I think I will love to something done to low the stamina price of badges currently in game. I know that they should be a challenge but reaching this rank is already painful and it not for being competitive is for complete the friendship campaign you decide for those characters.
I suggest these as a alternatives to reduce the pain these does.
- Revisit some Guild Perks (double drops chance and cap), and adding some consumables ones for the guild contest coins (double drops, energy premium packs, etc)
- Consider reduce the energy needed for do early chapters in the game: let’s face it. Yellow rank is now the minimum in all servers, so why make reach at least red rank a pain experience? Reduce the energy cost of early chapters will also make less painful do more advanced badges in the yellow ranking too.
- Consider doing new ports/trials that provides badges market currency.
And for the UI about heroes:
- Add a heart option to heroes you want to focus on. These will be the ones that with another option in the menu could activate the red dot in crafting and other stuff. In that way you aren’t using resources in heroes you don’t want to work or you aren’t focusing currently.
- Add the option to save teams (the 3 people icon) to add titles or icons that allows us to remember what team we use for what occasion.
- Increase the effect that have the friendship boosters in the friendship campaign: if the resources topic isn’t going to be fixed soon at least make those boosters make strong enough our heroes to pass the campaigns.
- Consider allowing more helping options to the guild aid: maybe ask for badge bits to other members, in some cases they could have leftovers that will be happy to give to other members. Same with other resources.
- More options where to use our guild coins: maybe have a different crate that gives resources once you beat a certain chapter in the game. Or reach a certain level.