It looks like 1 player defends each car. I understand that that likely normalizes guild sizes to some extent (and perhaps encourages new guild formations). But I’d like you to consider occasionally or permenantly having 2 or 3 cars where 1 player can post 1 team in car only. Ie boost the participants in defense from 9 to 11, 14, or 17. To allow more players to access guild defense aspect. Because that is content that is otherwise segregated to the top 9 players in the guild. There’s a lot more players with competitive 5 man teams than 15 man. Ie a 150k TL player mighylt be able to arena with me, but no way they can coliseum with me… my 15 squad is way more power than they have total. So just think about it… I see a lot of reasons why you’d set 9… but the flip side is yer locking out 82% of your most active players (assuming that top guilds have the more active players and are generally full). I’m in a casual competitive guild (30s) and am happy, but I’d like to see a set up where some of mah guildies don’t feel like they are missing out. I imagine some folks may feel that way. Either now, or as the months wear on and it is same defenders over and over.
Sorry Polaris, I talk too much.
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Less useful:
For some seasons, it’d be fun to see something game structure bending… changing the fight dynamic so we can rediscover the joys of team composition outside of the normal conventions.
Like something else other than 5 hero teams. Because there is only 5 hero team builds, the team combos are relatively stable across all types of game play. Changing the number changes the timing and skill synergies.Or reducing energy gain from damage taken by 50%. Cause that changes White Skill trigger. Just something that might change team setups, and allows the chess pieces to be reimagined. (Although easier disks seems to be doing that and thanks for that)
Posting that here because it’s to be released content… so you could mess with it without hissy fits from the client base.
Ciao bella