Zero Concept (Likely)

Zero (The Nightmare Before Christmas, 1993)

Zero proves himself to be most loyal pal in Halloween Town by supporting his allies.


*arf *

Stars: :star:

Type: Frontline Support

Trials Team: Yellow Team

Entrance: Zero phases through the ground.

Victory: Zero flies around (looks like jumping up and down without legs) and barks playfully.

Defeat: Zero tilts his head and looks upset.

Skills

Basic Attack:
Normal Damage :fist:
Zero phases through the nearest enemy.

:white_circle: White Skill: “Brilliant Nose”
Fantastic Damage :sparkles:
Zeros nose shines bright, Blinding all enemies for 11 seconds and dealing X fantastic damage to all enemies. All enemies Blinded with this skill have their evasion reduced by 95% for the duration of the Blind.

:green_circle: Green Skill: “Intangible”
Fantastic Damage :sparkles:
Zero phases through the enemy with the most energy, dealing X fantastic damage to the target over 5 seconds, stealing -150 energy from the damaged enemy over 5 seconds, and Stunning the damaged enemy for 7 seconds. Zero cannot be targeted while using this skill. This skill can be used once every 7 seconds.

Stun has a chance to fail against enemies above level Y.

:large_blue_circle: Blue Skill: “Play Fetch”
Normal Damage :fist:
Zero fetches the enemy with the lowest remaining health, bringing them to the allied backline. Zero then steals -200 energy from the fetched enemy, and deals X normal damage to them. The fetched enemy is considered to have been Knocked Back. This skill can be used once every 12 seconds.

:purple_circle: Purple Skill: “Bone Fetcher”
Zero uses “Play Fetch” while entering each wave, instead targeting the enemy with the highest skill power. “Play Fetch” also Saps and Curses the fetched enemy for 12 seconds.

Curse has a chance to fail against enemies above level X.

:red_circle: Red Skill: “Haunting Hound”
“Brilliant Nose,” “Intangible,” and “Play Fetch” have a 50% chance to Shatter damaged enemies for 8 seconds.

Zero takes 20% less damage from fantastic damage. Zero takes 20% less damage from Scared enemies.

Additional Stat Boosts:

  • +X reality

  • +Y evasion

  • +Z “Brilliant Nose” damage

Friendships

Zero and Jack Skellington: Skeleton’s Best Friend

Increase damage dealt to disabled enemies

Disk Power

  • +X armor

  • +X reality

  • +Y max health to Zero and all allies

Memories

  • Disabled enemies take 20%/40%/60%/80%/100% more damage from all sources. Disables include Stun, Blind, Silence, Charm, and Freeze.

Allies: The Horned King, Sally, Chernabog

Zero and Dante: Ghostly Pals

Hex enemies with “Intangible” and “Play Fetch”

Disk Power

  • +X max health

  • +Y max energy to Zero and all allies

  • +Z skill power to all Yellow team allies

Memories

  • “Intangible” and “Play Fetch” now Hex the affected enemy for 6/7/8/9/10 seconds

Allies: Bolt, Gurgi, Ursula

3 Likes

Great concept :+1:

1 Like

Wow! How cute :blush: image

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