In the response to that the story content in friendship missions might be removed from the game completely, I have made some prototype pictures for how the story content in the friendship missions could be preserved in a good way and be easily accessible in the game.
This is what Polaris said:
“I know the writing is very popular, and the team really enjoys creating it, but it is an extremely large amount of time to research, write, edit, and get approval for the friendship dialogue and it’s become unsustainable. By reducing the quantity of writing, our plan is to focus on the quality of the story. The old missions are being removed, so there isn’t a clean way to keep that dialogue in the game and appearing on the wall”.
I think most people would be fine if PerBlue cut down on the amount of friendship missions, like to 3 or 4 story missions for each new character’s friendship after this instead of 8 per new friendship which would be 16 new mini stories per released character which has been the norm up until now.
And for the other part they say that they didn’t find a clean way to keep the dialog in the game and on the wall, so i thought why not show them ways the story content in friendship missions could be in the game in a good way.
The first 2 images here represent how you could setup the UI that takes you between the two types of missions:
While the actual final products doesn’t have to be exactly like this, I think these prototype ideas could be something and that way have a way to keep the story content in the friendship missions in the game.
I removed the rewards from the story mission picture as I assume in the new system we will only get them from the power missions as I called them. I also think that the story missions shouldn’t cost anything beside time if they don’t give back actual power increasing things, that way they can focus on story content.
As for the friendship story content in friendship missions I think something like this UI wise could be a workable and easy enough to implement even if it take some time to adjust everything.
The M stand for Main, as in the main friendship campaign.
The other letters represent the letter number mission wise.
In terms of implementation there are two ways I am assume.
The easiest maybe would be that the whole friendship has 1 wall and in terms of switching between the story content like in a hide and show content kind of way.
The other way would be to have 1 wall for each mission and friendship campaign if that makes the transitions more smooth and looking more professionally made. I imagine each way works, just have to find out what is the most efficient and works best.
These are the ideas for how PerBlue could preserve the story content in the friendship missions while implementing the new mission system. One mission system focusing on power and resources, the second mission system on stories.
So yeah, hope all of these ideas can help you all at PerBlue if possible and find a way to keep the story content in friendship mission in the game.
And yeah, what do you all players think of these ideas and suggestions, and it would also be interesting to hear what ideas you all have if you have any additional ideas for the friendship mission story preservation :-).