I don’t think I’m being controversial in saying that. Some of the past few prize wall heroes have been so powerful as to be meta defining on their own.
Everywhere you look, Jake Long, Negaduck, Abu, Pegasus. Usually all in the same team with a Vinny to stop any speed up hero (which, sidenote, we have an interesting case where patches for other heroes keep making Vinny BETTER by virtue of making speed ups more prevalent… Which I guess is just want kinda happens when a hero is designed to stop a singular thing).
And now we got Sally, who has the added headache of being a older hero refreshed so now she bottlenecks parts of campaigns for newer players who simply don’t have the means to overcome the stat difference.
And… I dunno, does anyone on the developer side actually think this sort of rampant power increase is a good idea? Is it even fun for anyone player side to have the idea of using the characters you actually like be totally impractical. I know the game has 210 heroes right now and that a certain degree of lack of balance is to be expected just due to the sheer number but COME ON.
Let’s look at just some basic number for Sally, I think that’ll prove interesting to consider.
So, max level, red skill of 273 (cause I don’t have QUITE enough red skill chips to max that.) she has Basic Damage and Skill Power of over 2.5 billion… That is stupid high. That is what Felix can give with his purple when it’s unmodded. But not the thing worth noting…
Her poison stacks. With that BD and maxed white skill level, she deals over 330,000,000,000 damage per stack per second… The highest base HP that a hero can have in game currently, from what I’ve been told, is 7,500,000,000. In case any one is curious enough to do the maths, that means that a single tick of poison damage is doing almost 50 times the damage necessary to one shot the hero with the highest base HP in the game.
And I have similar complements there with Pegasus’ blue. Which is twice the damage of a tick of a poison stack. But at least THAT is a single hit. Put a reflect or an invincibility there and you might be able to tank it… until he removes the buffs… Because basically every hero since Jake Long that has been released has stupid potent buff removal on top of everything else. Remember when Tron was kinda special that way? That he was one of the only ways to get rid of buffs? Pretty old hat now, huh?
But then… you kind of need that sort of buff removal, don’t you? Some of the buffs in the game have gotten utterly insane. Joy combines with any halfway decent healer for some utterly insane amounts of HP. Kermit’s buff sharing used to be utterly broken before Aurora and Cinderella came along. (Though interesting that makes Negaduck such a pain as half the decent buff removal also DEBUFFS, which just causes his reflect to refresh)
And so on and so on. I can keep going back the entire game and where new things where introduced to deal with the problems caused by heroes being as powerful as they are and how that all keeps snowballing into this massive headache of a mess where the only real viable option to deal with the nonsense is to just build the current newest hero (or refreshed hero, in the case of Sally.) Which. Is. BORING. And antithetical to the idea of a game like this. What is the point of having 210 heroes when maybe 20 of them are worth using? What is the point in playing if you are, say, a Pirates of the Caribbean fan? Oh yeah, you can use Jack Sparrow or Barbossa if you want. But they’re so outclassed you may as well not even bother.
And… You, I know I come off as a whiner. And honestly? I do not care if you think that about me. And is about as polite a way I can put my thoughts on anyone who wishes to call me out as such, because I’m pretty sure I’d get banned off the forums if I use some of the ACTUAL language that comes to mind. My point, ultimately, is this… When is it going to be too much? When is the blatant, rampant power creep going to reach a point where you have to step back and go “hang on, this isn’t fair.” When is the cost of getting the newest character up to max level going to surpass what you’re willing to spend just to keep up? For me? I don’t even know anymore. I’m just sorta stuck in. Most of my motivation towards the game is just… drained. Only holding on due to a combination of the sunk cost fallacy and the occasional bout of rage filled spite.
Who knows? maybe I’m the only one who feels this way, I’d say that that’d be a problem in and of itself but… fine. But what if I’m not? And I’m not, how many feel the same way? And how many will start to feel that way soon? And how many people feeling this way can this game reasonably survive?