1 star, mid-line damage
Diddy kong flips into battle with his peanut popguns locked and loaded
Entrance: diddy kong flys down into the battlefield with his rocket barrel pack
Victory: diddy kong tips his hat and puts his hand on his hip while smiling
Defeat: diddy kong tries to fire his peanut popgun but it backfires and explodes leaving his face covered in soot.
Basic attack: diddy kong shoots a peanut from his peanut popgun at the nearest enemy, dealing X damage
White: Rocketbarrel Rush
Passive: Each basic attack now heals diddy kong for X amount.
Active: Diddy kong straps his rocketbarrel pack to himself and flys through the enemy team 5 times, dealing X damage to all enemies each time he passes through the enemy team, knocking each enemy back he passes through and blinding each enemy for 10 seconds.
Green: Banana peel
Diddy kong eats a banana which heals himself for X amount then he tosses the peel near the enemy team, a foe will be stunned for 5 seconds whenever he steps on the banana peel.
Blue: Monkey flip
Diddy front-flips to the enemy who has dealt the most damage to him and kicks that enemy before hopping back to his position, this skill deals X damage to the foe as well as knocks them back.
Purple: Hyper rocket
“Rocketbarrel rush” now steals 1 random buff from any random enemy he passes through on each trip and gives it to a random ally with it’s duration refreshed.
Red: Come on
Diddy kong now inflicts fatigue onto all enemies during the 5th fly-through of “rocketbarrel rush”
If an enemy is blinded by diddy or another ally, they become 100% weaker against crits and supercrits until the blind wears off.
+X damage to “Monkey flip”
+X skill power
+X max HP
Diddy kong/Donkey kong
stunned enemies take more damage
Enemies stunned by any source now takes X more damage from allies.
healing when “Rocketbarrel Rush” crits
Diddy kong now heals himself for X amount whenever “Rocketbarrel Rush” crits against an enemy.