf is present in the battle, then this victory animation can’t be used.
Losing Animation: Elsa applauds.
Rapunzel:
Trophy Description:
The princess of Corona who was kidnapped as a baby by a witch named Mother Gothel, who used Rapunzel’s magic hair to keep herself young. Intrigued by the floating lanterns she always sees in the sky on her birthday, Rapunzel ventures to the kingdom against Gothel’s wishes and learns about her true identity. Rapunzel uses her long hair as a tool to pummel foes or grab ledges for recovery and keeps her trusty frying pan on hand for emergencies.
General Information:
Rapunzel is a well-rounded fighter who has a variety of tools to help her perform well in combat and doesn’t possess severe flaws. Rapunzel is a middleweight fighter with above average running and air speed, average falling speed, and adequate strength. Due to her long her hair is, Rapunzel is able to utilize it as a tool for an effective tether recovery, her primary way to grab foes for pummels and throws (and one of the longest ranged grabs in the game), and she can utilize her hair’s magic powers to heal herself of some of her damage with her down special. Most of Rapunzel’s KO power comes from her frying pan, which she is able to use as a projectile with her standard special and she attacks with it as a melee weapon in her up and forward smashes, which have great power and are quicker than average for a smash attack, but have poorer range than average for one as well. Rapunzel’s down smash is a bit different, allowing her to whip her hair across the floor, which has great range, but less power and more lag than her smash attacks with her pan, giving both reasons to pick one over the other in the proper situations. Rapunzel doesn’t possess things that greatly hinder her gameplay, but one must keep in mind that while she has solid speed and strength, she is not exceptional in either category. Additionally, Rapunzel must be careful with using her down special to heal herself, as anyone near her hair when she does it will also be healed. Overall, Rapunzel is a solid fighter who is easy to use and can pose a threat to her competition in the right hands.
Standard Special - Frying Pan Throw
Rapunzel throws her frying pan a distance in front of her, which does reasonable damage and solid knockback, being able to potentially KO at higher percentages.
Side Special - Candle Maker
Rapunzel throws a lit candle a distance in front of her. Compared to the frying pan, it does much less knockback and initial damage, though it can be thrown farther and inflicts damage-over-time effects on those who get hit, making it the more damaging of the two projectiles.
Up Special - Hair Whip
Rapunzel whips her hair a long distance from her into the air, doing decent damage and mild knockback to those hit, and serving as an effective tether recovery.
Down Special - Healing Hair
Rapunzel’s hair starts glowing, healing a small portion of the damage she has. However, the catch is, due to her hair being so long, anyone within close vicinity to her also gets healed too. As such, Rapunzel wants to make sure she’s away from the crowd when she wants to use this move to avoid helping her opponents.
Superstar Attack - Tough and Thuggish
A gang of thugs from the Snuggly Duckling enter the stage and roam around attacking people. Most of them do solid damage and knockback, but the two most powerful thugs are Vladimir and Attila, who attack with charging dash attacks and a frying pan, respectively, and have very high KO power. The thugs stay out for 15 seconds and can’t hurt Rapunzel.
Taunts:
Up Taunt - Pascal appears on Rapunzel’s shoulder and beats his fists together.
Side Taunt - Rapunzel yells “Best day ever!” cheerfully.
Down Taunt - Rapunzel pulls out her frying pan and threateningly says “I will use this.”
Victory/Losing Animations:
Victory Animation 1: Rapunzel bends backwards with her arms out as she celebrates her victory.
Victory Animation 2: Rapunzel’s hair is hanging from somewhere above the screen and she slides herself down, holding onto her hair while in midair.
Victory Animation 3: Rapunzel says “Too weak to handle myself out there, huh, Mother?” while inspecting her frying pan.
Losing Animation: Rapunzel applauds.
Anna:
Trophy Description:
The princess of Arendelle and the younger sister of Elsa. Anna and Elsa were separated from each other for many years after an incident in their youth when Elsa accidentally injured Anna with her ice powers, and Anna wants to do everything she can to reconnect with her sister and have things go back to being the way they used to be. Anna may not have her sister’s magic powers, but she can hold her own in battle with an ice sword and a flaming projectile attack.
General Information:
Between her and her sister, Anna’s advantages and disadvantages are generally the less pronounced of the two, with her generally having less powerful and/or troublesome special moves than Elsa has, but also having more effective non-special moves than Elsa which usually do more damage and tend to be quicker. Anna is a middleweight fighter who is slightly lighter than Elsa due to being the younger of the two, though her agility stats tend to better than Elsa’s and are solid, having good running and air speed with average falling speed. Anna has one projectile attack that does great damage and has some KO potential, but it doesn’t travel far, and her up special is a good tool for covering horizontal distance, though its vertical lift is poor. Anna’s down special allows her to eat a piece of chocolate, but unlike most moves where someone eats something, she does not heal from eating this, and instead will receive a small and temporary attack speed increase, which can be useful for landing her more powerful attacks more easily. Anna’s smash attacks have more KO power than Elsa’s but also do less damage, and Anna’s most powerful attack is her standard special in which she wields an ice sword, which can swing more quickly and freeze foes if quickly inputted or can be charged up into a very powerful attack with great KO power (though it does lose its ability to freeze). In general, Anna is well-balanced without any major weaknesses, though her vertical recovery isn’t the greatest with average jumping power and her up special prioritizing horizontal distance. Overall, Anna is a solid choice for those who want to use her, and can easily hold her own in battle.
Standard Special - Ice Sword
Anna pulls out an ice sword and swings it, which can either be tapped or charged for a few seconds. If tapped, it does decent damage and freezes those it touches for two seconds. If charged, the attack loses its freezing ability, but does more damage and does great knockback, serving as Anna’s most powerful attack and having high KO power.
Side Special - Burning Tent
Anna burns a bundled-up tent with a torch and throws it a short distance in front of her, doing great damage and decent knockback to those hit, and inflicting brief damage-over-time effects.
Up Special - Swing Along
A wooden swing spawns below Anna and she uses it to travel in an arc that covers solid horizontal distance, though its vertical gain is minimal. Those who hit the swing take mild damage and knockback.
Down Special - Tasty Chocolate
Anna pulls out a piece of chocolate and eats it, slightly boosting her attack speed for 5 seconds. She can use this move every 15 seconds, but unlike most moves where someone eats something, this move does not heal her.
Superstar Attack - Rampage of the Earth Giants
Anna summons two Earth Giants, whose giant hands appear from the sides of the stage trying to hit you. Their punches are slow, but incredibly powerful and can easily score KOs on opponents whose damage is around 15-20. Anna can’t be hurt by the Earth Giants. This is very similar to Hades’ Superstar Attack, but the Earth Giants attack a little quicker than the Titans, but don’t instantly guarantee KOs on those they hit.
Taunts:
Up Taunt - Anna says “You’re distracting me.”
Side Taunt - Anna sniffs the air and says “Chocolate…”
Down Taunt - Anna says “You won’t get away with this.”
Victory/Losing Animations:
Victory Animation 1: Anna giddily hops up and down saying “I can’t believe it! I won!”
Victory Animation 2: Anna hits someone off-screen with a snowball, and says “I got him!”, while clapping and chuckling.
Victory Animation 3: Anna slides into the scene on a pair of ice skates and poses triumphantly.
Losing Animation: Anna applauds.
Vanellope:
Trophy Description:
One of the racers in the game Sugar Rush, who is scorned and detested by the other racers for being a “glitch” in the game’s programming. Determined to win a race to become an official part of the game, Vanellope befriends Ralph, who helps her succeed in her game in his quest to prove himself that he is a hero. Vanellope carries a blaster made of candy in combat, which can shoot mint-flavored residue and sticky Nesquik chocolate.
General Information:
Vanellope is a lightweight character who possesses good agility, with high running speed, very high air speed, and low falling speed, in addition to good tools to help rack up damage and score KOs. Vanellope’s candy gun, which she carries on her for the whole battle, can shoot out a variety of candy, with her being one of the only characters whose basic “A” attack is a projectile, albeit a very short-ranged one. The candy gun can potentially shoot out mint-flavored residue that reduces a foe’s movement speed, or Nesquik chocolate that stays on the stage and traps those who step in it. Vanellope’s standard special is a great projectile for racking up damage that also nerfs a foe’s attack power temporarily, and while her KO options are a little limited to just her smash attacks, all of which have her using a large lollipop as a melee weapon, her smash attacks have very solid strength and are effective tools for scoring KOs. Vanellope’s up special also covers a good distance for recovering. However, Vanellope’s biggest weakness is that she is quite light and can’t take much punishment before getting KO’d, and while she can rack up damage easily and safely, her primary KO options need her to be fairly close to opponents to land them, which can be risky if you hit you first, especially if the hit was powerful. Overall, Vanellope can do well and easily be an annoying pest with the negative effects that her candy-themed moves possess, but she needs to be careful to avoid taking more punishment than she deals if she wants to reliably win matches.
Standard Special - Ice Cream Launcher
A large ice cream on a cone spawns above Vanellope’s head, and the ice cream flies off in an arc. Those hit by the ice cream are stopped in place, take decent damage, and have their attack power slightly reduced for ten seconds.
Side Special - Mint-Flavored Residue
Vanellope shoots mint-flavored residue out of her candy gun, which does mild damage to those it hits, flinches them, and slightly reduces their movement speed for five seconds.
Up Special - Glitchy Phase
Vanellope uses her glitching powers to phase herself a diagonal upwards distance from where she was, doing damage to those she is touching when she reappears. It covers a reasonable distance and does decent damage.
Down Special - Nesquik Sand
Vanellope shoots Nesquik chocolate out of her candy gun onto the ground, which creates a puddle that stays on the stage for ten seconds. Those who step foot in the puddle will be unable to leave the chocolate or jump for the time it is out, though they can still move around in the small space and attack. The move does no damage and Vanellope can’t be affected by the puddle.
Superstar Attack - Diet Cola Hot Springs
Upon activation, a few small lava pits spawn on the stage, doing heavy damage to those that touch them. During the attack’s duration (15 seconds), Mentos rain down from the sky, doing damage to those they hit, and if a Mento falls into a lava pit, it will create a big explosion that sends lava flying out, doing heavy damage and good knockback to those hit. Vanellope can’t be hurt by the Mentos or lava created from the Mentos, though she can still be hurt by touching a lava pit.
Taunts:
Up Taunt - Vanellope says “Sweet mother of monkey milk!”
Side Taunt - Vanellope says “How was that, Stinkbrain?”
Down Taunt - Vanellope says “Hey, are you a hobo?”
Victory/Losing Animations:
Victory Animation 1: Vanellope says “I’m a winner! I’m adorable!”
Victory Animation 2: Vanellope rides into the scene on her kart and hold a medal in celebration of her victory.
Victory Animation 3: Vanellope says “Lying to a child, shame on you!”
Losing Animation: Vanellope applauds.
Tomorrow, I’ll probably post a list on the first post to show people who is left to be put on here and what post number you can find their moveset on.