For today’s movesets, I’ll do Mister Toon’s request to cover a number of classic Disney villains, namely the Evil Queen, the Queen of Hearts, Maleficent, Cruella De Vil, Ursula, and Scar.
Evil Queen:
Trophy Description:
Snow White’s vain and wicked stepmother. The Evil Queen is obsessed with being viewed as the fairest person in the land, and when her magic mirror says Snow White is the fairest, she is determined to kill her stepdaughter, turning herself into a witch to deliver a poisoned apple to her. In combat, the Queen fights in her witch disguise, using her poisoned apples and black magic to place powerful curses on her foes.
General Information:
The Evil Queen barely clocks in as a heavyweight fighter, and is also among the shortest heavyweight fighters, giving her good defense, which is further aided by the fact that her up special is a pretty solid recovery tool. The Evil Queen is one of three characters, with the other two being Maleficent and Davy Jones, who can place curses onto opponents. Opponents who are cursed remain that way until either they or the character who cursed them loses a stock, and they both will have less attack power against the foe who cursed them, and will take more damage and knockback from that same foe. The Queen primarily places curses on opponents by damaging them with the black magic she summons with her down special, though she also possesses a useful tool in being able to summon her magic mirror once per stock to allow her to instantly curse an opponent of her choice, which is an excellent tool. Without curses, the Queen’s damage-dealing and KO potential are decent, but not spectacular, but on cursed opponents, these aspects go up quite a bit in effectiveness, with her attacks frequently doing great damage to cursed opponents, and her primary KO options, those being her smash attacks and back air, possessing excellent KO power. The Queen also has a projectile attack in poisoned apples she can throw, giving an opportunity to fight from a distance. However, the Evil Queen does have some flaws to address. Since she is fighting as an old witch, her agility stats are poor, with low running and air speed, and above average falling speed. The Queen’s tilt attacks also are laggier than average, though that is made up for with them dealing more damage than average, and while her up special is a good recovery tool, her jumping power is among the lowest in the game, which can make it harder to perform her (generally good) aerial attacks. Overall, in terms of playstyle and feel, the Evil Queen can easily be compared to Maleficent thanks to their heavy emphasis on cursing opponents, and of the two, the Queen’s advantages and disadvantages tend to be less pronounced (such as having a more consistently useful recovery and being harder to hit, but being less powerful and having worse stage control), making her a good option for those who find Maleficent’s playstyle too risky to consistently do well with, and making her a powerful fighter in her own right.
Standard Special - Poisoned Apple
The Evil Queen pulls out a poisoned apple that she can throw forward a short distance. Anyone hit by the apple is inflicted with damage-over-time effects for 10 seconds. Cursed foes hit by an apple will take even more damage from it that lasts for 15 seconds instead.
Side Special - Magic Mirror
The Evil Queen briefly summons her mirror to allow her to pick a foe on the battlefield to have cursed until either they or the Queen lose a stock. She can only use this move once per stock, and if the cursed opponent gets KO’d before she does, they aren’t cursed anymore upon re-entering the stage and she still can’t use this move until she loses a stock.
Up Special - Vile Vultures
The Evil Queen is carried into the air for a few seconds by a pair of vultures. It’s a pretty good recovery to make up for her poor mobility, and the vultures can bite at foes who get close to their mouths, doing decent damage and knockback.
Down Special - Black Magic Box
The Evil Queen pulls out the box the Huntsman gave her and opens it up to release black magic that surrounds the area she’s standing at for a brief period of time. Anyone damaged by this black magic will be cursed until either they or the Queen lose a life. Cursed foes do less damage to the Queen and are more open to being hindered by her attacks. The black magic does more damage to cursed opponents and has a small chance to put them to sleep for a few seconds, leaving themselves vulnerable to the Queen’s attacks.
Superstar Attack - Giant Boulder
The Evil Queen vanishes and reappears on a cliff in the background with a giant boulder on the top. She uses a stick to knock the boulder out of place and sending it tumbling down the cliff onto the battlefield. The boulder moves around as it tumbles down to make it harder to predict where it appears when it enters the battlefield at great speeds, making its excellent KO potential (killing around 25%) more intimidating.
Taunts:
Up Taunt - The Evil Queen pulls out an apple and says “Have a bite!”
Side Taunt - The Evil Queen tauntingly points her finger out.
Down Taunt - The Evil Queen brags that she has “a perfect disguise!”
Victory/Losing Animations:
Victory Animation 1: The Evil Queen magically and triumphantly transforms back into her queen form.
Victory Animation 2: The Evil Queen lets out an evil laugh and yells “Now I’ll be fairest in the land!”
Victory Animation 3: The Evil Queen looks up from her spellbook and delivers a sinister smile to the camera.
Losing Animation: Birds start attacking the Evil Queen as she tries to fend them off.
Queen of Hearts:
Trophy Description:
A short-tempered tyrannical queen who punishes anyone who makes her angry with a beheading. Despite her villainy, the Queen can be friendly and calm at times when she isn’t angry, but unfortunately, making her angry is a very easy thing to do. The Queen of Hearts can summon her card henchmen into combat to attack foes and uses her admittedly poor croquet skills for a powerful projectile attack.
General Information:
In terms of general stat distribution, the Queen of Hearts is quite similar to Pacha, with both characters sharing the same exact weight as heavyweight characters, and having very similar (low) agility stats, having the exact same high falling speed, and low running and air speed, though the Queen is slightly faster on the ground and slightly slower in the air than Pacha is. Naturally, the Queen makes up for her poor agility with her strength, which, while not in the top tier, is resting quite comfortably in the high tier. Many of the Queen’s attacks do good damage, with her using a flamingo like a croquet stick for her powerful smash attacks and in her standard special, in which she sends a hedgehog flying around the battlefield as a projectile, which starts out weak but becomes stronger with the more it bounces off of things. The Queen of Hearts also does quite well in stage control, with her hedgehog projectiles, ability to summon card soldiers to make it harder to attack her from the front, and with her main mechanic, her side special, in which she summons a red rose tree. This tree initially does nothing, but the more characters attack and damage it, the less sturdy it will become. Once enough damage is done, the tree will be destroyed, and the Queen will lose her temper and take her anger out on the opponent who destroyed the tree by making all of her attacks be twice as powerful to that character, and considering her attacks are already powerful to begin with, you definitely do not want to incur her wrath. However, the Queen of Hearts does have some disadvantages to be aware of. As mentioned earlier, her agility is poor, and while her up special does give decent vertical recovery, her horizontal recovery is weak. As powerful as her side special is, the Queen isn’t able to easily destroy the tree. Granted, she can attack the tree to get it closer to breaking, but her only attack that will destroy it is the hedgehog, and considering the hedgehog bounces off of what’s closest to its path, it can be difficult for it to both hit the tree and destroy it. Opponents can also play it safe to avoid incurring her wrath by staying away from the tree. Overall, the Queen of Hearts is a very powerful fighter if utilized correctly, by getting people to incur her wrath to double the punishment she gives them, and using her hedgehogs and card soldiers as effective stage controlling tactics.
Standard Special - Croquet Shot
The Queen of Hearts summons a hedgehog and hits it with a flamingo that acts like a croquet stick, sending the hedgehog flying around the arena, bouncing off of walls and opponents it hits. The hedgehog becomes stronger and faster the longer it keeps bouncing, which lasts until ten seconds have passed or it falls off the stage. The hedgehog travels quickly, but is initially quite weak, though it does do good damage and decent knockback the more it bounces off of things. The hedgehog can bounce off the Red Rose Tree and is the only attack of the Queen of Hearts that can destroy it. If that happens, the Queen will take her anger out on and be more powerful towards whoever is currently in the lead (or in 2nd place if she is in the lead).
Side Special - Red Rose Tree
The Queen of Hearts summons a red rose tree in front of her, which stays in battle until she loses a stock or until someone destroys it, which it takes a good amount of damage to do. When the tree is destroyed, the Queen loses her temper and takes her anger out on the opponent who destroyed it by making all of her attacks twice as strong to her victim until either they or the Queen lose a stock. The Queen can damage the tree to speed up the process, but she can’t destroy the tree unless the hedgehog from her standard special destroys it as it’s flying around.
Up Special - Card Trampoline
Two card guards appear holding a third one as a trampoline to hoist the Queen of Hearts into the air, with her using her downward fall to move horizontally. This move covers a good amount of vertical distance but the horizontal distance isn’t too good due to the Queen’s low air speed and high falling speed.
Down Special - Helpful Soldiers
The Queen of Hearts summons a card guard who briefly appears in front of her to attack foes with a spear who should get too close to her. The spear does good damage and can score KOs on high-damaged opponents, but only one guard can be out at time and the Queen is still defenseless from behind. A card soldier stays out for about six seconds, and the Queen of Hearts must wait a few seconds after a card soldier leaves before she can summon another one.
Superstar Attack - Off With Their Heads!
The Queen of Hearts yells her famous line as an army of card guards enter the battlefield and attack anyone they approach. Their spears function similarly to but are stronger than the ones from the Queen’s down special, and if someone has made the Queen mad by destroying the Red Rose Tree, the cards will focus on trying to KO that person first and foremost. This Superstar Attack has solid KO potential and the quantity of the card soldiers can make them hard to avoid. The attack lasts for around 15 seconds and the card soldiers can’t hurt the Queen.
Taunts:
Up Taunt - The Queen of Hearts says “Someone’s head will roll for this!”
Side Taunt - The Queen of Hearts says “Let’s get to the part where I lose my temper.”
Down Taunt - The Queen of Hearts yells “SILENCE!”
Victory/Losing Animations:
Victory Animation 1: The Queen of Hearts happily admires the applause for her.
Victory Animation 2: The Queen of Hearts says “All ways are my ways!”
Victory Animation 3: The Queen of Hearts enters the scene in a royal manner, waving her heart stick, and poses triumphantly.
Losing Animation: The Queen of Hearts angrily shakes in fury as her face turns red and she screams in anger.
Maleficent:
Trophy Description:
The self-proclaimed Mistress of all Evil, Maleficent is a true villain who cursed Princess Aurora at birth into dying on her 16th birthday out of revenge for not being invited to the celebration of her birth. Despite the efforts of three good fairies to limit the harshness of her curse, Maleficent remains an effective threat, which carries into combat. Her primary goal is to place curses onto enemies, racking up damage over time and weakening their stats.
General Information:
As you would probably expect from an evil fairy with many magical abilities, Maleficent is a very powerful fighter. Maleficent is a heavyweight character, albeit on the lighter end of that spectrum, and both without and especially with her main gimmick, possesses great tools for dealing damage and scoring KOs. Maleficent is one of three characters, with the other two being the Evil Queen and Davy Jones, who can place curses onto opponents. Opponents who are cursed remain that way until either they or the character who cursed them loses a stock, and they both will have less attack power against the foe who cursed them, and will take more damage and knockback from that same foe. Maleficent places curses on her opponents with her standard special, which serves as a projectile attack that curse those hit by it. Maleficent’s special attacks also deal additional negative effects to those hit by them who are cursed by her, and her down special, in which she creates a thorny bush, is good for controlling the stage with her hazards. However, Maleficent is not without flaws, and those she has tend to be sizable ones. Maleficent’s agility is generally poor outside of her up special, having low running speed, very slow air speed, and high falling speed, and she is also susceptible to combos due to her being tall. Maleficent’s recovery is also a bit mixed, as it has major advantages and disadvantages. Her up special, travels very quickly, is a powerful attack (especially on cursed opponents), and covers great vertical and horizontal distance. However, with how quickly Maleficent travels, she can be very hard to control to ensure she lands on the stage, which may lead to her accidentally self-destructing if not careful. For example, Maleficent may be recovering from the left side of the stage, uses her up special, doesn’t control it well enough, and flies over the stage into the fall zone on the right side of the stage and causing herself to lose a stock. If mastered, Maleficent’s recovery is very good, but it is one of the trickiest up specials in the game to properly use. In general, Maleficent’s playstyle is high-risk, high-reward, as she is very powerful and her ability to curse opponents is great, but her poor speed stats and difficult recovery give her a bit of a learning curve, though those who can work around those flaws will likely find her a very rewarding character.
Standard Special - Frightful Curse
Maleficent waves her hand over her staff, causing a small black curse cloud to appear. She can then throw it in any direction to hit her foes. If hit, the enemy is stunned in place for a second and is cursed until either they or Maleficent lose a stock. Cursed foes do less damage to Maleficent and are more open to being hindered by her attacks. Getting hit by this move again while under a curse will make you stay stunned for three seconds.
Side Special - Magic Staff
Maleficent shoots a laser out of her staff, dealing good damage with minimal knockback to anyone hit by it. Any cursed opponents hit by this move will have their movement and attack speed reduced for ten seconds.
Up Special - Whirling Witch
Maleficent turns into a whirling cloud for three seconds or until she grabs a ledge or hits something. Maleficent can easily recover and moves at an incredible speed in this form; so incredible, in fact, that she is very hard to control and may even end up accidentally killing herself if not used properly. The move is strong on its own, but it has serious KO power to cursed enemies.
Down Special - Forest of Thorns
Maleficent shoots a blast from her staff to create a thorny bush in front of her. The bush stays on the battlefield for ten seconds and hurts anyone who comes in contact with it. Getting hit by the bush when it is appearing has excellent KO potential. Cursed enemies hurt by a bush take damage-over-time for fifteen seconds. Maleficent can only have two bushes out at a time.
Superstar Attack - Dragon Maleficent
Maleficent transforms herself into a giant fire-breathing dragon whose head peeks out from the right side of the stage. She then breathes out a large stream of fire that she can aim up and down during use to obliterate her foes. The fire does move slowly, but the large size covering pretty much the whole stage with its devastating KO power makes it one move you don’t want to be a victim of!
Taunts:
Up Taunt - Maleficent mockingly asks “Why so melancholy?”
Side Taunt - Maleficent slams her staff on the ground, making a loud noise as it hits the ground.
Down Taunt - Maleficent says “Away with you!”
Victory/Losing Animations:
Victory Animation 1: Maleficent vanishes in a set of flames while laughing evilly.
Victory Animation 2: Maleficent says to Diablo “I shall sleep well tonight for the first time in 16 years.”
Victory Animation 3: Maleficent sits on her throne stroking Diablo, sporting an evil smile on her face.
Losing Animation: Maleficent spreads her arms out in anger and slams her staff on the ground.
Cruella De Vil:
Trophy Description:
A wealthy and psychotic woman who is obsessed with fur coats. Cruella has her eyes on capturing the Dalmatian puppies belonging to her old school-mate, Anita Radcliffe, and skinning them to make a spotted fur coat, unaware that the puppies’ parents are on a quest to rescue them before the deed is done. Cruella is not one of the more physically powerful villains, but has some helpful projectile attacks and a way to capture opponents’ projectiles for her own use.
General Information:
Similar to other, more realistic villains who lack any sort of powers, such as Captain Hook and Madame Medusa, Cruella De Vil is one of the most balanced villains, as most attributes surrounding her lean towards the more average side of things. Cruella is a middleweight fighter with completely average agility stats, with her running speed, air speed, and falling speed all being average. Cruella’s moveset also gives her a variety of tools to work with, having utilities such as projectile attacks, a move to capture opponents’ projectiles and use them against her opponents, and a move that will slightly reduce the movement speed of those hit by it for a period of time. The majority of Cruella’s attacks do decent damage, and she has among one of the quicker sets of smash attacks, which still contain decent power, though her collection of special moves tend to be slower than average. Cruella’s recovery is fairly average as well, as she covers an okay amount of vertical and horizontal distance with her up special, but not a great amount of distance. Her up special is actually pretty solid as an attack, and it, along with her smash attacks, are her best tools for scoring KOs. In general, while Cruella doesn’t do anything amazingly well, she also doesn’t possess severe drawbacks to make her difficult to use. Overall, Cruella is a great choice for those who want to use a well-rounded character who lacks any major flaws, and she can hold her own in battle despite her lack of exceptional moves.
Standard Special - Wretched Pen
Cruella pulls out a pen and wildly shakes it, causing ink to go flying everywhere in the direction she’s facing. Those hit by the ink take mild damage, flinch, and see a slight decrease in their movement speed for ten seconds.
Side Special - Bottle Throw
Cruella throws a bottle of wine a short distance in front of her. It will either hit anyone in its path or land on the ground, in which anyone can pick it up and throw it one more time. The bottle does decent damage, but don’t expect to use it as a KO move, as its knockback is fairly weak.
Up Special - Horse’s Kick
Captain the horse appears and kicks Cruella into the air (don’t worry, she won’t take any damage). This recovery is one that’s relatively middle-of-the-road, being competent, but there are plenty that are better. Anyone standing right next to Cruella when Captain kicks her will also get kicked, which does good damage and knockback as well, having some KO potential and being Cruella’s most powerful special move.
Down Special - Capturing Bag
Cruella opens her handbag and moves it out in front of her, which allows her to capture a projectile that would have hit her otherwise. She can only have one projectile stored at a time, and inputting this move again with a projectile stored will have Cruella use the projectile, functioning identically to how the projectile’s original owner would use it.
Superstar Attack - Road Rage
Upon activation, Cruella sends anyone within close range of her into a cinematic where she quickly approaches them in her car, running into the opponents and dealing great damage, while launching them away. As long as you’re able to hit someone who has at least 30-35% damage going into it, Cruella will likely score a KO, though if she is unable to hit anyone at the beginning, the attack won’t continue.
Taunts:
Up Taunt - Cruella says “I’ll get even! Just you wait!”
Side Taunt - Cruella says “I live for furs. I worship furs.”
Down Taunt - Cruella says “You idiots!”
Victory/Losing Animations:
Victory Animation 1: Cruella happily snuggles herself in her fur coat.
Victory Animation 2: Cruella says “For heaven’s sakes, where are the little beasts?”
Victory Animation 3: Cruella says “Blast this wretched, wretched pen!” as she shakes a pen and ink flies out.
Losing Animation: Cruella shakes her fist in anger, and then crosses her arms, looking unamused.
Ursula:
Trophy Description:
Atlantica’s resident sea witch who was banished from King Triton’s palace for her evil nature. Ursula despises the king and will do anything to steal his power and become the ruler of the seas, with the help of her two pet eels, Flotsam and Jetsam. Ursula is able to function on land in this game, but her large size and tentacles make her very slow. Ursula uses her magic powers and binding contracts to take out her enemies.
General Information:
As you’d probably expect from her large size and overweight appearance, Ursula is a very heavy character. In fact, she is in the top ten heaviest characters in the game, and is the heaviest truly evil character in the game. Ursula also possesses great attack power, especially against opponents who fall victim to her unique mechanic, and she has good range for attacks that aren’t projectiles due to her tentacles. Ursula’s unique mechanic as a fighter revolves around her standard special, which allows her to display a contract in front of her. If an opponent hits a contract, they will be put under the effects of it, which will last until either they or Ursula lose a stock. Opponents who are under the effects of a contract are more vulnerable to Ursula’s attacks and will be dealt more damage by them, and considering Ursula’s damage output without contracts is already solid, this can be a daunting curse for her foes. Ursula’s special moves (minus her up special) are especially notable for being deadly attacks for foes under the effects of a contract, as her standard and side specials will do great damage and great knockback, respectively, to them, and her down special will have her give them a good amount of damage that she has accumulated, while also ridding herself of the damage she gave them. However, despite Ursula’s great potential, she does have notable flaws. Ursula’s agility is quite poor due to her overweight nature and tentacles, and she has to crawl to move around. While not the slowest character in the game, Ursula is one of the slowest, with very poor running and air speed, and high falling speed. Ursula’s recovery, while better than you may expect, is still only average at best. Overall, despite her poor mobility, Ursula can be a very threatening fighter with her powerful contracts, so be wary when fighting her to make sure you don’t find yourself a victim of one.
Standard Special - Sign the Scroll
Ursula displays a contract in front of her that stays out for three seconds, and anyone who hits it will become a target of it until either they or Ursula lose a stock. One can tell if they’re a victim of Ursula’s contract if an image of a contract appears by their icon. Anyone under the effects of a contract will take noticeably more damage from Ursula’s attacks, which is especially noticeable with her standard and side specials. If someone hits a contract while it is out while under the effects of one, they will take great damage.
Side Special - A Little Magic
Ursula throws a powerful potion that stuns anyone hit by it for a second and then launches them away. It’s a powerful move normally, and opponents who get hit by this while under the effects of a contract can be KO’d at very low percentages.
Up Special - Tentacle Hop
Ursula uses her tentacles to spring herself into the air. The vertical distance covered is average, and Ursula can move herself horizontally as she ascends. When used in the air, the tentacles can function as a meteor smash.
Down Special - Devious Distribution
Ursula uses her seashell necklace to distribute damage between her and anyone who is right next to her, giving her victim more damage while healing herself of some damage. If Ursula uses this move on an opponent who is under the effects of a contract, the amount of damage she heals and gives to them will be even greater.
Superstar Attack - Spell Incantation
Ursula summons her cauldron, becomes invincible, and conjures a pair of giant green hands that roam around the stage, grabbing opponents they make contact with and dragging them into the cauldron. Once the hands finish their search for opponents, Ursula will start throwing potions inside the cauldron to damage their enemies, ending with the opponents being launched out. Having medium damage percentages or higher going into it will usually allow Ursula to score a KO on them, but if the hands don’t grab anyone while they’re out, Ursula won’t continue the attack.
Taunts:
Up Taunt - Ursula boastfully says “It’s too easy!”
Side Taunt - Ursula tauntingly says “So long, lover boy!”
Down Taunt - Ursula says “I’m not asking much; just a token, really a trifle!”
Victory/Losing Animations:
Victory Animation 1: Ursula says “Celebration indeed, oh, BAH!”
Victory Animation 2: Ursula says “And don’t underestimate the importance of… BODY LANGUAGE! HAH!”
Victory Animation 3: Ursula laughs wickedly and folds her arms, standing triumphantly.
Losing Animation: Ursula lays on the ground, looking annoyed and impatiently tapping her fingers.
Scar:
Trophy Description:
King Mufasa’s younger brother and Simba’s uncle. Scar has always been jealous of his brother’s authority, and even more so when Simba is going to be king before him, and manages to kill his own brother and get Simba exiled and become king, unaware that Simba is still alive and growing into a powerful adult. Scar has a fast and strong ground combat but is weak in the air. He can summon his hyena henchmen into combat.
General Information:
Scar is on the heavier end of the middleweight fighters, and is also one of the faster villains in the game, possessing great running speed. In addition to his good speed, Scar’s attack power is also good, albeit not amazing. Most of his moves do good damage, his smash attacks are powerful, and his up tilt does great damage for its quick speed, though its range is short. Scar is also a character who prioritizes crowd control, as he can summon hyenas to assist him in battle, of which there can be a maximum of three present on the stage at a time. The hyenas have decent power, and Scar can increase their movement and attack speed by roaring at them, and since the hyenas can’t be KO’d and can’t hurt Scar, it’s a good idea for him to try and have as many hyenas on the stage as he can. However, while Scar is fast and strong on the ground, his biggest weakness is his poor air performance and recovery. Scar’s up special allows him to stop his fall when off-stage, allowing him an extra jump, but since the move can’t be spammed and Scar’s jumps are weak, he can find it hard to recover. Additionally, Scar’s aerial attacks are weak and generally laggy, and combined with above average falling speed and low air speed, Scar will find it in his best interests to only go in the air if he is forced off-stage and needs to recover. Overall, if you can keep Scar to the ground and try to minimize the damage he takes to lower the chances he’s launched into the air, he is a great fighter with good speed, strength, and the ability to flood the stage with hyenas, but his poor airborne performance can hinder him if put in a disadvantageous state.
Standard Special - Mighty Roar
Scar lets out a roar that does mild damage but no knockback to opponents nearby him. If he roars at a hyena, it will startle them and increase their movement and attack speed.
Side Special - Claw Combo
Scar does a slash attack with his claws, and if he hits someone, will hit them a few times in quick succession for a quick combo. While it does minimal knockback, the damage done if all hits land is good.
Up Special - Pillar Protection
A large pillar appears underneath Scar if he’s on the ground and raises him into the air. If Scar is in the air, the pillar will appear from the bottom of the screen (or the bottom of the floor is there is ground below him), which he can stand on for a second to give him an additional jump. The pillar does no damage, and Scar has to wait five seconds after he uses this move to be able to use it again. This move is Scar’s best tool for recovery, but it isn’t great, and since Scar’s jumping power is weak, he may find it hard to recover compared to most characters.
Down Special - Hyena Havoc
Scar summons a hyena, who roams around the stage for 20 seconds in random movements. The hyena can bite opponents or slap them with their hands, both of which do good damage and can potentially KO at high percentages. Three hyenas can be on the stage at a time, though Scar can only summon a hyena every six seconds, and he can’t use this move in the air. The hyenas are also invincible and can’t hurt Scar.
Superstar Attack - Long Live the King
Scar sends anyone right next to him upon activation into a cinematic where he throws anyone he caught into a canyon where a wildebeest stampede is occurring. The stampede does a lot of damage and can typically KO at pretty low percentages, making this a powerful Superstar Attack if you can overcome its short range.
Taunts:
Up Taunt - Scar says “I’m surrounded by idiots.”
Side Taunt - Scar pulls out a mouse and briefly messes with it.
Down Taunt - Scar yells “Pay attention!”
Victory/Losing Animations:
Victory Animation 1: Scar tauntingly says “Life’s not fair, is it?”
Victory Animation 2: Scar says “Be prepared for sensational news!”, doing the same motions as he did when he said that in the movie, and quickly zooms off-screen.
Victory Animation 3: Scar pulls out an animal haunch and throws it over to some nearby hyenas, while impatiently tapping his fingers.
Losing Animation: Scar collapses to the ground, annoyed.