@Polaris real talk. If the economy is going downhill in the game as you say. What statistics is your team basing this off of? I made a previous post actually agreeing with your teams decision of increasing gold cost and exp cost because i began realizing how much you guys were in turn rewarding us in invasion (which requires work to obtain and thus rewarding to those who decide to put in the time) I felt the gold and exp increases balanced out before the nurf. The stamina packs also helped alleviate some of the stress of the continual team level increases and badge requirement increases.
I retract my previous statement after this nurf because now I am faced with the same old dilemma as before. The dilemma is that I can have fun with new combinations of heroes and fall behind, or I can continually keep maxing the same 5 toons over and over and be bored out of my mind. I simply cant get enough resources and it is impossible to strategize resource priority when there is no end in site. You can just increase the team level tomorrow and destroy all my planning. Level 115 vs anything lower puts me at a huge disadvantage which isnt fun… being outplayed because someone chose a different friend badge or mods, that is fun because it is something I control and can strive to do better. i have no control over your level increases, i cant strategize or prepare because you can simply raise it whenever you want. There is no firm TL cap as an end goal (ie 150, 200 ect). There is no firm schedule (ie first monday of the month, 2nd week, ect) just nothing.
What is PerBlue’s goal? Spend time playing the game? Get people to pay more? Just casually play the game?
Right now it is more efficient for me to hoard resources so if you are just trying to reduce balances Id say you are progressing in the wrong direction.
I already understand the value of Mods, you dont need to increase mod power point rewards, you will just be destroying that economy if you say everything else is currently bad. supply and demand, basic economics. Limited mods means mine will be different than other peoples providing me with an advantage that isn’t over powered. Mods are limited and require TIME to accumulate. Mods are effective at two things it gives people customizable teams even if they are the same toons as the opponent just like friend badges give an edge and variety too.
Small tweaks are better, they give an edge not an automatic win or loss. If you increase mods and make them over powered then people are just going to be even more mad because it will just be another (if you dont have it, you automatically lose) and we already see that with badges, gold, and exp.
Boring.
Dont ruin mods. Let mods be the new economy. It gives small edges and doesnt automatically cause you to win or lose. Heck add more variety of Mods (attack speed, armor, tenacity, crit)
Scarcity is how you keep an in game economy alive. Scarcity with small advantages.
Please stop limiting my toon choices with resource reductions. Just please. New characters and their limited chips is fine because that doesnt stop me from using my old toons. Level increases and lack of badges, gold, and exp to keep up with those increases makes it so I cant use my old toons anymore, let alone use the new toons.