Guild War Overview
Compete in two-day long wars against other guilds to climb the rankings and earn war box rewards. Spend the first day of war planning your attack and sabotaging enemy heroes. Spend the second day making one or two attacks to clear as many rooms as possible.
Win 7 wars each month to reach Legendary Rank, earn unique posters, and even better war box rewards!
Each Guild has nine cars that hinder all attacks against that guild or give the guild bonus points during the war. Defend your cars from attackers by setting your team of heroes to defend one of the nine cars.
On the first day of war you sabotage the enemy heroes. You have to do all your sabotaging on the first day, so plan ahead with your guild. When you sabotage a defender, you pick a specific hero from their lineup to sabotage. You also pick a specific type of sabotage from the list available in that war. The types of sabotage available change with each war.
Sabotaging a lineup costs tokens from a different game mode. The game mode changes as your guild ranks up. The cost increases the more heroes your guild sabotages a single player. Tokens spent are refunded if you lose the war.
Each player gets one free attack per war. Each guild has a limited number of extra attacks that players can use to make a second attack in a war. Your guild can get more extra attacks by upgrading one of the new guild perks described below.
When attacking, defeat all of the defenders in a room to disable the car for the remainder of the war. Starting at the ground floor, attacks must clear one room on a floor before the next floor up opens up.
Each fight in a war requires you to fight three 5-hero defending teams with three different 5-hero attacking teams. Each defending hero you defeat stays KO’d for the remainder of the war. In these fights you can turn auto off and use your active skills more wisely.
Seasons & Rewards
Every month a new season of war starts. All guilds’ season ranks reset each month, allowing everyone a fresh chance to compete. Win wars to increase your season rank and earn war box rewards. The first six wins your guild gets in a season, your guild gains a new season rank and everyone in your guild earns war boxes. The seventh win promotes your guild to the Legendary season rank.
All guilds in Legendary are ranked against each other by their matchmaking rating (MMR).
When the season ends, everyone in Legendary gets extra war boxes and a unique season poster! Season posters are displayed in combat when other guilds fight you in future wars.
Matchmaking Rating (MMR)
When you queue for war, the game matches you against other guilds with the same season rank. If there are multiple guilds queued with the same season rank, the game tries to find you a guild with a similar MMR. Your guild’s MMR goes up and down every time your guild wins or loses a war. Your final MMR from the previous season carries over to the next one.
War comes with the following new Guild Perks:
- Extra Attacks
- Gives your guild more attacks for members to use as second attacks
- Bonus Rewards
- Increases the rewards you get from war.
- Car Size
- Increases the number of defenders you can have on each room.
- Car Bonuses
- Increases the strength of the bonuses your guild’s cars give in war.