Prize Wall Feedback

@Loutre anything special planned for 1st anniversary of prize wall?

3 Likes

:eyes:

I would be interested in some form of a double refresh prize wall. With two heroes in

2 Likes

I could see maybe anniversary prizes, but I don’t see two heroes happening, especially with them saying they want to slow down how many heroes are being added to the game.

I can’t talk much on a possible Anniversary Prize Wall, but :eyes:

We have also been talking more about refresh Prize Walls similar to the Syndrome one and that was a little mixed on feedback originally so if there’s more interest in those smaller Prize Walls for refresh Heroes let us know!

5 Likes

Negative feedback was due to no hero quests which gives most rewards, make them available and it will be perfect!

We won’t be doing Hero quests on the refresh Hero Prize Walls.

At least if you don´t give too many tokens, make some alternative variant of Prize Wall, where it starts with “Stage 1” having the drops and grand prize of Stage 41 of “New Hero´s Prize Wall”.

Oh, also - if there is a possibility of Anniversary Prize Wall, I´d like 5x (and increase of 5x every 10 levels) of all Mod Upgrade Pieces - those are artifically rare since November.

1 Like

Well, there should be something then to recompense less tokens.

I did say it… that´s the solution.

I don´t claim to be right. But it is adequate to less tokens given.

What if it was a pick your own toon prize wall for smaller prize walls like syndrome?

Like war rewards etc, give us three choices to choose from and we do a prize wall based on the hero we chosen? I agree with @Musketeer-Endgame and @The_Real_Numi , the only negative feedback we really have about the syndrome prize wall was no hero quests to earn more coins / rewards to play it freely.

Maybe just double the amount of tokens from daily quests.

And requested 485939 time, give more red skill chips!!!

100 from single stage is nothing.

Because without Hero Quests your progress would stop (considering 7 days of running) at roughly Stage 12-14. That´s easy maths, you have 50% chance to get the grand prize in first half and 50% chance to get it in the second half. The average is 18 tokens and you get 33 daily. And that´s 33/18 = 1.83333. For 7 days. @Loutre

If such Prize Wall had level 1 at level 41 of “New Hero´s Prize Wall”, the content we would get would be of stages 41-52.

I would rather refresh Red Skill Crate items. Those are thoroughly bad since the City Watch increase.

With all new heroes being from prize wall, better start from here, it’s also rather less work to simply increase rewards from here.
Then crates, because these are also pathetic.
Event crates too… 400 x 3 drops for 900 diamonds is sad.


Who is going to be battle pass exclusive in September? Really hoping for Perry… but then where Gothel will go?
Waiting until October for Perry to land here is also terrible, so how it will go?

The issue with Hero Quests in refresh Prize Wall’s are that people have already been using those heroes so it can be seen as less fair which was why we did not want to include them. This was an issue the last time as they went up and it broke. We may consider doing something else for those quests, but we wouldn’t want it to be Hero leveling specific. This is just as of now obviously things can change.

2 Likes

It’s not, and if the refresh is good, more people simply will upgrade that hero anyway.

Without hero quests players simply have way less tokens, and no chance for 5k diamonds… it hurts.

Using hero in game modes then?
CW, arena, coliseum, normal/elite camp, codebase, surge…? Make them use white skills?

3 Likes

Well, having a smaller Prize Wall between the big ones seems better than nothing to me, even if it’s more content limited, so why shouldn’t people be interested in those?

3 Likes

Well, I said before that the ideal status quo for Prize Wall would be:

Rank Quests giving Diamonds.
Level Quests giving Stamina Consumables.
Skill Raising Quests giving Hero XP.
Stars giving Gold and Skill Point Consumables.

Going from the bottom to the top… one fuels another. Everyone happy. Regardless of the hero/refreshed hero.
Those with the hero maxed can use the stuff to raise someone else.
Those without the hero maxed can use resources to max that (hopefully well refreshed) hero.

1 Like

Yeah they did something along the lines of it, everyone loved it, but then they changed it for some bizarre reason I will never fully understand.

Retention, my dear, R.E.T.E.N.T.I.O.N.

aka

Rather Extraordinary Testing of Exceptional Nuances Tied Into Ominous Narratives
:joy:

3 Likes
PerBlue Entertainment | Terms of Use | Cookie Policy | © Disney