Just to bring this issue up again (that’s been plainly obvious to everyone but PB since the very first rank increase after they were introduced), it’s now almost impossible to make any meaningful promotion of Battle Badges over the course of a cap raise.
The Codebase trial is boring; I don’t pay attention to the Virus Type since it makes no difference to my team or Megabits earned, I just hit Start 3x a day and that’s it.
The XP cost to enhance the BB is such that I’ve never used it at all past my Free one.
And now - with the cost to promote a Battle Badge over 6000 and being able to earn around 13000 Megabits of a single type (and below half that of the other types) each cap raise, it’s simply not possible to promote more than 2-3, and only if no others are worked on at all.
What is the long term plan for Battle Badges & The Codebase - if there is one at all?
Things are just the same as Red Skill CW drop. It took them a really really long time to scale the drop to our team lv and now, history repeats itself
They always say they have a clear roadmap and things are always planned for the upcoming future. I doubt this is true because if they really do plan things, why can’t they plan something so simple like this???
Or do they even play this game? Or just a log in once in a few months to test things out and that is it???
(I really would like to believe otherwise, but after nearly 5 months of waiting without even the slightest acknowledgment that this is an issue, I have to conclude that no changes are planned for battle badges and their enhancement.)
While looking for something else, I found a comment that’s compelling me to make a bit of an update and an apology. When addressing the question of megabits back in June, Loutre posted:
So yes, PerBlue does acknowledge it’s a problem, and I was wrong to say otherwise. I’m not exactly thrilled that, two months later, we haven’t seen any progress, but at least it’s on their radar.
I would say the average per run is more likely to be 145-150. I had many 120s region happening even with the bonus.
But yeah it will be close to 13k even if not quite that. However the other Megabits will cap at like… 9k at best. And even that I´d say is a big overstatement.
I did a Megabit Scaling Excel sheet back when we were at Y4 I think. If the team added that scaling around back then, we wouldn´t have a problem, since I basically kept the same ratio as was Codebase Megabits: Battle Badge unlock, but for all the caps and the level requirements.
Honestly though, it´d still be a bit low since you have to count all the PRECEDING levels as well, which I did not.
I’m beginning to suspect that the older servers were the testbase for Codebase, and now that it’s on the newer servers PerBlue is finally going to look at the scaling issues.
Codebase was excited for like…first week. After that, it is just boring and time-consuming and tbh, Yellow Battle Badge is just as horrible and useless most of the time
The same was with City Watch. Seriously @Loutre and back then @Polaris I am pretty much tired of this. If you want some new mode to be in old servers, there should be a scaling with it, not just waiting till everyone has the rank.
Because that very much smells like there is some hidden 1-21/23/25 merge planned at some point where postponing the scaling is pretty much just trying to narrow the difference between the servers. That, of course, results in the lack of resources and people outright leaving the game because they do not find it fun anymore (same with the Red Skill Crates).
I so much look forward to the Q and A, mainly because there is so much to be resolved and SOTG gives… well… hope? Can someone reliably and with sane mind say the State of the Game gives hope?