Cap raises have been adjusted to after “week two” of challengers weeks because of the delay that one time, not “week four” anymore unless pb decides to adjust it again (very unlikely but who are we to say, but can still beg for six weeks figuring it would help everyone lol)
Who?
Cap rise is every 4 weeks, it’s not next week…
So when you say that “others” believe the cap raise will be announced in patch notes today, what you mean is that you believe the cap raise will be announced in the patch notes today.
And by “We”, you apparently mean you, since Nugget has already said PerBlue won’t be doing that:
So once we do not have a cap raise this Tuesday, will you admit PerBlue isn’t trying to make one happen a week early, or will you continue to make that claim just to be proven wrong every four weeks?
will you continue to make that claim just to be proven wrong every four weeks?
The guy literally tries to make the truth out of like every claim they have.
Yeah, just wondering if maybe they’ll stop doing this one every four weeks. Probably not, but I figured it was worth a shot.
Would be nice if with more features (or higher costs) it had been a 6 week schedule tbh.
So here I did an elaboration of what I think will happen after Patched Heroes are released:
Red Skills at R0… Megabits at Y0… Patched Heroes at Y20/21
Coincidence? I think not.
Talked to the team and we’re going to get those Patched Heroes sneak peaks hidden just because the stats on them aren’t final and we don’t want to cause confusion when the final versions do go in.
Just going to put this here so there isn’t any confusion on the assumptions made about the unreleased Patched Heroes feature.
Just going to put this here so there isn’t any confusion on the assumptions made about the unreleased Patched Heroes feature
I think we had enough laughs already. Let’s save some for the actual release. insert a clown meme
I don’t understand why there is a need for yet another super complicated way to make heroes stronger - just to “balance older heroes”
Why not instead of creating new “Patches” for every hero, just look at Base stats, Badges, Battle Badges and skills and refresh those
Alladin:
Front line DAMAGE hero
Purple skill (Magic Carpet Ride)
Start of combat dealing damage 9.8M at TL 335
Versus
Chip & Dale:
Front line SUPPORT hero
Purple skill (On the Case)
Start of combat dealing damage 257M at TL 335
ALSO energizes allies
AND with memory disk Stun and Sap enemies
nothing wrong here
No mods, just base stats that are skewed for old heroes
Now the team need to spend time looking at every hero and testing it “to make sure it doesnt break the balance” cough Shego, Meilin, Zeus cough
Instead of just levelling current heroes thay people love to play with but get killed by power creep and then they quit.
@Nugget please feel free to pass this along to the devs
Edit:
Also, based off the previews there is NO WAY these “patches” will breach the gap of old heroes to new heroes, Alladin will need to do at least additional 3,000% to control enemies to make him barely level with a support hero like Chip&Dale
→ 9.8M x (1 + 3,000%) = 303.8M damage
Why not instead of creating new “Patches” for every hero, just look at Base stats, Badges, Battle Badges and skills and refresh those
how does one monetise a hero refresh without offering up more resources
creation of a new resource is a very easy way to monetise without making progression any easier, since the resource doesn’t yet exist
100% agreed
But people are not suddenly going to buy stuff for Aladdin if he is still 3,000% less useful than Chip and Dale, they will just keep using heroes they have
That is lost stamina revenue
Also, game makers in general should just be careful to not price themselvea out of a player base in the near future
Aladdin’s purple skill with maxed red skill deals (90M x 3) x 4-6 damage against control role enemies. And additional 120% with the patched new buff.
What would be good if red skill would work against all types of enemies, then his purple would be quite devastating. It shouldn’t require a lot of work…
Yes and Chip and Dale with max red skill ads 51M skill power against all enemies
Your point is?
All negated by armor buffs, while Aladdin has full armor negation.
Aladdin could do more damage if it would work on all enemies.
Also, what would be point of new heroes if they would be weak? Who uses Anna, Horned, Sarah? If new hero fails to be good it’s useless and nobody uses them.
I just rewatched the Hunchback of Nortre Dame and I understand why Quasimodo was added after rewatching it
And why would that be?