Update: 3.1.10 Patch Notes

Launchpad erasure…?

Tbf Launchpad isn’t exclusive to Darkwing

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Judging by his character model and friendship with Darkwing, I think that it’s safe to say this is the “version” of him that we are dealing with. And even if he was in 10 different projects, it’s still true that he’s from Darkwing Duck.

My 2 cents on the update:

Level cap was expected, so nothing really much to say about that.

Good to see some villians in the game, think the new characters have very unique skillsets which make them interesting and can create a lot of different synergies, bit tired of seeing the same 15-20 heroes in every. single. lineup.

Shank refresh is good as well - older characters are good but have been power creeped - which is unfortunately as there is a lot of good heroes out there.

However…
I am not sure this warranted the 3 week break from Patch notes though? We’ve had bigger updates in shorter periods of time, which is a bit of a concern - as raised by a few people over the last couple of days.
Unless there is something bigger to come in the background that we don’t know about…

So @Loutre is Sheriff going to challenger rewards and John to CW crate like usual rotation? :thinking::otter:

Scaling the rewards is something that we would like to do, but with a bunch of other things in the works we don’t have a timeline for it right now!

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I would’ve thought that a fundamental flaw in the game’s newest mode & hero enhancement feature, that will prevent anyone who doesn’t buy Megabits from actually using it on their main team, should be fairly high up on the list of priorities :thinking:

It’s going to take 8-10 days to gather enough Megabits for one single promotion, and the rank increases every 28 days… :man_shrugging:

The Enhanced / 3rd Battle Badge boost is already a pointless feature for 98% of players, don’t alienate them from Battle Badges in their entirety :pleading_face:

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I don’t mind the rank and lv increase as they are expected. And most of my heroes are way lower than max rank so it doesn’t affect me much

But we seriously need some stamina and badge bits adjustment. The cost is insane, even for way lower rank heroes. My Mickey is at R2 and his badges needs 4000 stamina to craft. R2, 20 ranks lower and it is still that expensive??? It is insane!!!

Tbh, I care about enhance cost more than mega bits. As of now, I only have 1 R2 and the rest of them are at RO at highest, so I actually have some mega bits to spare

It is being prioritized, but does not have a timeline I can give out right now.

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Sheriff of Nottingham will be available in City Watch Crates

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Then what about John Silver? Will he be out of challengers soon?

I don’t know if I’m allowed to say! :eyes:

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Fair and understandable Loutre :-).

In regards to the cost and rewards scaling, the costs are overall scaling faster than the rewards/gains meaning that there are a high demand issue with too little supplies to cover the demand.

Overall the costs are inflating a lot faster than the rewards on many things, which is a ticking bomb as a player can only take so much before the cost/demand and gain/supply issue are too big for them to feel for continuing to play/pay, which in either case would be a loss for you at PerBlue.

The fixing of cost and rewards scaling should be of the highest priority overall, since that way you are more likely to have players continue playing rather than quit or stop paying.
You can likely attract more new and old players by lowering the overall costs as well, which should give a profit increase as more people are playing and as such decent payments from more people rather than really high payments from a few.
Even the high paying players can’t necessarily take having to spend so much all the time to keep up though if they don’t feel like they are given enough in return, which is the case for server 5’s Emitz who has now quit.

So yeah, the cost and reward scaling should take priority if wanting to make Disney Heroes last longer in the long run. It won’t be a healthy game if most or all players have left due to the high costs, so keeping costs in check is important for the overall long term health of a game.

I will say, I only want to help Disney Heroes last longer and be a more appealing game for more people :-).

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If you did color rank increases every other month and level increases every month, might have more time for player feedback solutions and make a lot of players happy with a compromise like that , color rank update speed is biggest problem most people on server 2 I speak to or those that quit the game have said is (with lack of new guild perks/features not far after as a compliant) , saying the pace of these updates are too fast…. Just saying :man_shrugging:

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@Loutre can the team possibly look into removing shank from friend missions she was already an issue before her refresh and this just makes her even more better

Maybe not by who he is gonna get replaced but at least telling if we going to get new Challengers hero with next season?

Possibly next week?

So many questions I can’t answer right now!

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that’s okay Loutre! :slight_smile:
We are just excited!

But it is confirmed that the rotation does not follow the same rotation as it always have, so we are just concerned that this will be a problem in the future.

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