PerBlue, let's talk

Biggreenboi,

That deal on server 1.
Seems to me that they are implying that they have zero regar for players on servers 21 and 22

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A number of people on the team regularly read the forums, and I have multiple points of contact with the team during the day and week where I pass on feedback. I know this is critical for many of you, and I’ve asked the team to put together some thoughts about this. It may be a few days before I have something to share.

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Yet we’re still getting guild gifts for invasion supplies and terribly valued chips, cap raises haven’t slowed, and deals have only gotten worse? Reading our feedback isn’t what’s critical, acting on it is.

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Very interesting…

:no_mouth: So, more silence?

Server 1 vs. Server 21

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Awesome @Polaris! I take this as a win for all sides. Can we assume to hear solid responses from PerBlue as a whole, alongside a few hopeful solutions?

Reasonably speaking, a week or so seems a fair timeline to review, debate, and provide some feedback down to us. Shall we expect around Wednesday of next week, and where can we keep an eye out for the responses to the public?

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It can be difficult to delay the level increase, as many would want.
In that case, I would like you to hold events regularly. My guild members say they can’t stay motivated. In fact, some of them are having less time logging in.
If there are regular events that are common to all, you may enjoy it.
Also, how about holding a “Secret Power Up” for a few days in a month to power up a specific hero without making a public statement?
The user will have the pleasure of finding that hero and the fun of defeating the boss one after another by using it for invasion.
Anything is fine, so please add something new and enjoyable.:‐)

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“pleasure” :grimacing::grimacing::grimacing::grimacing::grimacing::grimacing::grimacing::grimacing: I can’t think of anything worse! Not many people have full usable rosters & all day to experiment with them

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I’d rather them let me choose a few heroes to power up than this Secret thing you’re talking about… I don’t have all heroes, as well as many others, so this one is useless, and certainly not helpful

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And if you’re thinking that deals on S1 are good, you’re VERY wrong.

Comparing, S21/22 it’s terrible, but for cap at S1 deals are also bad.

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Wouldn’t work in the game. If its what I’m thinking off anyway… too much heroes in game and more to come to even comprehend a secret power up type thing. The game needs straight balancing as more heroes come and PB needs to identify this as time comes and do it again the time.

If the secret power up system is a cloning type system that its a big no no for the game :grin:

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I’ve seen weird deals on S5, giving us deals for heroes back when game started up like zurg, moana etc :roll_eyes:

I’m on server 1. I was only giving you a price comparison.
Read the post about the strike on S21.

Great :slight_smile:

Let be known we are not looking for answers, but change :slight_smile:

We’ll keep pushing and motivating for harder strikes and informing newcomers and the like about how things work until something happens.

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So the final decision was ignore and continue murdering the game, ok.

The feedback about this type of deal was always the same, and here we are, again this stupid deal.

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This might be the best short-term solution, to renew some interest in the game for people who are just going through the motions now. Long term, of course, we really need to have some progress made towards bringing the increase in income up to par with the increase in expenditures, or no amount of events will keep players’ interest.

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Everyone in this thread is making some very valid points, and most of the criticism is definitely warranted from a players point of view. I would summarize the main issue as being this:

The relative value of money spent on the game is constantly diminishing over time, mainly because it’s not keeping up with the increased costs that comes with the new content (higher cap, new characters, etc).

It’s impossible to have 15+ meta-ish characters maxed without spending money on the game, and the cost (in $) to keep those characters maxed keeps increasing with every update. Another way to see it is that each $ spent on the game buys less relative “progress” as time goes on. The same can be said for the free resources given in-game. They are also relatively providing steadily less and less “progress”. As a side issue, the cost to keep characters maxed is different from server to server.

All that being said, the criticism voiced in this thread shows that a lot of you seem to be missing what is actually important from the game publisher’s perspective: $$$. We could write a peer reviewed PhD thesis about what’s wrong with the game, the publisher won’t care, as long as they keep raking in the cash. And bad news: they are the ones making all the decisions. (I don’t know if Perblue is both the dev and publisher, but it’s an important distinction, the publisher decides, the dev implements. I’m sure a lot of the devs are working on this game with passion, but the publisher side is there to make money, and they tell the devs what to do, at least when it comes to offers, level caps, etc. )

As long as the whales keep buying all the new content, new content will keep coming. As long as the whales get to max level before the next cap increase comes, new cap increases will keep their current pace. As long as players keep buying those horrible s21/22 deals, horrible deals will continue to be offered. It really doesn’t matter how much logical, rational sense you are all making in this thread or others, this is not the data they are basing their decisions on. (Also of note, we don’t have that data, they do, and they won’t show it to us.) If you think I’m being cynical, go look at some interviews with people who worked in mobile game publishing. Go look at how mobile game production, marketing, finance, etc, work.

As long as the player base remains ands spends money, there will be no changes, it’s as simple as that.

If you want changes to be implemented, stop playing, stop spending money, especially if you are a whale. Money is the only language they understand, the only argument that matters to them. I’m not necessarily faulting them for it: they are after all a business, whose main purpose is to make money, like all other for profit businesses. But right now, I don’t feel like I’m getting enough bang for my buck.

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Well thought out, but I’ve seen all this before in other games. The PB is trying to make as much money as humanly possible while they can and unfortunately this game has always and forever will be pay to win. If you don’t drop $20 - $100 a month in here you might as well not start because there is no hope. For all those who don’t have that kind of money, the easy thing to do is hang in there without spending and wait for all the pay to win people to die out. It will happen eventually. Took 3 years in the last game I was in, where I was in a Top 5 guild and leading it the whole time.

The thing I really hate about this game, compared to other greedy games and there are a lot of them, as that daily we are bombarded with awful so-called deals, not a one of them actually any good. Then there are entire parts of the game that are designed to rip players off. Yes, I’m talking about Black Market and Mega Mart, parts of the game that PB pretends are a boon to players, oh geez try and find them every day, and then they try to rip us off for thousands of gems. This is ridiculous and disgraceful. Lots of the crate deals are way overpriced as well, including arena crates which cost 3-5 times what they should to get a character that will eventually be made available without overspending.

Finally, it is fraudulent to bombard players, who may be children, with so called deals all day long. These awful deals should be in a sub menu where you can look at them if you want but we should never be forced with pop ups all day long to look at them.

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Yes, they are, and yep I’m pretty sure this is the case. The amount of issues that end up in the game can only be because the devs are being pressured and rushed into throwing together new stuff as quickly as possible with little regard for testing or balance. They know new stuff makes money, more new stuff makes more money, regardless of the quality of it. QOL and balancing / resource improvements will not make money, so they are pushed back and back and back. I do feel sorry for the developers, as a perfectionist there’s no way I’d be able to work like that knowing how good the game could be and that my job is to make it worse.

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@Freej and @Pipsqueak you have an excellent point. I am a perfectionist as well, and I would not enjoy my work if I knew it was not working properly. Game developers usually want to make a fun game (they were the kids who loved to create and play games and still are) and I know that the makers of DSA were playing it and making it in a behind the scenes series on Disney+ as one of the episodes featured the game. I feel bad for the devs now. We should be frustrated with the right people and not the people who do not have a say in these things.

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