Hey everyone. As always, thank you for your feedback on the latest update. We wanted to provide some additional context on two changes that went out with 1.7:
Skill/hero level upgrade cost increases
Our goal is to keep gold as a meaningful resource in the game, both in the early team levels as well as the late team levels. What we’ve seen is that gold earned has increased steadily while the ways to use it have remained the same. This is because a number of key modes feature gold as a reward (and those rewards can scale as you progress), and also because we’ve added new ways to earn gold in recent updates (video ads, 2x Port rewards, diamond crate upgrades, War, Heist). While no one of these sources of gold is massive, together they add up.
The skill cost change is one we would have liked to have made sooner, but we wanted to collect enough information so as not to overcorrect or undercorrect (and then have to do it again). Also keep in mind that the game is designed more for choosing which heroes to focus on and less for maxing out every hero.
That said, we hear that some people are having a harder time with gold then others, so we will continue to keep an eye on these changes. This includes the changes to hero XP costs. We’ve heard less feedback on these than with gold, but the overall situation (more XP coming in than going out on average) we see there is similar.
Video ad crate daily cap
This change should have been in the patch notes. Our apologies for missing it. When we added the new video ad systems to the game, the goal was to allow free-to-play players and lower spenders ways to get a taste of VIP features and earn some extra goodies.
What we didn’t intend is to reward heavy raiding players with large numbers of ad crates. This favors big stamina spenders at the expense of the audience video ads were originally intended for. Instituting a cap on ad crates found per day levels the playing field back out.
Thanks again for being a vocal and active community. We know not everyone will agree with all changes we make to the game, but we are really working toward the long-term health of Disney Heroes. As we’ve mentioned in recent patch notes, now that we’ve “finished” the Invasion feature (still only on Server 1 for the time being), we’re focusing our next update on quality of life improvement to a number of features and modes, many of which come directly from your feedback. So stay tuned for more info!