The essence from the highest difficulty should be 50, which is 100 across two available daily.
It’s still 100 days to unlock patches on all heroes and we still need more to upgrade them, 5 times on each, so like almost two years still, depends on scaling.
Badge bits should be replaced with badge tokens + badge crates.
I suggest these as the new rewards @Loutre, which will make life easier without ruining the economy… especially that many players will be forced to upgrade more heroes to finish these trials, more stuff is needed.
Stage 1: 5000 Badge Tokens
Stage 2: 7500 Badge Tokens
Stage 3: 10000 Badge Tokens + 1 Badge Crate
Stage 4: 13500 Badge Tokens + 1 Badge Crate
Stage 5: 15000 Badge Tokens + 1 Badge Crate + 15 Essence
Stage 6: 20000 Badge Tokens + 2 Badge Crates + 25 Essence
Stage 7: 25000 Badge Tokens + 2 Badge Crates + 35 Essence
Stage 8: 30000 Badge Tokens + 3 Badge Crates + 50 Essence
Talents: Effects
Damage Debilitation should last for 5 seconds, if upgrading doesn’t increase duration.
Control/Tank/Damage/Support Aggressive talents should be removed.
And it would be nice to have talent which increases Normal and Fantastic Crit and Armor and Reality negation instead, if there isn’t any? Can we know?
Stout Senses should make the hero immune to all disables.
Nick Wilde’s 1st talent should be changed to Reality Blight, because his reality negation is poor while evasion good, so making him immune to these is kinda pointless, especially only two disables.
Questions…
Can we get a list of possible talents?
And it possible to reveal the following franchises to get their trials in the next round?
Could we get some essence from contests from now on too?
And when heroes will be able to unlock 2nd talents?
Do the hero refreshes will be given now frequently and tied-up with the franchise trials like with 4.4.10, with few heroes getting buffed each update?