Donald Duck
“What’s the big idea?”
Donald is a front-line damage hero
Trial Team: Red
Stars :
ANIMATIONS
Entrance: Donald stomps into the battlefield
Victory Donald crosses his arms and smiles
K.O.: Donald throws his hat to the ground and stomps on it
Basic Attack: Donald punches an enemy, dealing Y damage
SKILLS
White Skill: Short Temper
Passive: At the beginning of every wave, Donald starts with 20 stacks of “temper”. Donald looses a stack of temper whenever he is damaged by a basic attack
Active: Donald rolls up his sleeves, healing all allies for X HP for every stack of “temper” remaining
Donald is granted 5% attack speed and X skill power for every stack of “temper” lost for 8 seconds (seconds will not stack)
Whenever Donald uses his active, the stacks of “temper” resets to 20 stacks of “temper”
Green Skill: Quack Comeback
Normal Damage
Every 9 seconds, Donald dodges a melee attack and returns with a punch to the attacker dealing X more damage than the dodged attack
Blue Skill: Feathered Fist
Normal Damage
Donald swings his arm around, hopping on a foot, and punches the nearest enemy, dealing X damage, stunning them for 6 seconds
Stun may fail against enemies above level Z
Like this:
Purple Skill: Unintelligible Speech
“Quack Comeback” now shreds enemy’s armor by X
Red Skill: Channeling Temper
Donald loses 3 stacks of “Temper” whenever an ally is defeated
Donald gains 3 stacks of “Temper” whenever an enemy is defeated
This effect may fail if the ally or enemy is above level Z
Additional Stat Boosts:
+Z Max HP
+Z Armor
+Z damage to Tank role enemies with “Quack Comeback”
X = Skill Power; Y = Basic Damage; Z = Level Cap
FRIENDSHIPS
Donald - Mickey
Anger Management
More Temper
Allies: Goofy, Merlin, Duke Caboom
- +X Skill Power
- Donald now starts with 2 more stacks of temper
Donald - Goofy
Duck Dance
Stronger Fist
Allies: Anger, Jafar, Tia Dalma
- +X Skill Power
- +X Armor
- “Feathered Fist” now stuns for 2 more seconds (increases by 1 second for every added star)
Hope you liked it!