Because now the hero level also allocates the rank I got a line with 254, Y4 heroes. Pretty sure if it goes to 256 it will have Y5 heroes. And so on.
yeah, that’s where the Y24 heroes are coming from.
This isn’t a fix though… an Uber Ralph is still a Ralph. If anything, since gold is tied to power defeated, this just makes the exploit worse… ?
It seems like the fix is trying desperately to allocate at least one recent hero, which also tends to be the one with crazy scaling so… uhm.
But yeah at 258 the enemies are at Y5.
It makes more sense scaled this way and probably should have always done so, I just don’t think it will have any significant impact on this supposed exploit.
We will see
At this point, we can hardly win any tile. Most of my guild.
Only certain crates have this feature. The crates that already had “Use 100” received the feature
But it takes too long to open +30k red crates… the same with all 10x crates.
I can understand badge crates and cosmetic crates not getting Open All, but any other crate should have this option.
Any chance the other crates without a… Slider now… could get it in the future?
I remember the deal with 16,000 10x red skill crates… opening even 8,000 by 10 is… painful.
I will just add this again, seems like it was overlooked with most other posts the last few days:
I checked over the stats and some refreshed heroes actually had their damage/heal go down not up as stated
I noticed the same thing.
If you consider the potential wages of the target market for these deals, PB wouldn’t even be able pay them €115 to spend 7 hours opening the crates
Open X slider for every crate type is needed.
Our area 10 increased dramatically. Now our mini guild isn’t even going to clear 10-27.
What THE HECK is going on?
Well, it now scales upon “standardized” Team Power of members, not Arena defenses.
This is sad, just sad. Good reason to stop.
Less tokens, less gold.
Why did they’ve done that? Smh
This is 13
How is this a sensible scaling?
Wait what they do about gold?
The reason they’ve changed this is because clearing regions isn’t the best way to surge anyway
Pick the strongest tile you can easily defeat and spam it up until you can’t any longer. Drives up the surge tier & gold multiplier and earns more gold per hero spent
The change won’t stop people doing this.
so… issues with this update:
- there was absolutely no reason to take away the ‘buy 100’ button for the gold crates and replace it with an X. that feature (in my server at least) is completely pointless. the ‘buy 100’ button was efficient enough and did not need a change.
- the ‘use all’ button isn’t available for half the things we can hoard in our inventory, so again, it is a pointless feature to add as it can’t be used for most of the crates we have.
- Jumba max HP effect on Green Skill doesn’t apply on allies.
- some heroes in teams in Surge have 0 stars
- Tenacity given to Jumba & Robin doesn’t work.
- Surge team power increased so much it’s not making surge able to complete.
- Scaling damage on refreshed heroes is lower
Ok, I’m doing that when I’m rushing. But for guild influence which some guilds still need/want, and for token we try to clear areas. So spamming one tile does actually not cut it.
On S1 many players are swimming in gold, so the button is 100% very useful. But I agree that it should be in addition to the Buy 100, not replace it.