Why did I invite that bear over for lunch?
Trial Team: Red
Entrance: Rabbit comes in with his wheelbarrow
Victory: Rabbit smiles and breathes a sigh of relief
Defeat: Rabbit’s wheelbarrow tips over and he has a breakdown
Basic attack: Rabbit throws crops at the enemy
White Skill: Harvest Heal
Rabbit throws crops to all allies healing them for X hp and granting X basic damage for 10 seconds.
Green Skill: Barrow Dash
Rabbit dashes through the enemies with his wheelbarrow dealing X damage and reducing their armor by 75% for 6 seconds.
The armor reduction has a chance to fail if the enemies are above level X.
Blue Skill: Melon Lob
Rabbit pulls out a watermelon and lobs it at a random enemy dealing X damage to enemies in an area and reducing their attack and movement speed by 80% for 12 seconds.
The slow reduction has a chance to fail on enemies above level X.
Purple Skill: Everything in Place
If allies have stacks of Fatigue when they’re healed by “Harvest Heal”, the stacks of Fatigue are turned into stacks of Hardy.
This skill has a chance to fail on allies above level X.
Red Skill: Prized Crops
The 3 crops Rabbit throws from “Harvest Heal” now have a unique effect on allies.
Carrots grant the target ally Precise for 14 seconds.
Tomatoes grant a shield to the target ally with X hp. This shield can’t be removed or stolen.
Corn increases the target ally’s attack speed by 100% for 9 seconds.
The speed increase has a chance to fail on allies above level X.
Additional stat boosts
- +Z max hp
- +Z skill power
- +Z damage from “Melon Lob”
Rabbit - EVE
Double the Green Thumbs
Allies share evasion
- basic damage to Rabbit and allies
Allies gain evasion equal to 7% of Rabbit’s evasion
“Melon Lob” also removes 25 tenacity from enemies
- +7% per star
- +25 per star
Rabbit - Sally
Allies gain armor when studied
- max hp to Rabbit and allies
- skill power
Allies armor is increased by 35% when studied
Rabbit and his allies also start with 120 energy
- +35% per star
- +120 energy per star
I hope you enjoy!