Update 6.4-A Patch Notes

We will need someone that can clear a level 30,000 mama bot in an instant without any shatter or pierce.

Yes! Finally! Thank you so much! I was so fed up with them being too difficult to defeat for the most part! This is why I want all heroes to have equal power on their own! I would love to see a divided amount of characters in each chapter, both old and new.
Also, about the invasion, was the invasion change difficulty intentional? I’m kind of struggling a little bit in this. Just asking.
Overall, I hope this is worth it!:slightly_smiling_face:

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She is.

Reflect gives 80% damage reduction.
His red gives him passive 75% reduction against crits.

So… yeah.

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Oh, this is exciting!

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And it’s only the middle of September

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Yes; there’s more discussion, including a couple of heroes from which to build new bot teams, in this thread: Invasion Nearly Unplayable

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Good. Hopefully this entails a cap on how many stacks of Determination Eda can gain, as that’s been the biggest sticking point currently.
Little surprised that didn’t come with a Jim Hawkins bug fix, given that his broken revive has been part of the unbalanced issue with those two.

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It’s mainly felix purple skill causing issues with him

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Rose was nerfed a million times already including recently why does she need another one she’s a glass cannon

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Since when million = one time?

She deals way too much damage, too fast, with too much debuffs which last for too long. Her blue deals 660B and it increases when she has hardy stacks. She needs nerf.

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Ever heard of zurg musketeer? Guess not always was a low level player. Your answer is nerf everything. There’s counters to ever hero including eda that you are whinging about!!!

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You get your wish, but with those 2 gone other problems will surely arise and you will complain about that… when 1 or 2 OP toons die new ones always step up to the plate and becomes a big problem…

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They are already existing problem…
If there was no change, then you literally explained current situation.

That is Eda and Negaduck (and few others) now.

Glad you understand nerfs are required to keep BALANCE.


But DHBM players always cry when even a word nerf is mentioned. Because surely Zeus in his days didn’t needed a nerf, and before Randall… and the others.

Just let devs balance the heroes so everyone will be viable, or closer to that.

At current state you can delete 150 heroes and nothing would change.

Ducky & Bunny was buffed, they do decent damage… but someone is using them? No. Because Eda, Negaduck, Rose, Skinner, Felix (SP), Evil Queen will still do even more damage, and for Eda and Rose will also apply 829492 debuffs. What is the point.

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Well, that’s an issue that probably won’t get addressed and only get worse as time goes on, with each new character applying more and more effects. You mentioned Ducky and Bunny, and…well, the two have always been some of the most, if not the most barebones characters in the entire game, so expectedly they have very little chance to compete.

Of course it won’t be addressed if it won’t be even attempted and when it is people moan like it is end of the world…

They still were meta in 2019. Shego is also mainly damage only and she was meta years later.

And now Elsa and Flynn for example do a lot more damage but their usefulness face flat vs anything meta now, and that’s because Eda does way too much, Negaduck does easily more damage because of broken purple skill, and then Rose also does so much damage while also applying Tom’s of effects, and some other franchises still need to be balanced.

Changes are needed.

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I would probably add Dante to that list he is a pain to deal with

They were, sure, yet that is thanks to them having insane numbers back at the day, which shows how some characters depend on them in comparison to others. I mean, was Megara ever buffed in the game’s history? Once, I guess, but she still managed to find her place due to her uniquness. Joy has been meta since forever and probably always will be. Number-related toons are always doomed to fade away.

Welp, that’s an issue with any meta: with so much competition it isn’t enough to be good or even great, you have to be the best. People will always go for the strongest characters, no matter how much stronger they are - even a tiny difference elevates them. And that is also an issue for PerBlue - they want (and need) people to try out new characters, but you can’t just play it, you need to invest in them a lot, and no one is about to do so just because. Well, if only they really like this character. So yep, the meta issue can become less of an ussue with balance changes, but it will remain a thing till the very end.

Mirabel and Heimlich are basically Dante 2.0, and arguably even more in need of an eventual nerf. Their invincible statuses being unable to be removed is problematic, particularly Heimlich as he will use it repeatedly and thus timing will be crucial. Personally, I feel the increase in characters having buffs that cannot be removed is a slippery slope, as those characters will always be stronger simply because they have immunity.

Meta has always been an issue with the game, as with most that see gradual character releases. There was a time Merida and Jack Sparrow were the meta purely because they could hit everyone on field. The days of Randall before precise arrived were certainly problematic at times. Such as it always has been. However, within the last yearish or so the meta got really steep, to where as others have said, if you built a few certain heros nobody else mattered. Just a couple days ago I had an Eda hold up long after her allies were gone, even against my 5 heros that were all higher individual total power. That’s a good indication she’s too strong. These newer heros keep being given too many op skills and buffing capabilities.

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Will they nerf Lion King & Mickey & friends too someday?

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