4.2 Known Issues

It didn’t do as well as we wanted on S23 so we decided not to extend it out.

What happen? :thinking:
It looks much prettier and it avoids any sliding left and right, getting to specific crate (VIP one especially) takes less time.

Usage might be same, as crates themselve are outdated.
But display is way better.

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We’re not sure we also liked it a lot.

I believe it went down which was why we did not extend it out to the other servers.

I think crate drops must get better to make people use them, they never were updated since beta, and it was over 4 years… so yeah, not great.

The screen itself looks better, maybe it will be worth a shot and create a poll and ask players. I doubt people would prefer current version.

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The crate screen is not a priority for us right now.

If anything, I think the large crate at the top should be the currently running ‘special’ crate rather than the Diamond Crate, which a large amount of players consider to be a really poor purchase. The special crate being the highlighted one makes much more sense.

But yeah, doesn’t seem like something that needs to be prioritised :man_shrugging:

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That’s a shame, as I really, really like it.

I also fully agree with Pipsqueak’s comment just above mine.

I don’t know if this is happening to anyone else or if this is the right place to talk about it but my Agent P’s purple skill “Watch Out” targets my ally support hero sometimes. Maybe happens when there is no support or control enemy to attack. Anyway, obviously shouldn’t be happening. P is not charmed or anything like that. Just killing his own team. Thought someone might like to know.

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Yes he does. Agent P can target his allies with his purple skill, and many allies get K.O.ed as a result. And he isn’t even charmed.


Voyd getting flinched by Agent P

It’s just not fun him killing his own allies due to bug.

And again, he just doesn’t get invincibility most of times, or if it’s applied it’s always late.

I have the same problem, Agent P’s purple skill killing his own allies without being charmed, any fix @Loutre ?

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Devs looking into it now. If you can give us the lineups you’re using and the lineups you’re against that would be very helpful for our QA team to recreate it.

Edit: Nevermind! We have a fix in staging! This will require a hotfix

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Any fix for his red skill?
Invincibility is being applied 3 seconds later.

Can you provide a video? I haven’t seen this brought up before.

So his red skill does say “Agent P becomes invincible and distracts nearby enemies after using Grappling grapple” and from QA it seems like he’s working fine. The Invincibility applies after his animation.

If you can show us a video of this taking longer that’d be very helpful, but we’re not seeing an issue.

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So the concept behind the red skill is to swing into the middle of the enemies, stay there so they can target and hit you as soon as you land, but if you can survive that onslaught you then get invincibility and then distract the enemies that are already beating you up? Concept is a little off the mark.
If someone was swinging kicking into me I would be distracted by that actual action and to me it would seem that a special power would to be invincible during and after said swing. Maybe for a shorter time after the swing ends so the move isn’t too OP.
Now that being said I’m actually glad there is this gap because I’m going to need that gap to kill any Agent P’s that are used against me because an invincible enemy that all my heroes have to attack is just another obstacle I don’t need to worry about.

It is seen here that in Chip and Dale’s victory animation (and during a break if playing manually), Chip and Dale are close to the size of ants. Can this be changed?

It’s known, and only appears when fight ends during their entry animation.

It’s not even a big deal, just visual thing.

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Why does this event only last 1 and a half day??? Shouldn’t it be 2 days? I mean, it will end in our sleep so extra half day is meaningless

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This is correct. It was only meant to be a day and a half.

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