Disney Heroes: Battle Mode Update 1.7
Welcome to the Disney Heroes: Battle Mode 1.7 Update! This release features Darkwing Duck plus a number of improvements and bug fixes.
A limited release of the new Invasion feature is also now available on Server 1, which you can read about here. As with other big new features, we plan to test Invasion first on Server 1 before rolling it out to other servers.
Overview
- Darkwing Duck joins the battle!
- Improvements and Bug fixes
Darkwing Duck
“I am the terror that flaps in the night!”
Darkwing Duck is a front-line Damage hero. Darkwing Duck will be available in Diamond Crates on Servers 1-12
Skills
Gatling Fun
Darkwing Duck swings across the battlefield to deal damage to the furthest enemy plus nearby enemies.
Shadow Stalker
Before an enemy can make a critical attack on Darkwing Duck, he goes invisible to avoid the damage. While invisible, Darkwing Duck is untargetable.
Knockout
Darkwing Duck throws a canister of knockout gas at his feet, stunning and dealing damage to nearby enemies.
Shadow Speed
Everytime Darkwing Duck goes invisible, his attack speed increases and basic damage is buffed until the end of the wave.
Hero Balance & Combat Changes
We made some small adjustments in this release to balance out the overall power of Baymax, Quorra, and Tia Dalma, and to get them more in bounds with all the other heroes in the current metagame.
- “Curse” status now reduces healing received by 50% instead of 100%
- Baymax
- Shields from “Healthcare Companion” and “Blast Off” are 20% less powerful
- Fixed an issue where Baymax was unable to damage Jessie after she used her “Hootenanny” skill
- Quorra
- “Grid Power” bonus damage reduced from 10% to 8% of target’s Max HP
- “Grid Power” now has a max damage cap
- Fixed an issue where Quorra’s “Light Cycle” skill wasn’t always being properly triggered in multi-wave combats
- Tia Dalma
- “Bitter Storm” silence duration reduced from 6 seconds to 4 seconds
- Kevin Flynn
- Fixed an issue where the “Sweet Glitch” memory disk could block beneficial buffs on allies targeted by “Data Shield”
- It has been fixed to only block disables
- Aladdin
- Fixed an issue that caused “When You Wish” memory disk to heal less than intended
- Mickey Mouse
- Fixed an issue that could cause Mickey to become invisible in some cases
New Hero Locations and Content Adjustments
Server 1 Update
- Team Level Cap increased from 100 to 105
- Heroes can now be promoted to Orange +3 rank
- Chapter 15: “Inquiry Line” is now available
- Elite Campaign features: Jack Skellington and Hiro Hamada
New Heroes
- Darkwing Duck will be available only in the Diamond Crates
Existing Heroes
- Jack Skellington will be available in the VIP Crate and the Chapter 15 Elite Campaign
- Kevin Flynn will be available in the Guild Crate and remains in the Elite Campaign
- Hiro Hamada will be available in the Chapter 15 Elite Campaign
Server 2-8 Update
New Heroes
- Darkwing Duck will be available only in the Diamond Crates
Existing Heroes
- Jack Skellington will be available in the VIP Crate and the Chapter 13 & 14 Elite Campaigns
- Kevin Flynn will be available in the Guild Crate and remains in the Elite Campaign
- Hiro Hamada will be available in the Chapter 12 & 13 Elite Campaigns
Server 9-12 Update
New Heroes
- Darkwing Duck will be available only in the Diamond Crates
Existing Heroes
- Jack Skellington will be available in the VIP Crate and the Chapter 11 & 13 Elite Campaigns
- Moana will be available in the Guild Crate and remains in the Elite Campaign
- Hiro Hamada will be available in the Chapter 8 & 11 Elite Campaigns
Server 13
New Heroes
- Scar will be available only in the Diamond Crates
- Hades will be available in the Chapter 10 & 11 Elite Campaigns
Existing Heroes
- Jessie will be available in the VIP Crate and remains in the Elite Campaign
- WALL-E will be available in the Guild Crate and remains in the Elite Campaign
- Woody will be available in the Chapter 6 & 7 Elite Campaigns
- Hiro Hamada will be available in the Chapter 7 & 8 Elite Campaigns
- Baymax will be available in the Chapter 9 & 10 Elite Campaigns
Server 14
New Heroes
- Quorra will be available only in the Diamond Crates
Existing Heroes
- EVE will be available in the VIP Crate and remains in the Elite Campaign
- Mickey Mouse will be available in the Guild Crate and remains in the Elite Campaign
- Merida will be available in the Coliseum Shop
- Stitch will be available in the Chapter 5 & 8 Elite Campaigns
Server 15
- Guild War is active and the first season starts February 1!
- Team Level Cap increased from 75 to 80
- Heroes can now be promoted to Purple +3 rank
- Chapter 10: “Park Line” is now available
- Elite Campaign features: Aladdin, Quorra and Buzz Lightyear
New Heroes
- The Genie will be available only in the Diamond Crates
Existing Heroes
- Moana will be available in the VIP Crate and remains in the Elite Campaign
- Woody will be available in the Guild Crate and remains in the Elite Campaign
- Stitch will be available in the Guild War Shop
- Maui will be available in the Guild War Shop
- Mickey Mouse will be available in the Guild War Shop
- Aladdin will be available in the Chapter 10 Elite Campaign
- Quorra will be available in the Chapter 10 Elite Campaign
- Buzz Lightyear will be available in the Chapter 10 Elite Campaign
Server 16
New Heroes
- Stitch will be available only in the Diamond Crates
- Captain Hector Barbossa will be available only in the Creep Surge Shop
Existing Heroes
- Fix-It Felix, Jr. will be available in the VIP Crate and remains in the Elite Campaign
- Finnick will be available in the Guild Crate and remains in the Elite Campaign
- Rex will be available in the City Watch Shop
- Jack-Jack will be available in the Chapter 6 & 7 Elite Campaigns
- Buzz Lightyear will be available in the Chapter 7 & 8 Elite Campaigns
Economy Adjustments
- The difficulty of some Friend Campaigns has been adjusted to allow their Memory Disks to be available sooner, especially on newer servers
- With this change, difficulty and required hero level for Friend Campaigns will now vary from server to server
- Our goal here is to reduce the wait time between seeing a new hero available on your server and being able to begin a Friend Campaign for that hero
- Because heroes don’t always release at the same time or same content update on every server, moving to a dynamic system for Friend Campaigns allows us to tailor each campaign’s difficulty to the current cap of each server
- Gold costs to level skills and hero XP costs to level heroes have been increased for higher Team Levels
- These are for Team Level 86 and up and will affect all servers with caps at this level or above
- We’re seeing the growth in gold and hero XP gained at these Team Levels outstrip players’ abilities to spend them
- This is leading to some hoarding of gold and hero XP
- We’re making this change to cut down on gold and hero XP inflation now before things get out of control
- Each player is limited to finding 3 video crates per day.
- When we added the new video ad systems to the game, the goal was to allow free-to-play players and lower spenders ways to get a taste of VIP features and earn some extra goodies.
- What we didn’t intend is to reward heavy raiding players with large numbers of ad crates. This favors big stamina spenders at the expense of the audience video ads were originally intended for. Instituting a cap on ad crates found per day levels the playing field back out.
Other Improvements
- Orange badges have been added to the Badge Bazaar!
- Heist players now have a unique, global color
- Previously you were always the “white” player in Heist
- Now each player’s color is set when they join
- This means colors won’t change around if a player is kicked
- The “Invite” button has returned to the Heist lobby
- It was inadvertently removed in 1.6.4
- The “Powered Up!” button has been moved higher on the main screen so it doesn’t block the Coliseum
- The “Skeleton Dance” badge now also grants 250 reality, making it more useful to heroes who have access to it
- The War How to Play now has a new card that explains how War scoring works
- Android devices now prompt you when there is an new but not required client update available
Bug Fixes
- Energy Drinks (hero XP) can now be spent significantly faster when holding down the “+” button to level your heroes
- Fixed issue where KO’ed enemies in the Creep Surge hero chooser were being shown as alive
- Fixed an issue where red dot alerts were not displaying correctly on the badges your heroes need
- This was occurring both on the Events popup window and also during raiding in the Campaign
- Fixed an issue where “Perk” tags on diamond crate drops earned via Guild Perks were not being shown
- The drops were being awarded but the tag was not being displayed
- Fixed issue where Mickey Mouse’s attack can sometimes cause a crash during combat
- Fixed issue where Stocking Up challenge progress was being recorded incorrectly
- Fixed an issue where heroes higher on the combat screen can be covered by Captain Jack Sparrow’s ship when he uses “Avast”
- The “It’s Robot Time” badge is now used by heroes
- Fixed several issues with button sizes and screen layouts on certain devices
- Fixed an issue where you could raid Creep Surge with only a Mercenary
- Fixed an issue where multiple copies of heroes would occasionally appear in Trials
- Missions no longer shows red dot for startable Missions where Friend Level is 15, Mission is Level 5 and Mission only rewards Friend XP
- This is because there’s no reason/need to do these Missions
- Fixed an issue where calling a kicked player’s heroes to an Ambush in Heist causes the combat to fail
- You will still get an error when calling a kicked player’s heroes but can then still resolve the Ambush
- Fixed an issue in Guild War where previously defeated lineups were counted as defensive wins for the defending guild.
- Reduced the power of Shank’s friend disk, Lockdown because it was preventing all damage from some heroes.