Joy was already useless because of her bug, since few months!
You should’ve done the opposite - remove Quick Win bonuses and keep the Victory Points and Bonus Point Rules.
If the whole point of this is to shake up the meta… then it’ll objectively fail to do so.
The only reason to diversify the teams were to try and squeeze out as much bonus points as possible as quick wins were functionally impossible for most people because of the sheer amount of the stalling heroes.
The teams weren’t even HARD, they just didn’t DIE.
Interestingly, you actually had accidently made some progress by making the Baymax + Cinderella + Auroa combo as utterly busted as it is but all THAT did was introduce one of the most OP team comps that requires mirror counters to work, we’re actually back to the Randall days. (off topic, I’m still unreasonably ticked off at just how OP Baymax’s shields are now because while he did need improvement what he got is just overkill. ESPECIALLY because the only realistic way to get rid of them is buff removal and OH LOOK, CINDY AND SLEEPY SPECIALISE IN THAT!.. I just don’t like mirror countering. It lazy)
But… okay, look, if you REALLY want the meta to change, then the bonus points HAVE to matter more than the quick win ones. As is, there was no point because you’d get, at most 2/3s quick win points if you managed to max out the bonus ones. What you’re doing NOW is ensureing everyone uses the likes of Hades, Quasi, Gaston, Olal, ANYONE who can reasonably out stall an attack.
That’s funny… If it adds shortcut on Arena and Colosseum on this game. Also makes bad critical
Might be why they decided to put Pocahontas there.
Whales got her maxed, most F2Ps can have her maxed too in different way.
But even then she’s not godalmighty so most probably majority would just stop caring for Arena and Coli… which contributes to people leaving… which might be exactly what PerBlue devs secretly want (or maybe not who knows )
… Though we know less active players = less server lag so… maaaaybe it is true?
100% agree with you there Numi
Okay, here’s the new plan. We’ll scrap the changes that we have here in the original post, but would still like to try something new. The next Challenger Season will have the following changes:
Victory Bonus and Bonus Points are back!
- Victory Bonus has been reverted back to its original values of 1000 / 3000
- Bonus Points are now Normal Damage Dealt and Heroes Remaining
Quick Win Bonus has been removed
Again, this is just sort of a beta test for the duration of the season. This hasn’t been committed permanently, and we’ll see how things are at the end of the Season and decide how we want to proceed.
Thank you to everyone for sharing your honest feedback! I’ll make a post to collect general thoughts about how the DH Community thinks Challenger can be more fun and engaging.
Fantastic news Samm!!!
Best news of this century!
Thank you for listening.
That’s good thing, and you definitely should do that, but just… avoid quick fight points! They were the worst part of PVP.
And… it would be very nice to see this rule to appear again, it was unique and gave a great shake-up.
@Samm can this be clarified if this is “Allies” (includes Stabbington Brothers, Lemmings summoned by Nick, etc.) or only the max 5 hero-line-up heroes?
This sounds much more likely to make Arena/Coli more interesting!
Thanks @Polaris quick changes like this in response to feedback are
Should change it to: “Bonus Points: Number of seconds of lag experienced in battle”
Now this is becoming interesting.
Samm, you can use this…
~~ XYZ ~~ (no spaces)
Even if I had started leveling up a couple of heroes in anticipation of the previously-announced changes. (To be honest, I was sort of hoping for people to go with John Silver(Ol) for the 40 seconds of non-removable Berserk, as there is a way to defeat that…)
I’ll post further feedback in the proper thread, but I still wanted to leave my thanks here.
The intended behavior is that it only counts the Heroes from your lineup, not the little extra friends. It seems like this is not working as intended, though Our team is aware it’s an issue and needs to be fixed, but I don’t have an estimate on when that will be. Good catch!
Yeah, it just always counted the little extra friends in the past.
HP remaining behaves the same way I believe. You could prob sub that rule with Shields reducing X damage one