That’s just because she’s the next sign-in hero. Once she’s fully available her collections will show correctly.
Could the team look into why the Black market is selling memories for disks already at 5 stars please?
I unlocked my first friend mission power up (after 35 hours) and I can’t seem to load it. I may be missing something
For me it added automatically. Are you sure it wasn’t added to your characters already?
You mean you can’t see the stats?
You know though… I don’t think it’s a bug but I’d like to see how much more powerful my characters are too
I’m thinking the power up on the right is unclaimed. I collected the power up in missions then went to the campaign to load it. The power up on the left might be claimed and applied. I guess I have to wait another 35 hours to find out.
@Polaris was megs red a confirmed bug or working as intended? I didn’t see it added and I just want to make sure it’s not me using her wrong that’s causing the issue
Yes, that’s confirmed (added to the top). It’s specific to the start of combat buffs - the rest of the time her red skill is working correctly.
That’s helpful, thank you
@Polaris is damage done to shrunken enemies meant to be decreased? Because I’ve noticed shrunken enemies lasting as long as they would even if they weren’t shrunk.
'Cause I just witnessed my Ian deal 3 damage to a shrunken enemy while he was using his level 202 active.
Happened to me too in Ian/Goliath campaign. 2000 damage per basic attack to shrunken skeleton. And he’s level 205 and R7…
Damage done isn’t changed, but max HP, their basic damage, and their movement speed are reduced.
Then how can this be explained?
I can only confirm, damage done to shrunken enemies is very small. Instead of killing enemies quicker-easier is longer-harder.
Screenshots of the lineup where this happened? Which enemy specifically? I did some quick testing and the I can see small heroes taking normal amounts of damage.
This is the specific case for me. Ian/Goliath friendship campaign, chapter 2, stage 3, wave 2. Enemies are Ducky & Bunny, Davy Jones and the skeleton. Once the skeleton is shrunken, it takes minimal damage from basic attacks
Ok, so I got all the details, and this isn’t a bug. It’s armor and reality. The way the game manifests armor/reality is a damage reduction - a percent based on the ratio of armor/reality to total HP. When the total HP goes down (ie when the hero is small), that ratio changes, which increases the damage reduction granted by the armor and reality.
Ohh that makes sense. Thanks
Though… is there a way this could be fixed?
I dunno I found my Ian dealing more damage with his white skill when the enemy is shrunken
In the Goliath friendship I was having trouble with Maximus the white skill was doing hardly any damage against full size Maximus. So I waited until Ian shrink him then I used the white skill and I was taken chunks out of Maximus health bar and I finally beat him