I think Disney Heroes main issue right now is that there are no natural decrease in terms of the badge bit amount needed after reacting a new rank, mainly from Purple and up.
In RPGs one usually get stronger over time and previous challenges like monsters gets easier as you level and get better gear. There you can feel your getting stronger as you progress, what was hard before becoming easier once you are able to take down the next tier of creature.
What I imagine the ranks RPG creature wise as:
White: Slime.
Green: Rat.
Blue: Large Spiders
Purple: Goblin.
Orange: Orc.
Red: Medium or big-ish Devil/Demon
Yellow: Dragon/Bahamut
If you once could only take down Goblins and later be able to take down Orcs, it would make sense if taking down Goblins would be easier at that point. So if you can take down a Dragon then in comparison taking down a Goblin should be really easy compared to before.
Unfortunately that’s not the natural course Disney Heroes take which is really starting to hurt the game, like you should be able to keep up with 15 characters at once for Coliseum and Guild War yet may only be able to keep up with 1-5/7 characters depending on how efficient with resources you are.
If Disney Heroes went with the natural strengthening by rank as in decreasing the bit amount needed for the previous rank, I think Disney Heroes would be in a much healthy position.
While I can’t say if everyone would be able to keep up with 15 characters, I at least imagine people would be able to keep up with 5-10 characters more so at least.
If PerBlue are afraid of people stopping spending once they have 15/20 characters or so as that’s what they need for Coliseum and Guild Wars, I actually don’t think that’s necessarily the case as Disney characters aren’t just Gatcha characters that people don’t have attachements to.
Rather, Disney characters are beloved characters and I imagine people would be up for paying more if they felt like they could keep up with 15-20, and from there focus on other characters they like a lot.
So I do think it would be an idea for PerBlue to at least beta test this concept of natural strengthening for the player and as such natural reduction in the amount of Badge bits needed from Purple and up especially. While I am sure people wouldn’t mind Blue badges like Wicked Beats being reduced to 3 or 2 bits, but I do think at least Purple and up are the most important ones.
In the end though, it is all about Player Satisfaction as in players want to play and maybe spend, so for PerBlue and companies in general it is better to have a high Player Satisfaction as then they are the most likely to give them money and be happy for it.
So yeah, if you PerBlue test out this natural strengthening of the players as in naturally reducing the amount of badge bits needed I think you could gain more in return than you might know now, so it is a good idea to at least test it in my view.
And yeah, as players what do do we all think about the idea idea of natural strengthening?
Just to check I think I will also add a quick poll just to see:
Would you like natural strengthening, as in the required badge bits per badge getting reduced?
- Yes please!!
- Would be nice
- Not sure
- No thanks
So yeah, will be intersting to see what the poll shows and hear what you all think about such an idea if interested in discussing it :-).