This is my third entry for my Marvel series. None other than the friendly neighborhood Spider-Man. My next few concepts will be Contest entries, so expect them not as quickly as the past ones. Within the next two weeks, they will be out. Anyways, let’s get into this!
Spider-Man
Description: Peter Parker a.k.a Spider-Man uses his webbing to delay enemies and his spider sense to avoid damage
Quote: “When you can do the things that I can, but you don’t, and then the bad things happen, they happen because of you”
Stars at beginning:
Role: Damage
Trial Team: Yellow
Position: Midline
Animations
Entrance: Spidey swings in the field
Victory: Spidey gives a awkward thumbs up
Defeat: Spidey takes off his mask
Basic Attack: Spidey shoots web projectiles at random enemies
Skills
White Skill: Web Shooters
Fantastic Damage
Passive: Spidey’s basic attacks deal +20% more damage to Blinded enemies or Fatigued enemies
Active: Spidey uses his electric web shooters and fires them at the furthest enemies, dealing X damage and Blinding them for 10 seconds
The blind lasts 1 second longer per stack of Hardy Spidey has. (Max is 10)
Green Skill: Quick Witted
Normal Damage
Every 12 seconds, Spidey hangs in front of the farthest enemy and then punches them
The punch deals X damage and Spidey gains +20% attack speed until the end of the wave. This can stack up to four times.
Blue Skill: Whoa, That’s Awesome!
Normal Damage
Spidey jumps close to the enemies and dodges a melee attack from the closest enemy and then counter attacks dealing X damage.
The counter knocks back the enemy and Stuns the enemy they knock back into for 3 seconds. Spidey can only dodge every 7 seconds
This attack also Stuns the main enemy Spidey counters for 3 seconds if the enemy is Blind.
Purple Skill: Spider Sense
Spidey uses his Spider Sense to precipitate attacks. He has a 45% chance to dodge any enemies’ Blue or Green Skills.
If he successfully dodges, he gains +30% Skill Power for the rest of the wave which can stack up to 3 times
The dodge has a chance to fail against enemies above level X.
Red Skill: Great Responsibility
Spidey and his allies gain 1 stack of Hardy whenever they gain a stack of Fatigue and have +50% more Basic Damage against enemies with Fatigue or with Stun.
Whenever a ally critically hits, it resets the cooldown of Quick Witted by 1 and increases Spidey’s Dodge chance from Spider Sense by 5% which lasts until the end of the wave.
The Hardy Fatigue counter has a chance to fail if the allies are above level X.
Additional Stat Boosts:
+X Tenacity
+Y Reality
+Z Skill Power on Whoa, That’s Awesome!
Spider-Man/Ian Lightfoot
Campaign: “Young Justice”
Allies: Aladdin, Li Shang, Jessie
Disk: “The True Quest”
Disk Power:
Lowered cooldown of Quick Witted
- Max HP for Yellow Team allies per star
- When a ally debuffs a Blind or Fatigued enemy, it reduces the cooldown of Quick Witted by 1 second
Spider-Man/Kim Possible
Campaign: “Teenage Dream”
Allies: Disgust, Rapunzel, Randy Cunningham
Disk: “Secret Identities”
Disk Power:
Self heal and Sap when gaining Hardy
- 20% Skill Power on all allies per star
- Spidey heals X HP when he gains a stack of Hardy and Saps the nearest enemy for 3 seconds