First of all, thanks for taking the time to reply in this thread; just doing that much relieves a lot of the concerns I had.
I’ll admit that the majority of my frustration currently stems from the bugs that were introduced with the 4.3.10 patch, many of them severely impacting the usefulness of certain heroes and the effectiveness of the teams they’re used in. Knowing that a number of employees have been out this past week due to illness, in addition to the company retreat the previous week, goes a long way towards explaining why there’s been so little said about those bugs. I’m glad to hear that everyone’s well or at least almost recovered, and hope you all were able to somehow enjoy this Halloween despite being sick.
As eager as I am to see these improvements in the game, I do understand that these projects will take quite a bit of time to develop and test and refine and test again. Personally, I just hope that part of the “red skill economy” that’s being worked on is the hero chip supply; I may actually be at the point where I can get enough red skill chips for all the heroes I really want to work on, but hero chips are in short supply for many of them, and I can only imagine how severe the shortage must be for newer players who haven’t had the opportunity for all the crates us old-timers have been able to get.
That’s good to know; if it takes a week or two to get the summary, I’m OK with that. It’ll just be nice to get some information about what’s being worked on in those areas.
Again, I do greatly appreciate your responses in this thread; I’m sorry if my recent comments have been harsh, but I hope you can understand where my frustration is coming from. As worried as I have gotten at times, one belief I’ve always held is that the members of the PerBlue community and development teams do work hard and try their best; I hope things go more smoothly for y’all after this recent spate of obstacles.