Donkey Kong
2 star, frontline damage
“Ok!”
Donkey Kong uses his giant fists and his infamous coconut gun to deal some heavy damage
Animations
Entrance: Donkey Kong bursts out of a barrel and poses
Victory: Donkey Kong gives a thumbs up to the camera
Defeat: Donkey Kong eyes bulge out of his head in a cartoony fashion before he then falls on his butt and scratches his head
Basic attack: punches the nearest enemy, dealing X damage
Skills
White: Charged punch
Donkey Kong becomes invincible and starts to wind up his fist for 10 seconds, he then throws a massive punch towards the nearest enemy, dealing between X to X damage depending on how long he winds up his fist for, stunning the foe for 5 to 10 seconds and knocking them back.
When not on auto, the player can end his winding-up early by tapping his portrait.
Green: Headbutt
Donkey Kong headbutts the nearest enemy, dealing X damage to the foe, stunning them for 5 seconds and knocking them back. If the enemy is already stunned, the stun duration is increased by 4 seconds.
This move deals more damage per the amount of damage that the enemy has taken throughout the battle.
Blue: Coconut gun
Donkey Kong pulls out his coconut gun and fires it, the coconut deals X damage to the target foe and then it bounces to other foes to deal the same amount of damage.
Each hit has a 70% chance to stun each enemy for 5 seconds.
Purple: Jungle hijinks
When Donkey Kong goes under 30% of his max HP, he becomes invincible for 5 seconds and also gains X increased attack and skill power for the rest of the wave.
Red: King of the jungle
“Charged punch” now deals X to X more damage when donkey kong is below 65% of his health.
Donkey kong now gains X% energy whenever he or another ally stuns an enemy.
+X damage to “Kong slap”
+X skill power
+X armor
Friendships
Donkey kong/King louie
Banana picnic
green skill cooldown when debuffed
Donkey kong’s green skills cooldown is now reduced by 100% whenever he is debuffed by any source.
Donkey kong/Timon and pumbaa
Jungle law
stuns now steals hardy
Whenever an enemy is stunned by donkey kong or an ally, 2 stacks of hardy are stolen from them and given to the ally who stunned the enemy in the first place.