I was wondering when the thought of catering to higher spending players would come up, pushing the more casual player to the side.
It’s a stance of maintaining a population. Driving off a plethora of casuals versus maintaining a few individuals creates an environment where the player base drops, and the fun of a massively multiplayer game becomes the tedium of a dying multiplayer scenario. You cant be uber if everyone is uber, and when you have no one to compete against, what’s the point of trying? If that becomes the stance of the development and management teams of the game, it’s a violent death throw, and as much as I hate to say it, a blatant disregard for the time and money of everyone playing it. At this point, I choose to believe its ignorance of the reality of the situation versus malignant practices. Perhaps a bit naive of me to say, but as great a cash cow as this is for the company, it would seem paramount to maintain the health of the game and its player base instead of letting it devolve. Being made keenly aware of this fact, I would assume they would act in everyone’s best interest as it also does include theirs. Hence the point of this post and why I ask for thoughtful statements instead of easily ignored and mindless complaining.
(Not saying anyone in particular is mindlessly complaining, just a gentle reminder to maintain our customer integrity and do our due diligence.)