This is PART 1 of the complete guide to all the Tank Heroes in the game. As the “Tank” category would suggest, these characters specialize in absorbing large amounts of damage, protecting the team so that everyone continues to survive. They generally have high Tenacity growth, which helps them deal with disables and keep on going. Each of them has a place in the game, so this guide will provide insight to each Tank hero’s value.
Disclaimer: This Guide will always be under construction, either through updating information or adding more content as more new heroes are released in the game. I will be doing updates accordingly for as long as I continue to play the game.
+Strong against Normal damage
+Basic attacks pierce enemies
-Below-average Reality growth
-Low damage potential
-Lacks offensive pressure.
Baymax has always been one of the most reliable Tanks ever since he made his superhero landing in the game. With shields and more shields at his disposal, Baymax offers the most direct form of protection for his team. Healthcare Companion, Blast Off, and Optimized Armor are all wonderful defensive skills, keeping Baymax useful and reliable in almost any situation. His Scan is the only non-shielding skill he has, and he uses it to study the target with the highest Armor, making it easier for his team to use Normal Damage. He is through and through a defensive behemoth, so you can’t always rely on him for more hyper-offensive compositions. Still, the protection he provides is useful in practically any game mode.
Baymax’s friendships with WALL-E and Olaf offers extremely different enhancements for Baymax’s skill set. WALL-E’s disk is simple and effective; it directly affects Baymax’s shields, making them more durable (as they now provide Armor) as well as making them last longer. This disk is useful in every situation, so you can’t really go wrong with this. Olaf’s disk is arguably more situational but also changes Baymax’s flow in a more impactful way. “Blast Off” now freezes enemies for a very short time, which can disrupt the enemy team’s flow of combat over the long run. This new freezing effect allows for Baymax to fit in teams that specifically need a tangible head start, giving certain strategies and team comps a more distinct advantage. WALL-E’s disk is easily more flexible, but Olaf’s disk can be used to help enable certain comps that rely on that freeze disruption.
The most obvious team for Baymax to fit in is one that abuses shields. Teaming him with Violet, Calhoun(Vi), and Goofy(Mi) will result in layers upon layers of powerful shields that’s very tough to break through. This is more of a fun defensively inclined team that’s especially good at time-stalling in Coliseum and Guild Wars. Be sure to equip WALL-E’s disk for maximum defenses. Then of course, Baymax fits very well in a Merlin-study comp, specifically when its core contains Merlin, Aladdin, and Barbossa(Ti). This is where Olaf’s disk really shines! Because Baymax enters battle by freezing the enemy team, it makes Aladdin’s “Magic Carpet Ride” land hits more consistently and safely. The freeze is absolutely key here because it all but guarantees Aladdin’s barrage is executed without interruption, which allows for Merlin to almost instantly fire off a “Teacher’s Pet” spell. And of course, Baymax further contributes by using Scan on a target, which provides more opportunities to land critical hits. Obviously, this strategy has been almost completely dismantled by the arrival of Timon & Pumbaa, but the freeze still has its uses. The freeze is also useful for delaying instances of high burst damage (like against Jafar(Sc) and Ducky & Bunny), or when Baymax is teamed with Woody(Je) so that he can lasso in a target without any retaliation.
Baymax struggles protecting the team when faced with shield breakers. Rex, Dash(Vi), and Darkwing Duck(Ni) are key threats that can quickly exploit Baymax’s cracked defenses. Baymax is also a slow attacker, so it’s very hard for him to provide his shields on time if he is being plagued with slow effects. So watch out for Finnick and Mad Hatter. While Baymax is very competent with dealing against Normal Damage, the same same cannot be said for Fantastic Damage. Baymax himself is weak to many levels of Fantastic Damage potency, so key threats include Jack Skellington, Sally, Elsa, Elastigirl, and especially Ducky & Bunny, Anger, and Jafar(Sc).
+Very beefy stats
+Best projectile counter
+Absurd destructive potential
-Below-average Reality growth
-Vulnerable to physical attackers
She may be made of porcelain, but she’s no brittle maiden. Bo Peep has one of the absolute greatest damage potential in the game currently, with all her skills making great use of every ounce of her incredible stats. With Billy, Goat, and Gruff at her beck and call, she even has access to a powerful Fantastic Damage-type attack, so there’s really nothing she can’t hurt effectively. Bo Peep’s specialties are knock backs and projectile nullification. “Projectile Wrangler” allows her to passively block incoming projectile attacks, which is her main way of protecting her team. Her most powerful skill, however, is of course Deflection Spin. It is one of the absolute best White Skills in the game currently and is used to mow down everything in her path. Deflection spin blocks ALL incoming projectiles including opposing White skills. This means she can also completely deny Jack Sparrow and Merida from the full value of their skills. The other obvious effect of Deflection spin is its knock back. It’s actually not as damaging as it seems mid-screen, but is absolutely devastating if she successfully drives everything into a corner. This tremendous power she wields makes her team Blue’s best Bot slayer. Of course, her strength is always appreciated in any game mode too.
Bo is one of the handful of characters who’s disks provide no direct improvements to her base stats (not that she really needs it). However, both disks add improved utilities, especially for her Deflection Spin. Joy’s disk heals Bo whenever she blocks projectiles, giving her a more defensive approach to battle. Arguably the most useful aspect of this disk is that it bestows improved healing for the team. Woody’s disk is the much more aggressive option. This disk gives Deflection Spin some Armor-shredding properties. The Armor shred is especially potent on higher levels, which devastates everything in its wake. This disk is especially effective for slaying Bots. Both disks are good, though Woody’s disk is arguably more applicable in more situations.
Bo is an all-around superstar, so she’s a great fit for any team. She’s particularly menacing against most long-range heroes, especially powerful ones like Merida and Robin Hood. She excels even further when she has key Support heroes behind her back. The most obvious one is Megara, who helps Bo stay in the fight. Their partnership is especially effective for taking on melee heroes that Bo would otherwise struggle against. Timon & Pumbaa are another good team-up. Hakuna Matata helps Bo deal with Merlin more consistently while also giving her great survivability. And lastly, Kevin could be a pivotal teammate. Bo lacks Tenacity, so Kevin is important for keeping Bo safe from Disables. Bo also generally works well with fellow tanks, especially Hercules(Ma) who can give her moments of invincibility.
Merlin is one of her most consistent counters. Her ridiculous stats cause her to be a high-priority target for “Teacher’s Pet”, which is also why Timon & Pumbaa are such important partners for her. Bo just struggles with Disables in general. Even with her Evasion stat, she can’t really rely on it to avoid CC. Should she be afflicted with any status effects, she will suffer the full extent of it. Maleficent is problematic, and Gaston even more so when he jumps on her. While it’s true that Bo is a potent melee fighter, she sometimes have bad match-ups against certain other melee heroes. The Beast often out-muscles her when he goes into a rage. Quorra is also a tough match, especially if she heals herself with Eve’s disk. Scar is just as problematic. Not only would he have the initial advantage, he could also silence her, denying Bo from using her team-wiping spin while giving Scar’s team more time to burst her down. Heroes that can force her to turn around are also problematic; Aladdin is quite effective at this, and if Bo turns her back, her Deflection Spin will be directed away from the enemy team, leaving her allies extremely vulnerable.
+Strong early game
+Useful Friendship disks
-Relatively low HP growth
-Vulnerable to knock backs
-Ineffective against AOE
Bogo is perhaps one of the most self-sufficient heroes in the game. He starts the battle charging in and stunning the front-most enemy, giving his team an early-game advantage. He will only use “Criminal Charge” once at the beginning of the fight, but he does provide continual minor CC with “Blinding Justice” which is on a modest cooldown. Much like the buffalo that he is, Bogo is absolutely stubborn and very difficult to take down. His self-shielding/self-healing makes him particularly hard to get past, which is his main way of protecting his team from damage. It is very simple and straight forward, and this strength of endurance makes him the absolute best choice among team Yellow’s Tanks. Bogo almost effortlessly absorbs large amounts of damage from bots, keeping their attention at him while leaving his team free to wreak havoc. Bogo works well in most game modes, especially for time-stalling in Guild Wars and Coliseum.
Bogo’s disks are vastly different from one another but both are extremely useful. Mr. Incredible’s disk is the more flexible one as it is useful in all situations. “Vigilante Justice”, when fully maxed out ridiculously fortifies Bogo’s shield. Not only is the shield stronger in general, the healing conversion he gets out of it is absurd. Unlocking the full potential of this disk turns Bogo into a one-buffalo fortress. Do not underestimate Calhoun’s disk though. While arguably more situational, it has since gained more popularity as an anti-meta weapon. “Chief Inspector” improves the effects of Criminal Charge, allowing Bogo to do more damage, stun, and push back multiple enemies! This is especially useful when facing against popular meta heroes like Ducky & Bunny. The stun gives Bogo’s team the chance to burst down these popular heroes. Switch his disks around depending on the circumstances at hand.
Amazingly, but also unsurprisingly, Bogo works well with his fellow Zootopia castmates. The five of them together can competently carry team Yellow through breaker quests in Invasion. If Bogo finds himself taking too much damage, then he’s no longer contributing to inflicting damage since he’ll be stuck constantly shielding himself. He will need teammates that have greater damage potential such as Alice, Ducky & Bunny, Merida, and other similar heroes. Heroes that can give him bursts of energy so that he can get his shield up more quickly are also excellent teammates. Mickey, Miguel, and WALL-E are very good for this.
Despite Bogo’s impressive durability and high Tenacity growth, Bogo will have a very hard time with CC. Stuns are of course very troublesome for him, but silencing him is just as effective. Gaston, Maleficent, Tia, and Scar are key threats to watch out for. Without his shield and healing, Bogo’s low HP can be easily exploited. Bogo can also be overwhelmed by high instances of burst damage, So Merida(El), Anger, and Ducky & Bunny are certainly threats to watch out for. Ducky and Bunny must be careful of Bogo’s Criminal Charge though. Bogo’s self-sufficiency can also be turned against him. Bogo doesn’t actually offer his team any direct form of protection, so mobile heroes like Aladdin, Moana, and Darkwing Duck can slip past him and start wreaking havoc behind him. And lastly, Ursula in one of Bogo’s definitive counters. Ursula can also push back Bogo, mitigating his head start with Criminal Charge. She can steal energy so that it’s harder for him to get his shield, and her Hex can deny Bogo from ever getting it reliably. The stun he suffers from Ursula’s Hex leaves him helpless and he becomes an easy target for burst damage.
+Bonus Skill Power for the entire team
-Useless Tenacity growth
-Below average defenses
-Terribly outclassed in most functions
-Susceptible to burst damage
Felix is a unique Tank who protects his team by sponging damage for them while healing himself in the process. He is the most passive of the Tanks, who’s only source of direct damage is “Nicelander Stampede”. His other skills are almost completely dedicated to supporting his teammates. Unfortunately, Felix usually finds himself completely unable to provide his utilities for the team since he’s so vulnerable at the frontline with low defensive stats while also being too prone to being flinched. Even at the very highest level of upgrading with badges, he doesn’t have the Tenacity to withstand the pressure of most CC skills being aimed at him. He is severely outclassed by more competent heroes. Mickey, Joy, and Miguel will provide more reliable healing; Timon & Pumbaa can provide more Skill Power; Goofy is just better at causing blindness. Should you decide to give Felix a try, be prepared to have backup teammates to help him stay.
Felix’s Disks are designed to enhance the core functions of being a Tank, which is to take more hits, or cause more disruption. Ralph’s disk speeds up Felix’s self-healing, causing him to heal faster the less HP he has. This disk directly improves Felix’s survivability and it even increases his HP even more. Frozone’s disk makes Felix a little more disruptive by giving him the ability to freeze nearby enemies. It’s quite difficult to use the new freezing properties until this disk has maxed out stats though. Otherwise, the increase in Skill Power strengthens “Nicelander Stampede” and “Fix It, Felix!”. Frozone’s disk when maxed out tends to be better in PvP, but Ralph’s disk is more useful for Invasion.
Felix equipped with Frozone’s disk can somewhat fit in a freeze team along with Olaf and Elsa, but WALL-E is often the better choice as an off-Support. Goofy(Mi) is good for protecting Felix at the front; his speed boost helps Felix heal even faster and both heroes can cause even more frequent blinds. Timon & Pumbaa can also give some temporary protection without being too passive, unlike Joy and Megara. And of course, Hercules(Ma) can give Felix some invincibility which helps give Felix the time he needs to heal himself.
Felix is extremely vulnerable to instances of high bursts of damage, so Ducky & Bunny, Jafar(Sc), and Anger are huge threats. Otherwise, Felix loses hard on most other things. He suffers the full extent of CC, and slow effects from Finnick and Mad Hatter severely limit his self-healing. If you can get away with using anyone else, do it.
+Team speed boost
+Great Friendship disks
-Shield has very long cooldown
-No spatial control
-Somewhat below average damage
Goofy is one of the most reliable heroes there are. Ever since his introduction, Goofy has been praised for his team support and his impressive survivability. Goofy’s “Bust a Move” just might be one of the very best active skills in the game. With it, Goofy blinds all enemies while granting a 100% attack speed bonus for himself and his team. The speed boost here is the key to his success. Even allies that are levels ahead of him fully benefit from the speed, so it will always be useful in all situations. His other three skills are all dedicated to help him stay in the fight for as long as possible, and they work too. Goofy’s sheer versatility makes him a top choice for any game mode and is arguably team Red’s best Tank.
Goofy’s friendship disks are focused in either improving his defense or offense. Mickey’s disk drastically improves Goofy’s ability to protect his allies as he may now bestow shields whenever he uses “How to Goof”. Even by most standards, the shields are quite weak durability-wise, but they also have no actual expiry. The most important aspect about the shields is that they can block all disables and heal allies instead. The healing effect occurs whenever the shields successfully block disables. Do note that the anti-disable effects are only for Goofy’s allies, and NOT for Goofy himself. Jessie’s disk is a lot more straightforward–it simply boosts damage done against blinded enemies. The damage boost can come from any ally’s blind-inducing skills, not just Goofy’s. Both are very, very useful. Of course, Mickey’s is more defensive while Jessie’s leans towards a more aggressive approach, so switch them around depending on circumstances.
Goofy works very well with just about anyone. He can team up with fellow speed-boosters like Woody and Duke, or he can further abuse blinds with Rafiki, Jafar(Sc), and Felix (maybe not that last one). Kevin and Joy(An) can team with Goofy to maximize anti-CC coverage. The three of them together make for a particularly strong defensive core. He can also fit in shield comps when equipped with Mickey’s disk. And of course, Mickey, his eternal pal, will always be a good partner for Goofy. Both can combine their actives together for devastating effect, bestowing speed and power to everyone.
Goofy’s biggest struggle is his lack of spatial control. Anything that can place Goofy out of position makes it harder for him to protect his allies. As such, heroes with strong knock backs such as Violet, Timon & Pumbaa, and Hercules can prove to be suffocating at times. Rex gets a special mention because not only does he have two knock back skills for Goofy to deal with, he can also eat away Goofy’s shields very quickly. Ursula is also problematic. Her Hex can rob Goofy of his speed boost while also completely denying him the chance to heal himself safely. Kevin can be considered a soft-counter to Goofy as well. Goofy’s blind lasts for a long time, but Kevin can easily rectify that with his cleanse.
More in Part 2 (CLICK HERE)