As far as hero power up events. I do like them and find them useful, especially for progressing in friendship campaigns that I was previously stuck in. Lately they have been less useful because the featured heroes seem to mainly be newer ones that most of us don’t have leveled up enough to be able to use.
I like the guild war system as it is. It is frustrating when paired with only top teams for several weeks in a row, but that’s just how it goes sometimes.
My favorite contest task is doing various things with certain heroes. I would prefer we were given a larger selection of heroes to use and maybe less points per completed task. Like the power ups, it feels like only newer heroes are being selected, and most of us haven’t made those heroes strong enough to be useful yet. I would like to see some incentive for powering up older heroes, like a contest that rewards us for getting hero chips or advancing heroes, something to give us an excuse to get those stars and higher ranks for heroes we don’t typically use, plus this allows the average player a much bigger chance at getting points that the whales who already have everyone powered up don’t get. We might actually see a different list of players at the top than seeing the same 10 names over and over again.
Invasion was and still kinda is my favorite part of the game. It really helps us learn how each hero works and how different teams sync together. It takes way too much time compared to the rewards though. When it was first released, it was worth the time investment and allowed players that don’t spend as much money to get quite a bit of resources by instead investing time, but when the rewards were significantly decreased, it no longer stayed worth the time required to stay competitive. At this point I have tons of items to advance or upgrade mods, but no where near enough mod power to level them after doing so. I would like to see increased rewards outside of the mod system, but if that’s not going to happen I would like to see significantly increased mod power rewards to at least balance out the mod upgrading and advancing system. At least make the most time consuming part of the game worth the time it takes to do it.
Outside of the topics listed for the Q&A, I would still like for more red skills to be released, as this is kinda like giving each older hero a refresh simply by making them relevant once again. I would love to see a feature in the game where we battled larger server bosses that were Disney relevant, like chernabog for instance, and got rewarded for individual damage, guild total damage, and time finished or level completed as a server. I would much rather see more heroes added and more features added than to see more level and rank increases. I would like to see a larger variety of contests and special themes invasions just to keep things from feeling too repetitive. Overall though, I am simply glad you guys are listening to us, keeping us informed, and trying to keep the game balanced and fun for everyone. Thank you.