Mirabel Madrigal (Encanto)
Empowered by love for her family, as well as a magical casita, Mirabel enters the fray ready to make her family proud!
Trial Team: Yellow
“The truth is, Gift or no Gift, I am just as special as the rest of my family.”
Entrance: Mirabel comes whirling into frame, playing the accordion as she dances. Mirabel is constantly dancing and whirling as the battle proceeds, stopping only to use her abilities.
Basic Attack: Mirabel dances and whirls jauntily while playing her accordion.
Victory: Mirabel tosses the accordion off-screen before whirling to the front and gesturing with pride towards her teammates.
Defeat: The straps of the accordion snap, causing it to fall to the ground as Mirabel looks around, dejected and ashamed.
White Skill: Celebration of Family ()
"Passive: Instead of a basic attack, Mirabel sings and dances, healing herself and allies for X (determined by Basic Damage) HP per second. Every 3 seconds, she also gives herself and allies 1 stack of Hardy.
Mirabel leaps into the air and lands, causing the casita’s tiles to spread outward and strike all enemies for X (determined by Skill Power) Fantastic damage. This also immediately heals Mirabel and her allies for an amount equal to 10 seconds of her passive healing and grants them 5 stacks of Hardy.
The Hardy application has a chance to fail on allies above level X."
- Animation: Mirabel winds up and leaps up into the air before landing with a flourish, accordion fully extended, as a concentric wave of the casita’s tiles glitch into existence and roll outward to strike the enemy team. With a satisfied grin, Mirabel gets back up and resumes dancing.
Green Skill: Casita Assault ()
"The casita hurls all manner of dishes at the enemy team, dealing X (determined by Basic Damage) Normal damage 10 times to enemies at random.
Each time an enemy is hit, they gain 1 stack of Weakness. Each stack of Weakness causes the target to take 10% increased damage from all sources, to a maximum of 5 stacks.
The Weakness has a chance to fail against enemies above level X."
- Animation: Mirabel turns around and suddenly ducks as, from the left off-screen, a torrent of glass plates, ceramic bowls, and knives are thrown at random towards the enemy. Mirabel then stands back up with a relieved wipe of her brow before continuing.
Blue Skill: Casita’s Protection ()
"When an enemy would hit an ally, the casita takes the attack instead and grants the ally a Shield with X (determined by Skill Power) HP. Afterward, the casita Counters the offending enemy, dealing X (determined by Basic Damage) Normal damage and Stunning them for 5 seconds. The Stun cannot be dodged or Evaded, and its duration cannot be reduced by Tenacity.
This counterattack can be triggered once every 10 seconds per ally, and has a chance to fail against enemies above level X."
- Animation: One of the doors of the casita glitches into existence in front of the enemy, whose attack knocks the door open. The casita then swings the door inward and slaps the offending enemy before glitching back out of existence.
Purple Skill: Inner Strength
“Mirabel grants herself and allies X (determined by Level) Basic Damage per stack of Hardy they possess. This effect is reduced on allies above level X.”
Red Skill: The Powerless Grandchild
"Casita Assault throws 4 more objects at enemies at random.
When one of the Shields given by Casita’s Protection is destroyed, the enemy who broke or removed the shield is immediately hit by the Counter effect of Casita’s Protection. This has a chance to fail if the enemy who broke or removed the shield is above level X."
+X Basic Damage
+X to the healing per second from Celebration of Family
Friend Disk Campaigns
Disk #1 - "Family Ties"
At the CPD, Mirabel waits patiently in the lobby for her sister, Luisa, to return. She and several other heroes had been called upon to handle the appearance of a wave of creeps, hundreds of thousands strong, at the Warehouse District. A big job, but nonetheless one that should’ve wrapped up several hours ago. As Chief Bogo approaches to tell Mirabel and another young woman to head back home, the silence is broken by the appearance of a frantic and slightly banged-up EVE, joined shortly by an equally-banged-up Genie popping into view. Between EVE’s limited vocabulary and Genie’s roundabout blow-by-blow, it becomes obvious that the creep wave was orchestrated by Syndrome and Dr. Drakken, who have taken the heroes prisoner. Bogo cracks his knuckles and orders EVE and Genie to lead the way, but Mirabel steps forward and announces that she’s coming, too, since her sister is in danger. But this announcement seems to have been delivered in stereo, and Mirabel looks over to see the other young woman, Anna, also resolute in her desire to save her sister. Reluctant and worried, but knowing not to engage in a losing battle, Chief Bogo agrees to allow the young women to accompany the team. Together, they set out for the likely location where the prisoners are being kept: Dr. Drakken’s fortress, deep in the heart of the subway tunnels.
– Chief Bogo
+X Skill Power
+X HP to Tank and Support role allies
+X Skill Power to Damage and Control role allies
When an enemy hits Mirabel or an ally with a basic attack, they have a 15% (+15% per additional star) chance to become Frozen for 0.8 (+0.8 per additional star) seconds. This Freeze cannot be dodged or Evaded or have its duration reduced by Tenacity.
Disk #2 - "Hero Boot Camp"
Mirabel’s managed herself decently enough so far in the City, but every encounter with the creeps thus far has felt like an epic ordeal. She then stumbles upon a poster advertising an advanced Hero Boot Camp, led by the great Philoctetes, the legendary trainer himself who taught the demigod Hercules everything he knows. Determined to be of help to those around her, Mirabel signs up and attends the boot camp, only to find that the skills to be learned within are a bit more…eclectic than she had expected at first–with Phil’s never-ending list of nonsensical rules, Goofy’s course on battlefield “dancing,” Colette’s course on using any skill at all as a form of defense, and an extensive course on Quack Fu by the terror that flaps in the night himself, Darkwing Duck–but she’s determined not to let the odd training courses wear her down!
– Darkwing Duck
+X Basic Damage
+X Armor to Mirabel and allies
+X Reality to Mirabel and allies
When Mirabel or an ally loses a stack of Hardy, they immediately gain 20 (+20 per additional star) Energy per stack lost or removed.