Introduction
Welcome to the master guide featuring all the Red Skills currently available in the game. The purpose of this guide is to give every Red Skill a bullet point overview. That way, readers can quickly and intuitively assess the value of a Red Skill at just a glance. Red Skills are only available to certain Heroes, and each one demands an astonishing amount of resources to invest in. I will also give each skill a personal score between 1-3 stars depending on how useful or easy it is to invest in the skill. The higher the score, the better the Red Skill is in complimenting the Hero in question. By contrast, the lower the score, the more situational the Red Skill actually is.
Key Notes
- DISCLAIMER: while it’s true that some Red Skills make a character much better, they do not necessarily make a character OP.
- The stat bonuses listed assume the maximum increments in relation to the maximum level cap. These relationships in numbers should remain relatively consistent as level caps continue to rise.
- This guide assumes the Hero in question is at max level, max stars, and max rank.
- Only Red Skills that have been released and now available will be listed. No Spoilers here.
- 1 star: The Red Skill is relatively situational or underwhelming; the stat bonuses tend to be more useful; skill must be at max to be fully usable
- 2 star: The Red Skill remains effective even when not fully leveled; good value relative to cost; maxing skill is recommended but not necessary
- 3 star: The Red Skill significantly improves the Hero upon unlocking; amazing value even when not fully leveled; skill investment can be freely left to discretion
- The ratings assume that the player has yet to pour resources into the skill in question.
RED SKILLS:
ALADDIN
Gotta Keep Up
- +130%~ Bonus damage to Magic Carpet Ride against enemy Control heroes
- +200%~ Basic Damage
- +55%~ HP
- Aladdin is unaffected by Disables that are longer than 3 seconds
- May fail to block Disables when under-leveled
Score:
ALICE
Curious Change
- +35%~ more max HP from Giant Boost
- +25%~ HP
- +130%~ Skill Power
- Speed buffs are 40% more potent while Alice is normal sized
- Alice removes 4 disables with the longest duration when she uses Eat Me
- Speed buff and disable cleanse may fail when under-leveled
Score:
ANGER
I'll Show You
- +90%~ more Basic Damage bonus from Berserk
- +85%~ Basic Damage
- +100%~ Skill Power
- Boil Over will sap enemy Support characters for 1 seconds for every stack of rage consumed
- Damage buffs on allies are 40% more potent
- Sapping and damage buff may fail when under-leveled
Score:
ANIMAL
Keeping The Beat
- +18%~ Basic Damage
- +40%~ Skill Power
- +20%~ Basic Damage (relative to Animal’s Basic Damage stat) to all allies
- In The Groove slows enemies’ movement speed by 20% for 3 seconds
- The first 2 regular attacks of all allies will knock back while In The Groove is active
- May fail to knock back when under-leveled
Score:
BAYMAX
Protective Programming
- +115%~ More shield HP for Blast Off
- +10%~ HP
- +50%~ Armor
- +110%~ Armor for Baymax while shielded
- Baymax applies 1 stack of Hardy whenever shields are applied from any source
- Up to 10 stacks of Hardy every 12 seconds
- Applying stacks of Hardy may fail when under-leveled
Score:
BO PEEP
Not Toying Around
- +60%~ Armor per KO’d ally
- +95%~ Reality per KO’d ally
- +10%~ Bonus damage by Billy, Goat, and Gruff
- +5%~ HP
- +25%~ Skill Power
- Skill has no level restrictions
Score:
CAPTAIN HOOK
Pirate Parry
- +50%~ Basic Damage
- +10%~ HP
- +80%~ Armor (affected by Skill Power)
- Enemies sapped from any source lose X amount of Basic Damage and Y amount of armor
- Hooked will also sap enemies nearby the original target for 7 seconds
- May fail to sap nearby enemies when under-leveled
Score:
CHIEF BOGO
Stand Guard
- +30%~ HP
- +125%~ Skill Power
- +150%~ Armor
- Allies heal X HP (affected by Skill Power) for every instance they take damage while they are shielded from any source
- Criminal Charge will stun Damage Role enemies 7 seconds longer
- Extra stun may fail when under-leveled
Score:
COLETTE
Order's Up
- +20%~ Bonus damage per second to Onion Blind
- +230%~ Basic Damage
- +85%~ Skill Power
- Carrot Chop removes buffs active on target
- Regular attacks will slow target’s attack and movement speed by 25% for 2.5 seconds
- New effects of Carrot Chop and regular attacks may fail if under-leveled
Score:
DONALD DUCK
Aw, Phooey
- +45%~ Bonus damage to Hopping Mad
- +10%~ HP
- +120%~ Basic Damage
- Donald gains 75 Energy when he blocks a debuff
- Heal 5%~ HP (relative to Donald’s HP; affected by Skill Power) to the affected ally if Donald fails to block the debuff
- Energy gain less effective when under-leveled
Score:
DR. FACILIER
Tip of the Hat
- +30%~ More shied HP for Seeing Green
- +130%~ Basic Damage
- +60%~ Skill Power
- Gain 50% attack speed when shielded by Seeing Green
- Enemies hit by The Cards Will Tell are sapped for 8 seconds
- Sap may fail when under-leveled
Score:
DUCKY & BUNNY
Plush Power
- +15%~ Bonus damage to Plush Rush
- +10%~ HP
- +55%~ Skill Power
- Plush Rush also deals 40% (affected by Skill Power) of it’s damage done as splash damage to nearby enemies
- Carney Crash resets the cooldown of Plush Rush
- Carney Crash also knocks back enemies
- May fail to knock back when under-leveled
Score:
DUKE CABOOM
Yes I Can-ada!
- +30%~ Bonus damage to Stunt Double
- +135%~ Skill Power
- +20%~ HP
- +30% Bonus Damage to Stunt Spectacular
- Damage boost for Stunt Spectacular less effective when under-leveled
Score:
EEYORE
All for Naught
- +15%~ More shield HP for Home Sweet Home
- +5%~ HP
- +45%~ Armor
- Eeyore gains 240%~ Armor (affected by Skill Power) at the start of each wave for 12 seconds
- Enemies are sapped for 7 seconds at the start of each wave
- Sap may fail when under-leveled
Score:
ELASTIGIRL
Super Stretch
- +25%~ HP
- +150%~ Skill Power
- +135%~ Reality
- Elastigirl begins each wave with 4 stacks of Hardy
- Elastigirl reduces damage taken by 20% for every stack of Hardy she has
- If Elastigirl crits a slowed enemy, she super crits instead
- Damage reduction and super crit chance reduced when under-leveled
Score:
ELSA
Frosted Over
- +30%~ Bonus damage to Snow Strike
- +80%~ Basic Damage
- +50%~ Skill Power
- The enemy with the highest Basic Damage stat is frozen for 8 seconds in the beginning of battle
- Elsa gains 75 Energy every time an enemy is frozen or slowed
- Enegy gain less effective when under-leveled
Score:
EMPEROR ZURG
Unparalleled Power
- +200~ Bonus damage per shot to Ion Blaster
- +45%~ HP
- +120%~ Skill Power
- Ion Blaster deals 50% more damage per shot
- Maximum 300% until channeling is stopped or interrupted
- 50%-300% damage modifier may fail when under-leveled
Score:
EVE
Droid Disable
- +160%~ Bonus damage to Ion Shock
- +140%~ Basic Damage
- +75%~ Skill Power
- EVE now uses Ion Shock as her first attack at the beginning of every wave
- EVE’s first use of Ion Shock will stun for 10 seconds longer
- Disables that last 6 seconds or less used by allies will last an additional 3 seconds
- Disable buff and Ion Shock’s improved stun may fail when under-leveled
Score:
FLYNN RYDER
Done Deal
- +15%~ Bonus damage to Thief’s Opportunity
- +15%~ HP
- +60%~ Basic Damage
- Roguish Strike lowers 35% Basic Damage (Relative to Flynn’s Basic Damage stat; affected by Skill Power) to any enemies hit for the rest of battle
- Allies receive 40% Energy stolen by Thief’s Opportunity
- Receiving Energy is less effective when under-leveled
Score:
GERALD, MARLIN, & NEMO
Pail Boost
- +10%~ HP
- +45%~ Skill Power
- +75%~ Armor
- Gain 30% Armor and 25% Reality (affected by Skill Power) every 8 seconds while present on the rock
- Stun immunity while on the rock
- Stun immunity may fail when under-leveled
Score:
GIZMODUCK
Gaggle of Gadgets
- +55%~ Skill Power
- +5%~ HP
- +90%~ Armor
- Signal Boost grants shields with 30%~ HP (relative to Gizmoduck’s HP) to allies in front of Gizmoduck
- Allies are healed by 200% of Gizmoduck’s Armor stat if his HP goes below 50%.
- The healing and shields may fail when under-leveled
Score:
GONZO
Talent Search
- +10%~ HP
- +150%~ Armor
- +125%~ Reality
- Gonzo heals 7%~ HP per second while Raise The Stakes is active
- Gonzo applies Most Wanted status on the enemy doing the most damage; every 3rd regular attack stuns the Most Wanted target for 4 seconds
- Stun may fail when under-leveled
Score:
GOOFY
Aw, Shucks!
- +25%~ HP
- +115%~ Armor
- +150%~ Reality
- Two Left Feet will now stun enemies for 4 seconds
- Bust a Move reduces the cooldown of Two Left Feet by 1 second, down to 4 seconds minimum
- Goofy and allies gain +45%~ Skill Power (based on Goofy’s Skill Power; affected by skill level) for every stack of Groovy consumed when using Bust a Move
- Stun may fail when under-leveled
Score:
HADES
Almighty Flame
- +145%~ Immediate bonus damage from Burning Rage
- +5%~ HP
- +155%~ Skill Power
- Hades becomes invincible for 8 seconds when he reaches 1 HP
- Hades gains invincibility once before activating Lord of the Dead and once after
- Gains additional 200%~ Skill Power while invincible
- Reduce 50% of incoming damage for allies while invincible
- 50% damage reduction may fail when under-leveled
Score:
HANK & DORY
Just Keep Swimming
- +65%~ Skill Power
- +40%~ Basic Damage
- +115%~ Reality
- Begin combat with 2 stacks of Hardy
- 30% to dodge study or scare
- Heal 20%~ HP (affected by Skill Power) when dodging study or scare
- May fail to dodge when under-leveled
Score:
HUEY, DEWEY, & LOUIE
Spring The Trap
- +35%~ Bonus damage to Woodchuck Trap Badge
- +15%~ HP
- +45%~ Skill Power
- Enemies lose X Basic Damage and Armor (affected by Skill Power) for 12 seconds each time they are stunned by a trap
- Can stack up to 4 times
- No level restrictions
Score:
JACK-JACK
Extra Bounce
- +230%~ Bonus damage to Bouncing Baby
- +160%~ Skill Power
- +195%~ Basic Damage
- Bouncing Baby will bounce 3 extra times when hitting disabled or scared enemies
- Maximum 9 extra bounces
- Extra bouncing may fail when under-leveled
Score:
JACK SKELLINGTON
Sound Of A Scream
- +300%~ More damage over time (affected by Skill Power) for Master of Fright
- +200%~ Basic Damage
- +160%~ Skill Power
- Do X Fantastic damage (affected by Skill Power) if Jack or his allies scare enemies that are already scared
- Jack’s regular attacks will scare enemies for 5 seconds
- Scare from regular attacks may fail to apply when under-leveled
Score:
JASMINE
Striking Out
- +15%~ HP for Rajah (Excluding Tiger Boost)
- +10%~ Bonus damage to Tiger Strike
- +35%~ Skill Power
- Jasmine blocks the first 3 Disables in every fight
- All instances of damage cannot exceed more than 20% of Rajah’s HP (Rajah only)
- Rajah’s 20% HP defensive threshold is less effective when under-leveled
Score:
KEVIN FLYNN
Increased Broadband
- +150%~ More shield HP for Data Shield
- +50%~ HP
- +220%~ Skill Power
- Power Cleanse extends all presently active buffs on allies by 5 seconds
- Data Shield pauses the timers on all presently active buffs until Data Shield expires or is destroyed
- New effects of Power Cleanse and Data Shield may fail when under-leveled
Score:
KIDA
Mask of the Warrior
- +10%~ HP
- +55%~ Basic Damage
- +100%~ Armor
- Spear Block gives 85%~ bonus Basic Damage (affected by Skill Power) for the rest of the wave
- +85%~ bonus damage (affected by Basic Damage) to Skillful Swipe
- Skillful Swipe removes X Reality (affected by Skill Power)
- No level restrictions
Score:
KRISTOFF & SVEN
Reindeer Rampage
- +90%~ Reality for Sven (relative to Kristoff’s Reality stat)
- +80%~ Skill Power
- +10%~ HP
- After Sven leaves the first time, Kristoff will use Best Buddies again to summon Sven after 8 seconds
- All additional effects of Best Buddies are regained when Sven comes back
- Sven will have a different HP value of X HP (affected by Skill Power)
- Sven can freeze enemies for 8 seconds every 3rd regular attack
- Sven’s freeze effect may fail when under-leveled
Score:
LAUNCHPAD MCQUACK
Flying In To Fight
- +45%~ Bonus damage to Fiery Crash
- +10%~ HP
- +60%~ Skill Power
- Grant invincibility for 5 seconds to the ally with the lowest HP when using Flare Up
- All other allies gain 85% Basic damage (relative to Launchpad’s Basic Damage stat) and 60% Skill Power (relative to Launchpad’s Skill Power stat) for 8 seconds after using Flare Up
- Invincibility may fail when under-leveled
Score:
LINGUINI & REMY
Helping Hands
- +20%~ More healing from Bon Appetit
- +40%~ Armor
- +50%~ Skill Power
- All allies are healed X HP (affected by Skill Power) per second for 5 seconds at the beginning of every fight
- Heal X HP (affected by Skill Power) whenever a stack of Hardy is removed
- No level restrictions
Score:
LI SHANG
Discipline and Strength
- +20%~ more shield HP for Raging Fire
- +10%~ HP
- +65%~ Skill Power
- Raging Fire also gives Li Shang and his allies 1 stack of Hardy
- Allies will receive 25% of stat bonuses from the stances Li Shang is not currently using
- Stacks of Hardy and stat bonuses may fail to apply when under-leveled
Score:
MADAM MIM
Magnificent And Marvelous
- +10%~ HP
- +150%~ Armor
- +30%~ Skill Power
- Madam Mim and her allies start every fight with 130 Energy
- Bonus starting Energy less effective when under-leveled
Score:
THE MAD HATTER
Pass the Tea
- +45%~ Bonus damage to Mad Tea Party
- +110%~ Skill Power
- +50%~ Reality
- Allies are immune to all negative status effects for the first 4 seconds per wave
- Immunity may fail when under-leveled
Score:
MAGICA DE SPELL
Magical Mayhem
- +15%~ Bonus damage per second to Wand Zap
- +60%~ Skill Power
- +95%~ Reality
- Shadow Cast also curses target for 15 seconds
- Gain 90 Energy every time an enemy is cursed from any source
- Energy gain less effective when under-leveled
Score:
MEGAVOLT
Bright Idea
- +40%~ Bonus damage to Electric Charge
- +150%~ Basic Damage
- +85%~ Skill Power
- Apply 2 stacks of Charged to enemies being affected by Shock Absorber every 3 seconds
- Stun enemies for 5 seconds and deal X Fantastic damage (affected by Red Skill’s level) whenever an enemy reaches 5 stacks of Charged
- Stun may fail when under-leveled
Score:
MICKEY MOUSE
Hot Diggety Dog
- +65%~ More healing with Apprentice Sorcery
- +155%~ Skill Power
- +110%~ Armor
- Apprentice Sorcery also heals allies that are near the original target for X HP (affected by Skill Power)
- Tooned Up effects from Team Cheer also grants 50% Energy gain boost
- Energy gain from Tooned Up is reduced when under-leveled
Score:
MINNIE MOUSE
Polka Dot Power
- +25%~ Bonus damage to Perfume Puff
- +140%~ Basic Damage
- +115%~ Skill Power
- Minnie gains +50%~ Skill Power (affected by skill level) up to a maximum of +280%~ (affected by skill power) every time an enemy is charmed
- Skill Power buff carries over every wave
- Charmed enemies hit by Go Fetch will have their charms extended by 10 seconds
- Charm extension may fail when under-leveled
Score:
MISS PIGGY
What About Moi?
- +15%~ HP
- +65%~ Basic Damage
- +95%~ Armor
- Miss Piggy heals 30% HP relative to the damage she deals with every attack
- Self-healing less effective when under-leveled
Score:
MOANA
Powerful Wave
- +35%~ HP
- +125%~ Basic Damage
- +95%~ Armor
- +100%~ Basic Damage when shielded from any source
- Basic Damage Bonus is doubled if Moana is below 75% HP
- Moana heals 40% HP relative to the damage she deals with every attack while shielded from any source
- Self-healing may fail when under-leveled
Score:
MULAN
Honorable Warrior
- +20%~ more shield HP for Fan Out
- +5%~ HP
- +105%~ Skill Power
- Mulan is immune to blinds while shielded from any source
- Mulan gains 50% attack speed while shielded from any source
- Blind immunity may fail when under-leveled
Score:
MUSHU
Travel-Sized Protector
- +120%~ Bonus damage to Fire Breath
- +60%~ Basic Damage
- +85%~ Skill Power
- Mushu becomes immune to disables when he uses Fire Breath
- Ring the Gong removes 3 more negative status effects
- Disable immunity and extra cleansing may fail when under-leveled
Score:
NICK WILDE
Lemming Daze
- +240%~ Bonus Damage to Lemming Rush for the first lemming
- +140%~ Skill Power
- +180%~ Basic Damage
- Nick shares 35% of his Skill Power with his allies
- Lemming Rush removes X Armor (affected by Skill Power) per lemming for 13 seconds
- Lemming Rush stuns enemies for 2 seconds per lemming
- Stun may fail when under-leveled
Score:
OOGIE BOOGIE
Unfair Play
- +5%~ HP
- +60%~ Skill Power
- +130%~ Armor
- +2%~ Artificial HP increase when Snake Eyes succeeds in damaging an enemy
- 25% Damage reduction from scared enemies
- Damage reduction less effective when under-leveled
Score:
POWERLINE
Mic Drop
- +20%~ Bonus damage to Electrifying Entrance
- +40%~ Skill Power
- +70%~ Reality
- Gain 7% attack and movement speed bonuses every time an enemy is blinded
- Maximum 70% speed bonus
- Powerline and allies gain 15%~ Skill Power (relative to Powerline’s Skill Power) every time Powerline uses a regular attack per wave
- Skill Power gain may fail when under-leveled
Score:
THE QUEEN OF HEARTS
My Way
- +30%~ HP
- +90%~ Basic Damage
- +140%~ Armor
- The Queen of Hearts and her allies heal X HP (affected by Skill Power) whenever they use regular attacks
- Healing only works if regular attacks successfully connect
- Healing affects all allies; any ally using their regular attacks will heal everyone
- Enemies stunned by Shuffle will have movement speed lowered by 75% and will lose X Armor (affected by skill level)
- Slows and Armor shredding may fail when under-leveled
Score:
RALPH
Heavy Handed
- +30%~ More healing with Big Duty
- +30%~ HP
- +120%~ Armor
- Ralph cleanses all negative status effects, will have his disables last 100% longer, gains 3 stacks of Hardy, and increases attack speed by 35% for 8 seconds when Big Duty is active
- Big Duty can be used up to 3 times per wave
- Healing effects of Big Duty is reduced by 20% for every subsequent use
- Cleanse and improved disable duration may fail when under-leveled
Score:
RANDALL BOGGS
Winds Of Change
- +30%~ Bonus damage to Scream Selection
- +35%~ Basic Attack
- +5%~ HP
- +30% Attack and movement speed while Randall is invisible
- If Randall is hit by an attack with damage that exceeds more than 25% his max HP, he becomes invisible for 5 seconds
- Becoming invisible from attacks may fail when under-leveled
Score:
RAPUNZEL
Golden Glow
- +15%~ More healing with Healing Hair
- +40%~ Skill Power
- +30%~ Reality
- Healing Hair cleanses allies from all negative status effects
- Sun’s Gift grants 100 Energy to front-most ally
- Sun’s Gift bestows +30%~ Skill Power (Relative to Rapunzel’s Skill Power stat; affected by Skill Power) for 9 seconds to front-most ally
- Sun’s Gift applies 1 stack of Hardy to front-most ally
- Stacks of Hardy may fail to apply when under-leveled
- Cleanse from Healing Hair may fail when under-leveled
Score:
SALLY
Fog Juice
- +160%~ Basic Damage
- +140%~ Skill Power
- +200%~ Reality
- Once every 8 seconds, if Sally if hit by an attack with damage that exceeds more than 10% of her max HP, she reduces damage taken from that attack by 80%
- In that instance, Sally releases a toxic cloud that travels across the screen, dealing X Fantastic damage per second (affected by Skill Power) to enemies within that cloud and applying 1 stack of Poison every 2 seconds
- 80% damage reduction is less effective when under-leveled
Score:
SCROOGE MCDUCK
Pile 'O Gold
- +25%~ Bonus damage from Working Overtime
- +160%~ Basic Attack
- +100%~ Skill Power
- Every coin Scrooge collects from Coin Collection permanently increases his attack speed by 10%
- Scrooge’s regular attacks will bounce to hit nearby enemies if his target is Disabled
- No level restrictions
Score:
SHAN YU
Bow to Me
- +70%~ Basic Damage
- +10%~ HP
- +155%~ Armor
- Shan Yu also gains 50% attack speed when activating Always in Command
- Hayabusa prefers to target shieled enemies with Fierce Falcon, dealing additional X Normal damage (affected by Skill Power) over 5 seconds
- No level restrictions
Score:
SIMBA & NALA
Double Trouble
- +30%~ Bonus damage to Tussling Twosome
- +90%~ Basic Damage
- +20%~ HP
- Simba & Nala’s regular attacks also heal nearby allies for X HP (affected by Skill Power)
- Targets hit by Tussling Twosome will have their disables extended by 5 seconds
- Extending disable duration may fail when under-leveled
Score:
SYNDROME
Self-Made Super
- +100%~ Skill Power
- +130%~ Basic Damage
- +130%~ Reality
- Enemies thrown by Propelling Force also deals X damage (affected by Skill Power) to nearby enemies
- If targets thrown by Propelling Force land on stunned enemies, they lose 500 Energy
- Probe Scan studies all targets
- Probe Scan may fail to study all targets and Propelling Force will have reduced Energy removal when under-leveled
Score:
TIA DALMA
Dark Curse
- +275%~ Bonus damage to Bitter Storm
- +190%~ Skill Power
- +20%~ HP
- Charmed targets gain 475%~ Basic Damage (relative to Tia’s Basic Damage stat)
- Charm buff works from any source
- Tia gains 120 Energy every time an enemy is cursed
- Energy gain less effective when under-leveled
Score:
TIGGER
The Only One
- +10%~ Bonus damage to Super Bounce
- +25%~ Basic Damage
- +55%~ Reality
- Gain a stack of “Bouncy” for every 7 bounces
- Super Bounce will hit an additional enemy for every stack of Bouncy
- Reduce cooldown of Spring into Action by 1 second per stack of Bouncy
- Cool down reduced to a minimum of 4 seconds
- May fail to gain stacks of Bouncy when under-leveled
Score:
TRON
Shielded in Light
- +100% more Skill Power granted by Distributed Process
- +5%~ HP
- +40%~ Skill Power
- I/O Barrier also applies 1 stack of Hardy for allies below 25% HP
- Maximum 3 stacks of Hardy
- May fail to apply stacks of Hardy when under-leveled
Score:
VIOLET
Unseen Advantages
- +190%~ more shield HP for Force Field
- +250%~ Skill Power
- +45%~ HP
- +235%~ bonus Skill Power when Violet or her allies become invisible
- Violet keeps 50% of invisibility bonus between waves
- Reduce Force Field cooldown by 80% while invisible
- No level restrictions
Score:
VANELLOPE
Racing Ahead
- +445%~ Bonus damage to Lollipop Slammer
- +200%~ Skill Power
- +45%~ HP
- Vanellope prefers to target slowed enemies with Soda Geyser
- If Soda Geyser hits a slowed target, nearby enemies will have their attack and movement speeds lowered by 75% for 11 seconds
- Vanellope gains 150 Energy every time she damages slowed targets
- Slows and Energy gain may fail when under-leveled
Score:
WINNIE THE POOH
Bee-line
- +25%~ Bonus healing to Balloon Delivery (affected by Skill Power)
- +10%~ HP
- +25%~ Armor
- Balloon Delivery is now a super delivery
- Super delivery gives additional 300 Energy
- Super delivery bestows a shield worth 20%~ HP (affected by Skill Power)
- No level restriction
Score:
WOODY
Round 'Em Up
- +1300%~ More Basic Damage bonus given to allies when using Giddy-Up
- +45%~ HP
- +200%~ Skill Power
- Enemies affected by Bullseye cannot gain buffs
- New Bullseye effect may fail when under-leveled
Score:
YAX
Total Relaxation
- +65%~ Bonus damage from Body Odor
- +30%~ HP
- +200%~ Skill Power
- Enemies lose 500 Energy if they reach 900 Energy while being affected by Body Odor
- Energy denial may fail when under-leveled
Score:
YZMA
Wardrobe Change
- +20%~ Bonus damage from Llama Drama
- +80%~ Basic Damage
- +50%~ Skill Power
- Yzma’s regular attacks now have splash effect, dealing X Fantastic damage (affected by Red Skill’s level) to enemies nearby the main target
- Enemies hit by the splash may also be afflicted by negative status effects from Alchemy
- Status effects from Alchemy may fail when under-leveled
Score:
(MORE COMING SOON)