A couple …
In the past several months, new heroes have settled into a pattern of sign-in or prize wall. Are there any plans to vary from this pattern?
What are your favorite obscure Disney movies? Obscure Disney characters?
A couple …
In the past several months, new heroes have settled into a pattern of sign-in or prize wall. Are there any plans to vary from this pattern?
What are your favorite obscure Disney movies? Obscure Disney characters?
Can the rewards for the codebase be increased?
It’s starting to take a very long time to level up the battle badge.
This I would save for live Q and A.
With the additions of Zeus and Sisu, can we expect more big characters like Warmonga, Sid Phillips, and the MCP?
This one no.
I think we established that they are not answering these kinds of questions.
We always were and still should ask if they even possible to be added, why it wouldn’t be a problem now?
I would only like to know if Cars are too big to be hypothetically in or not - to either keep them in heads or leave them behind.
Obviously it’s likely they would have been about as big as Shank’s car or Quorra’s bike.
Please consider changing the surge scaling. Top guilds cannot reach this, while semi-broken low guilds can.
Also can you give us more free stuff for themed days…
Like for example in evil apples mobile game they give players 314 coins for pi day (March 14). Maybe can allow player to select a non-exclusive mode (like non prize wall, contest hero etc) hero chip or red skill for that day.
Extra drop gold for surge on st Patrick’s day.
Or at least maybe bring back special invasions witch have better rewards than normal for those kind of weeks.
I have just looked at the scaling of Invasion Progress rewards - could I ask you to multiply the badge tokens by square root of the level (or a similar substitute) and add “+ level * square root of level” to the scaling of memory tokens?
Always felt like the the badge tokens scale minimally… and well, they scale a whopping 3,750 tokens per cap raise (1 bit-badge of newest rank costs 3,722 with all the discounts). The square root I propose would raise it to around 50,000 per cap raise which ain’t much as well, still better though considering the overall gain from Invasion is just about enough for 1 Y12 yellow badge (at Y0 it was enough for 4 and long ago for like 10-12, so it does scale poorly in this regard).
Memory tokens would get with it like additional 5000 (295 x ~17.16) per reward tier, which is still like 50 disk bits. Overall maybe enough to max one additional disk on stars.
You could possibly multiply by the square root of level the gold too.
I heared the big character like Tamatoa don’t participate in Disney Heroes, but how about Gantu?
Could be the drops in gold crates and diamond crates be reconsidered?
Especially for Buy 100 of Gold Crates - could it at least give 50 purple bits instead of “guaranteed blue badge or better”? Ideally if Gold Crates borrowed what Diamond Crates have now - 1 full Purple Badge for Buy 100. Possibly, could they also have a chance of Orange bits from Diamond Crates now?
For Diamond Crates… we are at Y12. (or, well, Y1 for newest servers). Could be perhaps full Orange badges be added to the drops and Red and Yellow bits?
Also…
Maybe the “Guaranteed (10) Blue Badge(s) or better!” could be substituted by an “i” to the left of the button to buy them?
Possible Buy Max in the future?
I change the question.
I heared the big character like Tamatoa don’t participate in Disney Heroes. Is it really?
Bonus: And from recent Disney movies which still doesn’t have representation here, which was most enjoyable?
Uhm, that´s definitely a no. Why would you restrict something and then let it be in another thing. Doesn´t that actually eliminate the restriction initially imposed?
That’s very outdated, sign-in only gives 2* hero, back when game released there wasn’t 6* heroes, mods, and red skills, now a hero needs over 3k chips.
Looking at Chip & Dale, and any sign-in due to new rotation it takes like 5-6 months for these heroes to be available somewhere farm-able, CW crates are terrible.
Then you can’t upgrade them, max their red skills and when this happen they are already severally outdated as newer heroes especially from Prize Wall offers way more hero chips.
Q: Product wise in terms of Disney Heroes, what would you at PerBlue say be the reason for why new people and playing players should play Disney Heroes beside the fact of the Disney characters?
Q: What should we players expect out of Disney Heroes beside Disney characters content wise?
(I know of course Disney Heroes is meant to be a Disney themed game, just thought it could be interesting to hear others sides of Disney Heroes focus wise from you at PerBlue :-). ).
Q: In what ways are the plans to bring back older players who may have moved on from Disney Heroes, but might come back if they feel the game is more interesting again?
Q: Have a live PvP mode ever been considered as an fun additional mode?
As a way to try to bring back older players potentially.
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Q: Could there be a way for us players to view the hidden badges on each stage in the game?
It is known by now that basically every stage have 6 badges instead of 3, so could this be a future QoL improvement?
Q: In terms of badge costs, could it be possible to change the cost for chapter 1-10 to 3 stamina, 11-25 to 4 stamina and 26-38 to 5 stamina as in the non-Hub stages? (Like to stabilize the badge economy some, overall happier and paying players).
Q: Currently, do the Power Craft system take into consideration hidden badges?
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Q: Now that the staff size is more like it was before, will we see Refreshes with 1 Main Refresh and 3 Support Refreshes?
Example: Update 1.12 Patch Notes
Q: Or alternatively to the 1 Main Refresh and 3 Support Refreshes in the same patch notes, would you at PerBlue prefer the “Hero Balance and Combat Changes” like in the 1.4 update?
Example: Update 1.4 Patch Notes
Q: So far how has the Stat Refresh strategy worked out for you at PerBlue?
Q: If it is still a bit much to expect 1.12 or 1.14 amount of refreshed content, I wonder if it could be possible with 2 Stat Refreshes a month, and if possible include increased duration time for skills?
Q: For the month of May and Disney Heroes 4th official launch anniversary, could it be possible that we players get to have a poll of choice in terms of 4 characters we would like to have (stat) refreshed? Each character representing 1 role, so 4 polls listing characters from between 2018 and 2019.
Like 1 refresh for each week of May as an anniversary present to us players.
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Q: In terms of Red skill alerts in the main guild chat, could a toggle be added so one can turn them on or off, or they be moved to a separate alert chat option like the War chat? (Don’t add Yellow Battle Badge alerts to the normal chat, enough with the Red skill alerts already).
Q: Could there be an option to toggle of if one want video crate pop ups? (From what I understand most people think those pop ups are distracting as it takes them out of the grind).
Q: In terms of Heist, can we expect new Heist levels within the next 6 months now that the team is more so back to normal size?
Q: What was the reason you at PerBlue decided to focus on the Battle Pass before Guild Perks or new Heist levels? (Genuinely curious).
Q: Could it be possible to add a Sort option based on chronological release of the characters?
Like Ralph and such first and Underminer a the bottom. (Or the other way around if that’s preferred).
Q: Some newer Yellow badges cost over 200 000 Badge Bazar Tokens, is that intended?
Badge of Sass cost 234 665 Badge Bazar Tokens specifically, which is really expensive and too high price wise for the average customer I would say.
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All this said, I hope it is going good for you all at PerBlue :-).
Since we have some people this time around who weren’t here for the last Q&A: What’s your favorite animation in the game? (I really love Magica’s entrance and Olaf’s victory dance, among others.)
Which hero refresh from the past year do you think has been unfairly overlooked? And/or: Which older hero do you think could be relevant again due to synergies with new/refreshed heroes?
Creep Surge has gone from one of the game modes I most enjoyed to the one I most dread, solely because of the preponderance of teams with Zeus(Ha), Ian, and Mary(Lo), heroes with a limited number of counters (particularly if paired with good support like Mad Hatter or Joy). When over half of the first four regions contains one or more of those heroes, that makes it very hard to clear waves and advance the rewards tier. Have y’all noticed any change in surge participation over the recent past? Are there any plans to look at that mode, perhaps by limiting heroes to one team per region or somehow allowing mercs to be used by more than one player?
Capping skill points at 29 may have made sense when the max hero level was around 100 or so, but now that it’s 295 it’s really annoying. It’s possible to buy skill points with diamonds, either directly or through Skill Point Consumables, but at the cheapest price of 8 diamonds per SPC, that’s still something like 750 diamonds just to level up one new hero. Is there any chance at increasing the skill point cap, or making SPCs more readily available in contest rewards?
@PBLudwig mentioned Chip & Dale as being recent heroes that were being overlooked; however, as their chips are available only though the City Watch crate, it’s incredibly difficult to work on their red skill, even if one were willing to pay for those crates despite their rather poor value. The same goes for any exclusive crate, really; it’s a neat way to unlock a hero, but a major damper on being able to actually upgrade them. Is there any chance heroes could be rotated into/out of those crates faster, say after every month? Failing (or in addition to) that, could the hero chip payout from those crates be drastically increased?
When the Badge Booster Crates were reduced from 45 to 15 in contest rewards, we were told they were being redistributed. So far, the only places I’ve seen them going have been the Trial Events (which awarded only a fraction of what had been removed from the contests, and which we haven’t had for nearly three months now) and, maybe, Badge Avatar Cosmetic Collections. Are there plans to offer Badge Booster Crates as rewards or prizes in other areas of the game, or is the redistribution complete?
When the Friendship Mission system was redesigned, Polaris mentioned possibly increasing the number of missions as the number of heroes increased. Now that we’ve had more than 50 heroes added to the game since the refresh, is this still something that might be considered?