Yeah, sure. Why? (20 characters)
Why aren’t you replying to my concept?
I haven’t watched that movie, so I don’t know who she is. This concept, however, looks pretty good, I really like that green skill. I didn’t fully understand the White one. 4 charms look a bit too OP
Who wants new unlikely heroes from bikini bottom?
- Yes
- No
0 voters
THIS.IS.SPARTA!!!
NO!!! THIS IS PATRICK!!!
Me: …
Magic marker
midline damage
Basic attack: pokes an enemy
White: Drawing fun
MM draws a sun that glows and shines blinding enemies for 6 seconds.
Green: flying swords
Magic marker draws 5 swords that stab the closest enemy dealing damage and stuns them for 4 seconds.
Blue: sharp tip
Magic marker’s basic attacks deals true damage and ignores shields.
Purple: color change
Every 5 seconds MM’s color changes (yellow -> green, green -> blue, blue -> purple
Yellow ×0.4 damage to all attacks
Green ×0.8 damage to all attacks
Blue ×1.5 damage to all attacks
Purple ×2 damage to all attacks
This last 4 seconds
Friendships
Jack Jack
Learning to write
Increased basic damage
60% + 8% × S attack speed when using flying swords for 7 seconds
Hercules
A star is born
Increased damage to blinded enemies
Flying swords slow enemies attack speed by 10% × S
COLLECTION BUFFS
Damage
Stun
Here are some heroes that cooperate… Alot!
Note: there are no quotes for these heroes so their quotes are “buzzes”
Crimson Bee
Entrance: Comes out of the red HQ
Victory: Flies in circles
Defeat: Falls down
Crimson Bee star frontline damage
“Buzzes”
Crimson Bee is a hero of all things red! Pair him up with Cobalt Bee to get him powered in certain skills
Basic attack: Stings an enemy
White:Red Pulse
Crimson Bee makes a red pulse that bounces through enemies 1 time per red trial hero (including Crimson) dealing X damage If Cobalt Bee is on the team that will count as +1 Bounce
Green:Red Bomb
Crimson Bee makes a red bomb and it explodes dealing X damage
Blue:Defender of all things red
Crimson Bee stings an enemy harder than usual 1 time per red trial hero (including Crimson) If Cobalt Bee is on the team that will count as +1 sting
Purple: Super Red Bee
Crimson Bee gains 40 skill power
Friendships:
Crimson Bee/ Cobalt Bee
The heroes of all the bees
Crimson Bee gains X max HP
Crimson heals each time he uses Red Pulse
Now, here is Cobalt Bee!
Cobalt Bee 2 star frontline damage
Cobalt Bee is the hero of all things blue! Better with some skills if Crimson Bee is on the team Trial:blue
“Buzzes”
Entrance: Comes out of the Blue HQ
Victory: Flies upwards happily
Defeat: Falls down
Basic attack:Stings an enemy
White skill: Blue Pulse
Cobalt Bee makes a blue pulse that bounces through enemies 1 time per blue trial hero ( +1 with Crimson Bee on the team )
Green:Blue Bomb
Cobalt Bee makes a Blue Bomb and it explodes dealing X damage
Blue: Defender of all things blue
Cobalt Bee stings an enemy harder than usual dealing X damge per sting 1 Blue Trial hero
+1 if Crimson Bee is on the team
Purple:Super Blue Bee
Cobalt Bee gains X max HP
Friendships
Cobalt Bee/Riley Bee
Why can’t we be friends?
Cobalt Bee gains X max HP
Cobalt bee’s White skill has a 30% to stun a enemy
Is there going to be any more unlikely heroes For now?
I’ll make one.
20characters
I see so much chatter about 20 characters, when is someone going to concept that?
I might try to do that
20 characters 1 star frontline tank
Basic attack: hits an enemy
White: 20 characters; 20 characters makes 20 characters fly into an enemy, dealing 20 damage
Green: 20 characters; 20 characters charges into an enemy dealing 20 damage
Blue:20 characters; when 20 characters is under 20% HP he heals himself 20 Hp per 5 seconds
Purple: 20 characters; 20 characters revives now when it is KOed
Victory:20 characters makes a sheep made out of 20 characters
Defeat: 20 characters falls apart
Friend ships
Bay max/ 20 characters
20 characters
20 characters gains 20 skill power
20 characters’ White attack now heals 20 characters 20 HP
7
1 Star Frontline Damage
“I ate his liver with some fava beans and a nice Chi-an-ti.”
Basic Attack: 7 does a jump-kick like Judy’s white
White: Nonuple the Appetite
7 bites an enemy 9 times, doing X damage and scaring for 6 seconds with each bite
Green: Lucky 7’s
Whenever 7 crits, he heals X hp and becomes invincible for 1.5 seconds
Blue: Days of the Week
7 throws a calendar at the nearest enemy, which bounces from enemy to enemy up to 7 times. This does X damage, however the damage progressively lessens with each bounce.
Purple: 3 Squared Meals a Day
Whenever he is affected by a status effect, 7 causes the source of it to also receive the effect. This has a chance to fail when the source is above level X.
7/Vannelope
Unsavory Sweets
“Nonuple the Appetite” does X more damage per bite
7 does 30% times S more damage to scared enemies
7/Mickey
Cat and Mouse
7’s attacks ignore X of the target’s armor or reality
Whenever 7 KO’s an enemy, he steals 5% times S of their armor. If the target revives, 7 can steal armor twice.
Lucky
“I’m Lucky!!”
Lucky Is A Back Line Support Hero
White Skill- Charms! Lucky Throws Lucky Charms On The Weakest Allie Healing Them By X Amount
Green Skill- Rainbow Magic! Lucky Forms A Rainbow Over The Strongest Enemy Dealing X Amount Of Damage To Them
Blue Skill- Leprechaun Gem! Lucky Throws Gems To All Allies And Heals Them By X Amount
Purple Skill- Four Leaf Clover! Everytime Lucky Uses “Charms!” His Health Grows By X Amount
Appearance- His Form From The Cereal Boxes
Entrance- Lucky Glides On A Rainbow And Leaps Into Battle
Defeat- Lucky Frowns As His Four Leaf Clover Dies
Victory- Lucky Forms A Rainbow Above Him And Dances
Friendships-
Lucky/Rex
Lucky/Mad Hatter
Sans!:
“You’re gonna have a bad time”
1 Star Control Character
Entrance: Sans walks in, in all black, before instantly turning into color (also triggers the first 3 notes of meglovania)
Defeat: Sans clutches his stomach and drags himself away before disappearing.
Victory: Starts laughing, before exclaiming “Get Dunked On” (same way that Ralph does his entrance animation)
White: Ultimate Attack
Does nothing, Stunning Sans and all enemies for 6 seconds.
Green: Shakes the Screen, Dealing damage and knocking back all enemies.
Blue: Sans has a 80% chance to dodge all basic attacks (but not skills) Chance to dodge is reduced when underleveled.
Purple: Strongest Attack. Sans gains 400% increased attack speed and extra Basic Damage and Skill Power for the first 8 seconds of every wave.
( I don’t care if he is perfectly balanced as much as staying true to Sans as a character. Not like he will make it anyway)
Sans-Mike:
Comedy Monsters: White skill has Sans recover faster than enemies.
Before you say that 6 second stun is OP, remember Hiro Hamada)
So, some people have heard about my creation,The Soul Keeper?? Well here he is along with the other keepers of the world.
The Soul Keeper
Looks: Black curly hair, Wearing a blood red Hoody, and Long black pants. He has a light tan and Brown eyes unless using his white skill. He carries a scythe with a skull at the base. It drips off a light white color which forms into a soul.
Basic attack: Throws a soul that oozes out of the tip of his scythe.
Entrance: A bunch of souls link together and expand to reveal a portal. Which the Soul Keeper floats out of.
Victory: The Soul Keeper Opens a second portal and leaves the arena.
Defeat: The Soul Keeper Opens a second Portal and Leaves the arena.
White skill: Soul Harvest!
The Soul Keeper’s eyes glow a bright purple and after 2 seconds, He launches a Bright Purple light from his scythe. It looks similar to the one Kevin Flynn sends.
This attack deals X damage and stuns the enemy for 3 seconds and blinds them for 6 seconds.
Green skill: Soul Bolas!
The Soul Keeper takes three souls from a portal and twists their ends together. He then throws them at an enemy wrapping them around the enemy preventing them from moving from that spot for 7 seconds.
The character also is slowed by 20% for 6 seconds after the movement speed ends.
The slow has a chance to fail on enemies above lvl Y.
Blue Skill: Soul Collection
Everytime an enemy is KO’d, The Soul Keeper collects their soul. He heals for X HP and gains Y basic damage until the end of the battle.
Purple skill: Death’s reward.
Whenever an ally (or himself) KO’s an enemy, That ally is granted a 50% Increase in Armor and Reality until the end of the wave.
They are also healed for X amount.
Friendships:
Merida: Souls or Whisps?
Disk Power 1: The Soul Keeper gains X skill power.
Disk Power 2: The soul Keeper’s basic attacks now hit two enemies dealing 20% of the damage dealt to the first enemy.
(+20% per star)
Sulley and Boo: New Kind of Scarer!
Disk Power 1: The Soul Keeper now heals X amount every basic attack.
Disk Power 2: The Soul Keeper’s white skill now scares all enemies for 7 seconds
(+1 second per star)
Position: Mid
Role: Damage
The Time Keeper
Looks: A tall, thin man black hair and a skinny black mustache. Wears a black Top hat and a Tux. He has a pocket watch dangling from a chain from a pocket.
Basic attack: Throws Pocket Watch, it bounces back and he catches it in his hand.
Entrance: He walks up and looks at the time before looking up at the enemies with determination in his eyes.
Victory: He smiles and closes the pocket watch, putting it back into his pocket.
Defeat: The clock falls apart in his hand and he frowns at the enemies.
White Skill: Time Freeze!
The Time Keeper pauses time for seven seconds. During this time, no one on any side can move except The Time Keeper who continues to attack and those with a Time bend chip. The battle time is also paused.
No stopped enemy will gain energy during this time regardless of how much damage they are dealt.
When the clock resumes, all enemies are dealt X normal damage and all shields on all enemies and allies without the Time bend chip are destroyed.
All time bend chips are consumed after the white skill has ended.
Green Skill: A gift of Time!
The Time Keeper gives a random ally a Time Bend chip. This allows them to attack during The Time Keeper’s white skill. As long as this chip is with the ally, they have an additional X skill power.
Blue Skill: A stitch in time.
When a basic attack hits the Time Keeper, He takes an additional 50% of its damage and then freezes the character who dealt it for 15 seconds. After the character is unfrozen, The Time Keeper Gains a shield for X amount or lasts 15 seconds.
This skill can only be used once every 10 seconds.
Purple Skill: Temporary Time Loop.
The first time each wave that The Time Keeper is KO’d, He rewinds time to the last time he used his White skill and all characters return to their state at the time of its activation. If he never activated his white skill, Then he instead revives with X HP and raises the attack speed of all remaining allies by 35%
Friendships:
The Mad Hatter: Tea Time
Disk Power 1: Allies with A gift of Time now also heal by X HP per second.
Disk Power 2: A Gift of time now targets to allies and increases their reality by 20%
(+20% per star)
Stitch: Time for Family?
Disk Power 1: The Time Keeper gains X skill Power.
Disk Power 2: The blue skill now stuns three random enemies for 2 seconds.
(+2 seconds per star)
Position: Back
Role: Control
The Sky Keeper
Looks: A woman, 25. She has long auburn hair braided into several braids. Her eyes are sky blue and she has a deep, rich tan. she wears a long gown of white and sky blue that mixed these two colors in the same way they mix in the sky. As The fabric continues down, it changes to red, Purple, and Pink hues, the colors of the sunset. She carries a fan in her hand with a long yellow ribbon at the end of it. The fan itself is decorated with a painting of a storm raining down on the land.
Basic attack: Sends a gust of wind to hit an enemy.
Entrance: The wind blows her into the battlefield.
VIctory: The Sky Keeper closes her eyes and let’s the wind play in her hair.
Defeat: The wind blows her off screen.
White skill: Storm Front!
Passive: At the beginning of every wave, The Sky Keeper changes the weather to sunny.
Active: The Sky Keeper spins her fan in her hand and changes the weather into one of these four except the one it currently is:
Sunny: All allies Lvl Y and below get a 20% increase in energy gain.
Stormy: All allies lvl Y and below take 35% less damage from burn and DoT attacks.
Snowy: All allies that freeze an enemy and are Lvl Y or below freeze said enemies for 2 seconds longer.
Windy: All basic attacks from all allies deal an additional X more damage.
Green skill: Something in the Wind.
The Sky Keeper is lifted up by the wind and carried through all enemies dealing X damage and stealing 1 postive effect from each enemy.
Blue Skill: The Need of Air.
The Sky Keeper suctions the air away from all enemies slowing them by 25% for 6 seconds. During this time, they take X Fantastic damage.
Purple skill: The Air I breathe
When The Sky Keeper uses her blue skill, all allies have their attack speed increased by 25% for 6 seconds and are healed for X amount for the same amount of time.
Friendships:
Tia Dalma: Masters of storms
Disk Power 1: Whenever it is snowing or stormy, all enemies take X more damage from all sources.
Disk Power 2: All allies Fantastic damage attacks now deal AoE damage dealing 10% of the damage they dealtto the first enemy.
(+10% per star)
Maui: Demigod of the Air?
Disk Power 1: All allies now regenerate X health per second during Windy Weather
Disk Power 2: The Sky Keeper now has 100 starting energy and 10% more conservation.
(+50 starting energy, + 5% conservation per star)
Position: Mid
Role: Support.Keeper
The Bee Keeper has been renamed as the Bug Keeper. This idea was sparked by @PawpsicleSticks
The Bug Keeper
Looks: A man, spiky white hair, broad shoulders, wears a large Tan overcoat buttoned down the Front. Tan Trousers and some Black dress shoes. He also wears a pair of goggles covering his eyes. His hands have white gloves on them. at the start of combat, a swarm of bugs come down feom his sleeves and surrond his hands and lower arms.
Basic attack: Gestures forward, and the bugs attack from his arm.
Entrance: Walks calmly up to the front lines with arms folded against his chest. Then he lets his arms hang down by his side and the swarms of bugs crawl out from inside his coat sleeves.
Victory: The bugs all swarm back up his sleeves and he crosses his arm with a smirk on his face.
Defeat: The Bug Keeper falls to his knees and the Bugs all swarm away.
White skill: Beetle Swarm
Passive: Every basic attack puts a beetle on an enemy. That enemy has their total energy drained by 1% oer beetle on them. They may only have a maximum of ten beetles on them at a time.
Active: The Bug Keeper calls the beetles back to himself stunning the target(s) for 1 second per beetle extracted. Each beetle also deals X True damage to the target.
Each bettle The Bug Keeper collects, heals him for X amount.
Green Skill: Bee Shield!
The Bug Keeper sends his bees to surrond himself. They shield him for X damage or for 6 seconds. During this time, Every enemy that deals damage to him, receives X damage back as Fantastic damage.
Blue skill: Bug Whip.
The Bug Keeper forms his bugs into a whip. He then whips the enemy in the back dealing X normal damage and dropping one beetle on them.
Purple skill: Swarming Stings.
The Bug Keeper deals X more normal damage to any character he attacks that has one or more beetles on them.
Friendships:
Sally: Stinging Poison.
Disk Power 1: The Bug Keeper gains X skill power.
Disk Power 2: Bee shield now gives each enemy that attacks it one stack of Poison.
Bee shield lasts 1 second longer.
(+1 second per star)
Yax: Flies for your Swarm!
Disk Power 1: The Bug Keeper gains X more basic damage.
Disk Power 2: Bug Whip now drops 1 more beetle.
(+1 per star)
Position: Front
Role: Tank
I hope this is everything you expected @PawpsicleSticks it took a bit of thought, but I think he turned out well.
The Plant Keeper, Inspired by @Prince_Aamir!!
The Plant Keeper
Looks: A young woman, she has green vines that grow out of her head like hair. she has green eyes and wears a gorgeous green and yellow dress. In her left hand, she carries a wooden staff with flowers on one end.
Basic attack: Raises right hand a tree root breaks out of the ground and hits the enemy before vanishing again.
VIctory: The Plant Keeper smiles brightly and a bird lands on one of her fingers.
Defeat: The Plant keeper groans as her staff and the flowers on it shrivel up. She then collapses to the ground.
White skill: Wild Growth
The Plant Keeper makes several plants grow, which do one of these two which the player chooses:
-
All allies heal for X amount
-
All allies gain 200 energy (except for The Plant Keeper)
When auto is on, The first power will always engage unless all allies are above 75% of their max HP.
Green Skill: Stay Rooted.
The Plant Keeper summons roots to attach to her allies and protect them from stuns for the next 7 seconds.
Blue skill: Grandfather Tree
The Plant Keeper summons a Grandfather tree to shield all allies (and herself) For X amount.
When the shields break, the ally ia healed for X amount.
Purple skill: Guardian of the Forest
The Plant Keeper gains X more Armor and Reality.
Allies receive 50% of the amount that the Plant Keeper does.
Friendships:
Moana: Connections of Life.
Disk Power 1: The Plant Keeper deals X more basic damage
Disk Power 2: Grandfather Tree now increases all allies attack speed by 25% for 2 seconds
(+1.5 seconds per star)
Miguel: Herb healing
Disk Power 1: The Plant Keeper gains X skill power.
Disk Power 2: The Plant Keeper Basic attacks now also put one flower mark on all allies. When Wild Growth is activated, all allies are healed for an additional 10% of the healing from it. Regardless which power is picked.
(+10% per star.)
Position: Mid
Role: Support
Hope you enjoyed this keeper @Prince_Aamir
Idea from @Prince_Aamir enjoy!!
The Sea Keeper
Looks: A older woman with gray hair, she wears a deep green sea colored gown. Her hair is pulled back into a bun, and she carries in her hand a spear with several shells dangling from the handle near the point.
Basic attack: Stabs an enemy with her spear.
Entrance: A wave glides through the battlefield and sets her down in her battle position.
Victory: The Sea Keeper Twirls her spear in her hand then slams it down with a grin on her face.
Defeat: She drops her spear and bursts into water.
White skill: Whirl pool!
The Sea Keeper spins her spear above her head, and water begins to spin all the enemies around in a circle. This lasts for 3 seconds and deals X normal damage while it happens. enemies are silwnced during this time.
After this amount of time, all enemies become dizzy for 7 seconds.
Dizzy causes to be slowed by 10% and gives them a 25% chance to miss with all attacks.
Green skill: Ocean springs
The Sea Keeper lifts her spear upward in a vertical positon and a geyser of water sprays the closest enemy dealing X Fantastic damage and stunning them for 5 seconds.
Blue skill: Ride the wave!
After The Sea Keeper enters combat, Her wave continues on and deals X normal damage to all enemies and knocks them back.
Purple skill: Ocean fury.
Every third basic attack, The Sea Keeper instead hits the enemy with a small wave. This heals her for 50% of the damage she deals and stuns the target for 1 second.
Friendships:
Ursula: Deep Sea dwellers.
Disk Power 1: The Sea Keeper gains X basic damage.
Diisk Power 2: Ocean Springs now heals all frontline allies for 20% of the damage dealt to the enemy.
(+20% per star)
Moana: Ocean Guide?
Disk Power 1: The Sea Keeper gains X skill power.
Disk Power 2: Ride the wave now stuns all enemies for 5 seconds.
(+1.5 seconds per star)
Position: Front
Role: Damage
This one is from @TherMasterStitch.
The Mind Keeper
Looks: An old man with a flowing white beard and white hair, he is dressed in old grey robes and carries a staff in one hand which he leans on heavily. In the other hand he carries a large book, which sometimes floats if he is using a basic attack.
Basic attack: Casts a spell from the book.
Entrance: The Mind Keeper hobbles into the battlefield and coughs once before straightening himself and opening his book to attack.
Victory: The Mind Keeper smiles before closing his book.
Defeat: The Mind Keeper drops his book and disolves into a fit of coughing.
White skill: A Prying Mind
The Mind Keeper enters the Mind of the backmost enemy becoming invisible for the duration of this time. While in the mind of this enemy, the enemy is stunned.
After 7 seconds of this, the Mind Keeper emerges and that character is studied and scared for the remainder of the fight.
The enemy also is slowed by 20% for 5 seconds.
When this enemy is KO’d, The Mind Keeper heals for X HP.
Green skill: Mind over manners.
The Mind Keeper charms the next enemy to activate a control effect for 10 seconds. During this time, that enemy has X more skill power.
This skill can only be activated every 7 seconds.
Blue skill: Memory Make!
The Mind Keeper uses the memories of his allies to conjure a clone of the first ally to be KO’d. The clone has X basic attack and Y HP, it takes all damage that would hit allies.
Purple skill: Be Mindful.
The Mind Keeper grants all allies X Reality and makes them immune to charms from those lvl Y and below.
Friendships:
Violet: Love of books
Disk Power 1: The Mind Keeper gains X skill pwoer
Disk Power 2: At the start of combat, The Mind Keeper now grants all Backline allies a shield that shields them for 20% of their max HP or lasts 6 seconds.
(+2 seconds per star.)
Kevin Flynn: Brilliant minds.
Disk Power 1: The Mind Keeper gains X basic damage.
Disk Power 2: At the end of Prying minds, The Mind Keeper has 2 seconds of invincibility. +100 starting energy
(+ 100 starting energy per star)
Position: Back
Role: Control
Shout out to @TherMasterStitch for the spark!
The Space Keeper
Looks: A woman in an astronaut suit, but without the helmet. She has black shoulder-length hair and bright blue eyes. She has a jet pack on her back.
Basic attack: The Space Keeper raises her hand and brings it down, causing a rock to fall from the sky (like a meteor but it is small.)
Entrance: The Space Keeper jets down from the sky, turns a flip, turns off the jet pack and lands on her feet.
Victory: The Space Keeper smiles brightly then gives the player a thumbs up .
Defeat: The Space Keeper frowns at the enemies then propels herself with the jet Pack off the screen.
White skill: Meteor shower!
The Space Keeper raises her hand and causes meteors to rain down on the enemies. Off the 7 that fall, each stuns all enemies for 1 second and deals X nornal damage in an AoE.
Green skil: Super Nova!
The Space Keeper makes a meteor explode in a blinding light dealing X Fantastic damage to all enemies and giving them blindness for the next 6 seconds.
The blind has a chance to fail against enemies lvl Y and up.
Blue skill: Black Hole!
After the Super Nova skill is activated, a Black hole sucks in the light and pulls all the enemies to it, holding them there for seven seconds and dealing X normal damage Over the course of the seven seconds. After this skill ends, The Space Keeper closes the Black Hole and silences all enemies for 5 seconds.
Purple skill: Lucky Stars
Every 10 seconds, The Space Keeper increases all allies’ lvl Y and below chance to crit by 25% for three seconds.
Friendships:
Buzz: To Infinity and Beyond!
Disk Power 1: The Space Keeper now heals for X HP everytime she closes a black hole.
Disk Power 2: The Space Keeper’s purple skill now increases allies crit chance by an additional 5%.
(+5% per star)
Walle: Solar Energy.
Disk Power 1: The Space Keeper gains X skill Power.
Disk Power 2: Super Nova now gives all allies and herself 100 energy.
(+50 energy per star)
This will be the last of the keepers. As much fun as I have had making them, I think that it is time for me to close up shop. That being said, here is the final keeper:
The Earth Keeper
Looks: A Middle-aged man hair beginning to gray, He carries a large claymore in his hand. He wears brown clothing.
Basic attack: Slashes with his sword.
Entrance: The Earth Keeper walks in shuffling his bare feet against the ground.
Victory: The Earth Keeper raises his sword with a smile.
Defeat: The Earth Keeper frowns then drops his sword.
White skill: Core of the Earth.
The Earth Keeper slams his sword into the ground causing lava to spew out of the opening and run under the enemies feet dealing X Fantastic damage over 3 seconds.
Green Skill: Earthen pillar.
The Earth Keeper forms a pillar from the earth and throws it at the enemies knocking all frontline enemies back.
Blue skill: Earthen Forge
The Earth Keeper uses the lava of the earth to strengthen his sword, increasing his basic damage by 20% and dealing an additional X damage as burn damage for the next 7 seconds.
Purple skill: Earth Vessel
Earthen Pillar now stuns all enemies for 3 seconds and Core of the Earth heals the Earth keeper for X amount each activation.
Friendships:
Bogo: Ground Control
Disk power 1: Earthen Forge now grants the Earth Keeper a shield that takes X damage, or lasts 10 seconds.
Disk Power 2: +100 starting energy, 20% Conservation.
(+50 starting energy, 10% Conservation.)
Judy Hopps: Bunny Burrows
Disk Power 1: The Earth Keeper gains X armor.
Disk Power 2: The earth keeper negates all freezes when using Core of the Earth and Earthen Forge.
+10% Basic attack speed to all allies when using Earthen Forge.
(+10% per star.)
Enjoy
If you’re going to be making keepers, you have to make The Bee Keeper. Because, as many people have said before, “According to all known laws of aviation, there is no a bee should be able to fly.”
What about the Keeper Keeper? A Keeper of all other Keepers. A sort of boss Keeper.
Ok, will do Bee Keeper as well, but not a Keeper of Keepers. sorry but…thwy are keepers of their own realms, and do not have anyone really above them. Thanks for the suggestion though