this is my submission for the animal kingdom concept contest hosted by @disney_fan
1 star, frontline control
Trial team: Blue
“It’s a dinglehopper!”
Scuttle uses dinglehoppers, snarfblatts and other discoveries to see what they do
Entrance: scuttle flys down to his position and pulls out a dinglehopper
Victory: scuttle combs himself with the dinglehopper
Defeat: scuttle falls to the ground face first
Basic attack: Scuttle pokes the nearest enemy with his dinglehopper, dealing x damage
White: Squawking seagull
Scuttle squawks loudly which deals X damage to all foes but silences the foe nearest to scuttle for 8 seconds when he squawks.
Scuttle pulls out his snarfblatt and blows it but it launches seaweed and sand at the most wanted enemy, this deals X damage to the foe while also blinding the foe for 5 seconds.
Blue: The fork
Every third basic attack, scuttle combs his hair with the dinglehopper which heals him for X amount while also cleansing two random debuffs that he currently has on him.
Purple: human expert
Scuttle takes 50% less damage from silenced and blinded enemies.
Red: Eccentric seagull
Scuttle gains X max HP and X armor for each time he defeats a silenced enemy.
Scuttle prefers to attack enemies with the highest amount of buffs on them with his basic attack.
+X damage to “Squawking seagull”
+X skill power
Hunt for human stuff
more damage per health
Scuttle deals 30% more damage per amount of HP he has in battle.
All disables inflicted on scuttle are now 4 seconds shorter per star.