There is something weird going on with start-of-battle timing; in addition to several comments already made in this thread that are apparently related, I just had a fight where the enemy Quackerjack’s Terror Teddy appeared on the screen while my team was still walking on, while Quackerjack himself didn’t appear until 2 or 3 seconds into the battle.
No es el único error con quackerjack también otro error que hay es que no llama al osito del terror al comienza de la batalla ese es otro error que debe ser arreglado
This is not an update, but one continuous bug. a huge number of heroes do not work spells. need a backup of the last build
The entire game lags horribly.
In the first screenshot, Fozzie is supposed to revive but after he was KO’ed, he remained KO’ed without activating the skill.
Second, Pooh seems a lot smaller…
If you scroll to the very top of this topic, you will see that it is already a known issue:
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Yes, this was announced in the Patch Notes that the characters will be scaled:
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I don’t want to be rude, but maybe check the other topics first before posting stuff that is already posted
Powerups for the Scare Invasion aren’t being applied to The Mayor.
It doesn’t really matter since he has 100% chance of success on all skills regardless of power levels (a level 1, white rank, 1 star Mayor can debuff\shatter a level 1000 Mama Bot with no chance of failure). However, he has “scare” skill so based on the “Scare Invasion” rules, he should get the same power ups as other “scare” skilled heroes.
He needs blue skill…
So neither level 1.
EVE doesn’t use her blue skill at the start (with unlocked red skill)!
It’s not.
Is this going to be edited?
Why is there an other update for the game in CH play without any announcement?
Honestly, if this is the level of back handed things we can expect going forward, to quote Numi
I bet it is a fix for the Shatter that someone should have picked up weeks before going live
This is something the team has been trying to reproduce but have so far been unable to. They know it’s being reported as an issue by players.
… at least that.
This update is a hot fix for the Revive Hero Bug
I suggest the team using
Joy (Ol) + Ian (Go)
And then
Joy + Ian + Miguel/Nick/or anyone really, can be full team
If Tron manages to deal damage to at least one enemy (someone with no reflect/invincibility) he will remove all buffs from all allies.
Ergo, Tron doesn’t remove buffs from Joy and Ian if they are alone, because he can’t deal damage.
Same with Randall (Yz).
Joy + Ian = Randall doesn’t removes buffs
Joy + Miguel/anyone = Randall always removes buffs immediately
Thanks @Phal for pointing this out.
Seems like damage is the problem, if damage is possible then its effects too, bypassing Joy’s red and removing buffs in effect even if it shouldn’t.
While on that topic, I’d like to bring up that that has been a factor for a bit of a while regarding Jessie and her buff steal.
Jessie needs to actually deal damage to an enemy with her white skill in order to steal the buff from them, so she is unable to steal Invincibility or reflect. I’m pretty sure that was an intentional limitation, considering the wording of the skill. but thought it relevant to point out.
I was playing around with Tron and Rapunzel’s abilities to give the frontmost ally starting stacks of Hardy.
Tron’s green gives 2 stacks.
Rapunzel’s red gives 6 stacks.
When Tron and Rapunzel are both in battle, only one of their skills proc. In this example, only Rapunzel’s Hardy stacks are applied. We should be seeing 8 stacks here.
Not strictly relevant, but I love how you’ve used Dasiy here and it looks like she’s fed up with all the bugs.