Vote for future QoL Improvements!

Well, Tron can give absurd amount of SP on Hardy stack only because people equip him with Green Skill Levels on SP mods. Otherwise it´d be pretty normal.

It´s also the reason why Mulan and others can do absurd damage with just one stack of hardy (like 7M white skill and such). With only +40 Levels, Tron´s SP give would be just about doubled.
Also, Tron deletes all buffs and that is OP right now (needs a limit, like Donald´s debuff absorption).

For Jack, Nick etc. the stats aren´t really bad per se, it´s just that the characters have not much else on them to begin with, their BD/SP share is considered the most valuable property. Hence why they don´t have absurd damage with crit on themselves (Mulan), quite an absurd amount of Reality/Armor/BD just by having the character in the team (Li Shang) or absurd damage combined with a debuff (Cheshire).

That´s all my talk around here. Double the stats on passive skills is fine. 7x isn´t no matter what way you put it. Besides, the bonus levels aren´t even shown on characters anyhow, which is concerning to say at least because… they are game breaking.
How can I know that THAT particular team with Tron will sweep me in 3 seconds, because Tron has +80 levels on Green Skill (just an example) ? I can´t see he has them. That´s not called a fair play since I am deficient on information that way.

I want a refresh for City Watch, some improvements over promotion to Challenger Tier on the Arena and the Coliseum, new bosses aside from Mama Bot (that “Lightining” one you can find in the creep avatar collection for example) and Dumbo as a playable hero.

Why was this flagged? I don’t really see anything wrong with it.

I have a very specific request, but can we stop adding and promptly remove Sally from Friendship Campaigns? She’s, of course, not really this deadly outside of this area, since you can bring your own team. I can’t count how many times my progress has been halted because she melts the entire team the first time her Red skill is triggered. The new power ups may help some, but still completely ridiculous if it is a group that doesn’t have aggressive healing and/or Reality boosting potential…

3 Likes

Better would be to take away Red Skills from the Enemies in them.

3 Likes

While there are several improvements I’d like to see regarding gameplay balance :wink: I’m getting the sense that they’re asking about this from more of a UI perspective. So through that lens, I think most of the things I’m asking to look at would fit best under “Guild Features”, so that’s where I voted. To elaborate:

I’d like to have a notification setting that can be toggled to send out notifications for certain collaborative game modes. Examples: an automatic notification that level 2 or level 3 is now open in War; auto notification for Surge, either when the guild hits certain percentages, or every 4 hours with the current percentage, something like that. Not every level, that could get annoying fast. The settings should be at the member level, not set by the guild leadership.

For the leadership though, provide chat channels for Surge and Invasion also, not just for War. Those are also guild-collaborative game modes, that frequently need coordination. The chat channels can become available to members when they unlock that game mode.

I’d like to echo @Buzz_Lightbeer_III in saying that the removal of viewing surge stats has not been helpful for guild management. Maybe this information could be added as a sorting option from the Guild Member screen, like we can view influence/donations/etc., showing the previous day’s points as well as the last week’s points (either refreshing every Monday, or a rolling 7 days).

Not related to Guild Features specifically, but since I could only choose one option in the poll, I would also like to lend my voice to the Hero Management requests of being able to “favorite” specific heroes, and to be able to name saved teams.

7 Likes

@Polaris Could Surge get the same matchmaking treatment as CW? Fighting multiple Mulans, Li Shangs, Cheshires etc. is not fun.

Even more ideally, each fight in each district could have a unique hero creep soon. After all, we are nearing 135 heroes released (27 spots x 5 heroes).

3 Likes

I’d be happy with a limit of one appearance per hero per region, with that limit possibly increased to two appearances for the 21-27 region since it’s seven districts. I think that would be enough to guarantee sufficient variety.

2 Likes

It would still be nice if only 1 appearance per region was there. And Mulan, Cheshire, Kristoff etc. only appearing in Top 5-7 at most.

2 Likes

That too, even better honestly. That really would take away a lot of frustrating things, especially if they are about to add a whole new crop of Red Skills tomorrow. Take away some of these and it will make quite a few characters way more manageable during these campaigns.

1 Like

Hi @Polaris! Just wanted to say that I hope some QoL will be visited with the Mods again sometime in 2021.

Although Blue Skill and Reality Upgrades have been added to Invasion (of which I am still so eternally grateful for), Attack Speed Boosts and Green Skill Upgrades are still missing from Invasion, still being locked behind Challengers, which, as I’ve discussed in an older post, shouldn’t be locked at all. They should be accessible to ALL players, regardless of Rank and Level.

(I’m not too sure about Shield Mods to be honest, though I’m pretty sure that they too are also locked behind Challengers at the moment.)

A possible solution to this ordeal, would be to have the Mods on a rotation cycle every week. On top of that, add another Mod to Invasion rewards, so as to match the amount of Mods you would otherwise get in Challengers

So for example, Week 1 - Invasion: Green Skill Upgrade, Attack Boost Upgrade/Challengers: Purple, Fantastic Crit

I’m still not too fond of that solution per se, but I understand that there ought to be some kind of reward/incentive to play Challengers (i.e. Coliseum/Arena) other than exclusive Hero Chips and money, and at the very least, no Mods will be eternally locked behind Challengers, if such a solution were to be implemented

There’s also the fact that despite being added to the game, Blues and Realitys don’t appear as often in Invasion when compared to Armor, Purple, Normal and Fantastic Crit Mods, Mods of which we had access to for the better part of a year and some months.

You and your team are making good progress on your promise to close the gap between casual and competitive players, especially with the Power Up system from Invasion being ported over to Friendships (thank you so much for that by the way); I can only hope that your advancements will move over to Mods once again sometime, somewhere in 2021

6 Likes

Also when can you fix 21:9 touch screen problem?? I still can click anything in the right side
Including firend list, spar view, translate and message edit and pin. Super inconvenience

Tough choice between hero management and collections; On one hand, I’d like the ability to better sort my heroes and really just favorite them, as well as maybe give names to saved team loadouts so I don’t forget what I made them for, but on the other hand cosmetic crates were introduced without any real extension to the way they’re handed out and how they offer benefits, not to mention with costumes now seemingly off the table we won’t have as much reason to work so hard for them to begin with

I think I could make a case for any of them, but went with City Watch. By locking red skills behind Epic City Watch, completion of at least 4/5 of Epic needs to be viable. There are enough heroes in the game now that we shouldn’t need to see Dash, Beast, Mulan and the FotM several times in one City Watch.

Looks like Hero Management is getting a QoL update first…

Hopefully it is more than just simple little things then!

Please don’t nerf any hero just yet. I love the idea of pinning heroes to the top. I also would like to see war matchmaking improve drastically. Having a few imbalanced fights a season is ok. Having 60% imbalanced is not.

Since the management has won, I have two suggestions.

  1. Can you please add the “Are you sure?” warning window when unlocking or upgrading red skills? As you can see, it’s located right next to the Back button on my tablet and I already accidentally pressed it on multiple occassions, wasting valuable resources. :slightly_frowning_face:

  2. When buying badges or badge bits, it may say “Hero X needs this item for crafting”. But it ignores that you may already have the required badge bits so I end up constantly checking back and forth on a hero’s badge screen if i have the badge bits or not. I think the screen should list the resources you already have on each hero for the required badge when trying to buy it. Also, it ignores that the hero may need that badge next promotion level or two. So i have to go and control it first before buying everytime.

5 Likes

@Polaris you should have clarified the Hero Management in the poll itself since I believe most people either don´t read all the messages in the topic or didn´t catch what it means, thus possibly setting expectations for something different than it is

Could we please get stamina packs giving more than 60 stamina? Considering the level increases…stamina increases in campaign and just to level up heroes, 1 stamina pack=60 energy seems to be falling behind when now 100gems gets 596 stamina. These should be scaled up to meet the growth and increases the game has placed on us players.

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