Roadmap Feedback

Just use wakkatu to check for new heroes. :slightly_smiling_face:

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On that it would be preferred if one don’t talk about upcoming characters that isn’t confirmed, since there might be people who don’t want to be spoiled early :-).

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Please don’t post spoilers for not yet released characters.

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The roadmap has been updated so now here is what it looks like now :-).

Seems like the new crates are coming later, but yeah I can understand if both a new color rank and difficulty scaling for Invasion is enough for 1 big update workload wise.
But yeah, should be good in my view :-).

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Looks like difficulty scaling will be coming in the 2.7 update :thinking:

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Yeah, which is nice :-).

While I am at the level cap myself I know it is definitely good as Invasion is really hard to start up for newer players.
The Breaker Quest need to be untied with the level cap mainly.

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When can we expect to see more guild perks (normal and contest guild) on this roadmap? Would love for things like increase shield points by x percentage (more then what is being updated with updates), more stamania per buy perk, decrease badge bazar shop costs more, increase gem checkins, increase double drop chance percentage and up to current campaign level, extra port chances, etc. plenty of options for more guild perks. Wish would take more priorty then new color ranks every month. Thanks @Polaris and rest of pb team.

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Looking forward to see what new things we might learn from the roadmap update today :-).
If nothing else, I suppose the Campaign Expansion note will be removed as it is implemented now,

How do we know there will be a Roadmap update today?

It’s updated every 2 weeks, which is today.

I really wish to get some info about the next rank.

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Gold.Boost.

Kim.And.Basil.Get.Evasion.And.Armor.Negation

Tigger.And.Scrooge.Get.Fantastic.Crit.And.Reality.Negation

Hopefully this roadmap will feature more good news!

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I doubt that we will see it today, but [Hero Cost Management Improvements] note in the Roadmap or something like that would definitely be something I hope we can see in not that long :-).

Like reducing the number of bits the Purple badges that cost 50 bits to something like 25 bits or 20 bits like the other 20 bits costing badges.
Purple badges costing 50 bits made sense at the time they were released, but definitely doesn’t really make sense now that we have newer badge color rarities.

While I understand PerBlue want to make money, I think PerBlue in the long run can earn more by reducing the costs so that players are more likely to continue to play as they feel like they can actually progress.
So I would say it would be in PerBlue’s interesting as well for Disney Heroes’s health and long term payer engagement to lower the bit costs of older badges like Purple and Orange, if not Red soon too as well given that the next color rarity is coming out soon.

So yeah, just got to hope and hopefully someday this will happen or something like it :-).

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@Polaris
We are moving this out from 2.7 to 2.7.10 because we want to spend a little more time on balance and polish.

Does this FINALLY mean a delayed cap raise?

The worst possible moment for delayed cap rise :laughing: :cry:

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No, there will be another level of red.

:rage: :rage: :rage: :rage: :rage: :rage: :rage: :rage: :rage: :rage: :rage: :rage: :rage: :rage: :rage: :rage: :rage: :rage: :rage: :rage: :rage: :rage: :rage: :rage: :rage: :rage:

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Ooh boy, I can only imagine what people will think of this…
Dis Gon Be Good

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Oh, wow… R19…
tenor (31)

At least give nice badges, just like with R18!

Kim refresh

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the literal worst announcement of the day…

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image

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