This is PART 3 of the complete guide to all the Tank Heroes in the game. As the “Tank” category would suggest, these characters specialize in absorbing large amounts of damage, protecting the team so that everyone continues to survive. They generally have high Tenacity growth, which helps them deal with disables and keep on going. Each of them has a place in the game, so this guide will provide insight to each Tank hero’s value.
Disclaimer: This Guide will always be under construction, either through updating information or adding more content as more new heroes are released in the game. I will be doing updates accordingly for as long as I continue to play the game.
The Queen of Hearts
+Solid defensive stats
+Great spatial control
+Has coveted True damage
+Has comeback factor
+High damage potential
-Unreliable charm resistance
-Somewhat poor team protection
-Key skills are situational
As with the other Wonderland heroes, the Queen of Hearts excels in wreaking havoc all over the battlefield. Her “Shuffle” is a unique White Skill that swaps the positioning of targets that are farthest apart from each other. Additionally, Shuffle will also stun these targets, setting up the chance to absolutely devastate vulnerable backline targets. She’s also very strong–sporting an impressive Basic Attack stat to pressure her enemies while occasionally using True damage to finish the job. Similar to Mr. Incredible and Merida, the Queen of Hearts also has a comeback factor that dramatically increases her strength, speed, and defenses. She is sort of like a combination of Mr. Incredible and Maui–a big physical threat who can reliably finish off weakened targets. She does offer her team a 52% chance to avoid charms, which sounds good on paper considering the popularity of charm-inducing heroes, but in practice, it’s not too reliable. The Queen of Hearts’ destructive nature is sometimes difficult to fit in the ever-strict and ever-changing Arena environment, but she makes for a great choice within Coliseum and Guild War teams. She’s also a decent pick for Invasion’s Breaker quests.
Both of the Queen’s disks puts a greater emphasis on her aggressive playstyle albeit in different ways. Alice’s disk increases the Queen’s attack speed and grants HP recovery every time she successfully KO’s a target. This disk is rather situational and somewhat unreliable. It only actives if it was specifcally the Queen that gets the KO, and does not count when an ally does the finishing blow. Rex’s disk, however, is much more dependable. The Queen will now shuffle 3 targets instead of 2, stunning even more enemies in the process. Just as importantly, this disk also increases her Skill Power, which improves the threshold of when she can use “Off With Their Head!”. The sooner she’s able to use True Damage, the better.
Fellow Wonderland characters, Alice and the Mad Hatter, are excellent teammates for her. All three of them are amazing at influencing the positioning of the enemy team (Alice with her stomps, Hatter with his charms, and the Queen with her Shuffle). Madness ensues as Wonderland heroes excel at perpetuating chaos in the battlefield. Not only that, Alice and Hatter provide excellent speed-control to help give the Queen of Hearts at an advantage in melee combat. Of course, she does fit in a variety of team comps. She’s not really a “main” Tank, so she works well with Tanks that do a better job at protecting the team, such as Herc(Ma) and Goofy. Pairing her up with heroes who give her more Skill Power like Miguel or Meg helps her use True damage a little sooner. She of course benefits from anyone who can boost her Basic Attack as well, such as Judy(Fe) or Woody.
Due to her naturally high Basic Attack stat, she is a high priority target for Merlin. So unless you have Timon & Pumbaa backing her up, Merlin can very quickly shut her down. Armor shredders, especially Bo Peep and Simba & Nala, are very problematic for her to deal with as well. She also generally has a tough time dealing with shields, so be mindful of Baymax and Violet. Most of the main healers can be considered as soft-counters as well because they can really mess with her ability to use True damage reliably.
+Strong CC potential
+Good AOE specialist
+High Armor and Reality growth
-Contradictory low HP growth
-Very low damage
-Unreliable emergency healing
Ralph was the original Tank, given to the player as an introductory hero. Ralph’s destructive tendencies in the movies are better reflected in his highly disruptive play style rather than his strength. He takes control of the battlefield with his very frequent stuns and occasional silence, capable of affecting multiple targets at a time. His CC don’t last very long nor do they inflict much meaningful damage. As such, Ralph tends to be outshined by the many, many stun-inducing heroes that came after him. Still, he’s not a totally incompetent pick most of the time anyway. It’s true that his low stats make him a poor choice for high-level PvP, but he can be decent in a Invasion.
As a stun-specialist, Ralph’s disks both improve the quality of his stuns. Jack Sparrow’s disk gives Ralph some minor healing every time he causes stuns. It also improves the potency of Ralph’s self-healing in general, making him a little more self-sufficient. Vanellope’s disk increases the stun time of Ralph’s skills. It also improves his Skill Power, allowing him to do more damage. Vanellope’s disk is a little better most of the time, although Sparrow’s disk is a little better if your team forgoes having a main healer.
Ralph can fit in a team that tries to perpetuate stuns. Gaston(Ca) would likely be the star team member, but working with Maleficent or Hercules(Ma) is also good for Ralph. His very low HP means he benefits greatly from heroes that give him even more defenses. Joy(Ol), Meg, Timon & Pumbaa, and Rafiki(Ja) are all good choices. Baymax and Violet are also good teammates as their shields can artificially give Ralph more temporary HP, so to speak.
Ralph is highly vulnerable against burst damage, as it completely exploits his low HP while also cleaving through his self-heal. Of course this means Ducky & Bunny and Jafar(Sc) are serious threats. Anyone that can do great burst damage like Anger (who’s also immune to stuns), Jack Sparrow, Alice, and Merida are big problems. Mad Hatter is also a key threat because he is completely unfazed by CC and can easily turn things around on Ralph. Quorra can also very easily win the close range match up as her damage can annihilate Ralph’s tragically low HP.
+Strong shield breaker
+Great spatial control
+Very high Evasion growth
-Very specific niche
Rex is one of the best shield breakers in the game, absolutely devastating the likes of Baymax and Violet. While his damage output is quite low, Rex’s utilities lean toward a more aggressive direction—appropriate for putting pressure on defensive teams. Rex is particularly good at putting the enemy team in a corner, but he can’t win fights all by himself. Because Rex is so specifically designed to break shields, his usefulness is often tied to the need for countering shields. Rex is otherwise outclassed by other Tanks if there’s no need to break shields. Still, his high pressure knock backs can be a benefit for teams that need that kind of aggression. He can be good fit in Coliseum or Guild Wars, but he tends to be outmuscled in Invasion with the presence of Bo Peep.
Rex has Friendships with Mike and Woody, both enhancing Rex’s overall performance. Woody’s disk increases Rex’s attack speed and also gives his team extra damage against shields. This is by far the more aggressive choice. Mike’s disk on the other hand gives Rex more HP and damage reduction the more allies he has that are “Damage” role. Technically speaking, Woody’s disk is more situational because it only gets its real value against shields. Mike’s disk is more applicable as long as Rex has Damage role allies.
Rex works pretty well with fellow Toy Story heroes. Ducky & Bunny and Duke Caboom are damage heroes that synergizes with Mike’s disk while also compensating for Rex’s lack of power. Goofy(Mi), Joy(An), and Kevin are all good teammates who can safeguard Rex from annoying Disables that would otherwise put a halt in his progress. Because Rex is very good and grouping enemies together, heroes that take advantage of that are also good choices. Heroes like Elsa, Simba & Nala, Jack-Jack, and Darkwing Duck can all benefit from this kind of aggressive style. You can also try fun teams that can perpetuate silence by teaming him up with Scar, Tia, and Meg.
Without any amount of Tenacity to help him, Rex tends to be vulnerable to Disables. Olaf is very good at making things hard for him, even if Rex can evade some of the freeze attempts. Hercules is a very difficult wall for Rex to get past—his invulnerability makes him unmovable, and he can even push Rex back to undo a lot of his advancement. Similarly, hyper aggressive frontline heroes like Beast and Bo Peep are physically bigger threats that can easily out muscle Rex. Quorra also exploits Rex’s weak physical presence and her Disc Spin absolutely devastates Rex and his weaker Reality stat.
More in Part 4 (CLICK HERE)