Hello! Welcome to a another Commander Rex concept. This time for the likely duo, Phineas & Ferb. This is also for @Scarlet_Captain’s 2nd Grand Concept Contest. Hope you all enjoy!
Phineas & Ferb
The two genius brothers, Phineas Flynn and Ferb Fletcher seize the day in the field by creating inventions to control enemies, boost allies, and spreading a robot riot through the field. Stick with us, cause Phineas & Ferb are gonna do it all!
“Nothing is impossible except impossibility!”
Phineas & Ferb are a Blue Midline Control Duo
Entrance: The two ride in on their Rollercoaster
Victory: Phineas smiles and Ferb thumbs up
Defeat: Ferb puts his hand on Phineas’ shoulder
Basic: (See Passive)
- Fantastic Damage
Passive: Phineas and Ferb both have different basic attacks, Phineas shoots with his Baseball Launcher at the nearest enemies, dealing X damage while Ferb activates their Phinedroids and Ferbots.
The Phinedroids and Ferbots have Y Max HP and deal X damage with their basic attacks. There can only be two Phinedroids and two Ferbots in battle at one time. When a Phinedroid is KO’d, they Stun the enemy for 4 seconds. When a Ferbot is destroyed, they deal additional True Damage to the enemy equal to 10% of the damage they deal with their basic attack.
Active: The player chooses a invention for Phineas & Ferb to use.
Ninja Suits. When Ninja Suits is used, Phineas & Ferb become Invisible until they run out of energy and are immune to disables during this time.
Rubber Ray. When Rubber Ray is used, Ferb activates their Rubber Ray, insulating all allies, Shielding them for Y HP and granting Energized to all allies for 6 seconds. They gain 65 extra energy when they use their basic attack.
Platypult. When Platypult is used, Phineas activates their Platypult, launching Shuttlecocks until they run out of energy, dealing X damage every Shuttlecock. Allies gain Y Tenacity every consecutive use of this skill.
While on auto, Phineas & Ferb perform each effect in order and cycle back to the first effect.
- Normal Damage
Ferb rides through the field 5 times on their Robot Bulls, dealing X damage while Phineas jumps on Rover The Robot Dog, biting the closest enemy and Stunning them for 10 seconds. The Bulls deal +20% more damage every consecutive use of this skill and +10% more every ride through.
- Normal Damage
When Phineas & Ferb reach 50% of their Max HP, they launch their Beak armor. When they have their Beak armor on, they cannot use any skills but can basic attack, dealing X damage. They also heal themselves for X HP per second until they reach Max HP. Ferb can still activate the Phinedroids and Ferbots while in the Beak armor. Once they reach Max HP, the armor flies off.
Making Summer Last
When Phineas & Ferb’s allies are dealt more than 50% of their Max HP in a single hit, their attack and movement speed is increased by 65%, +5% for every Phinedroid or Ferbot that has been KO’d.
When allies are Energized, they have +X Skill Power and Basic Damage.
The attack and movement speed increase has a chance to fail on allies above Level X.
Seize The Day
Phineas & Ferb are immune to Fatigue. If Phineas & Ferb are dealt a stack of Fatigue, they instead gain one stack of Hardy and gain Y Max HP.
Allies have +Z Normal and Fantastic Crit while they have Hardy and gain Precise for 6 seconds when a Phinedroid or Ferbot is KO’d.
The Fatigue immunity has a chance to fail on enemies above Level X.
Additional Stat Boosts:
- +X Damage for the Phinedroids and Ferbots’ basic
- +Y Reality
- +Z Armor
Requires To Charge:
- A stack of Fatigue is given to a ally
- Stat Buff: +Z Max HP
- Lineup Buff: A Y HP Shield for Control allies
- Effect Buff: 70 energy when given Fatigue
Phineas & Ferb/Bunsen & Beaker
Campaign: “Nerds Of A Feather”
Allies: Kim Possible, Jumba, Hades
- +X Basic Damage
- +Y Reality for Blue Team allies
Cripple Powered Enemies
When enemies are buffed, their Basic Damage is reduced by 20% (+10% Basic Damage per star)
Robot Riotis activated, Rover The Robot Dog’s bite also steals 280 energy from the enemy and grants it to Phineas & Ferb (+20 energy per star)
Phineas & Ferb/Huey, Dewey & Louie
Campaign: “Smart Brothers”
Allies: Fairy Godmother, Scrooge McDuck, Scar
- +50 Reality Negation
- +Z Evasion
Supporting Front Allies
Every 8 Phinedroids and Ferbots that are KO’d heal the frontmost ally for X HP (-1 KO per star)
The frontmost ally gains Y Skill Power and +20 Crit Damage when a Phinedroid or Ferbot is KO’d (+10 Crit Damage per star)
This concept has been planned since I joined the forums honestly. I love P&F as you guys know and I was just dying to do this. This contest was the perfect opportunity to do it
This is quite late, because I was slammed this whole week and I didn’t have the strength to write this, but watching the F&TWS episode today motivated me to finish this, I worked out, built my confidence, and finished it. Hope it came out well. Thank you, Eye Of The Tiger.
This, as I said, is a concept for @Scarlet_Captain’s 2nd Grand Concept Contest. Hope you enjoy it and found it fun!