I added some poll questions at the top - please complete those also!
In redesigned Arena, selected 5 heroes portraits’ size is smaller than previous portraits size.
I think bigger portraits are easy to see
I don’t participate in arena or coliseum, 101 heroes are enough work to keep up with. Maybe have 5 heroes already chosen and only use those for the week. Have 5 random heroes to use only. Not player chosen
If you can’t be respectful of everyone’s opinions weather they are similar to yours or not , you probably don’t belong on the forums in the first place . Everyone’s opinions matter.
It’s very frustrating
People have only one hero defenses.
The f2p players can’t even get anywhere bear Challenger’s.
Not to mention the rewards are horrible.
Is that frustrating? Why?
WHERE?!? I can’t believe that.
Look at the top arena rankings in server 1
Poor unfortunate soul that I am. Server 2 will NEVER EVER do that.
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Do you find the challenger season to be more engaging than the previous challenger? Are you having more fun?
I do not find this mode engaging. Compare to the previous challenger i barely needed to go online as often as i usually do because i am stuck on one placement and i dont need to be worried i would be constantly knocked out of promotion. -
What is the best improvement in challenger seasons over the previous version?
None. -
What areas could still use some work?
High reward. -
What is your favorite division rule in this challenger season?
None it takes the fun out when my team or enemies get bonus stats. -
What is your least favorite division rule in this challenger season?
The bonus scores. The one i have is points for remaining hp from heroes and healing points. I want something done with some nasty tactics one of the players that purposely have 1 hero team in coliseum. That exploit can make any player to challenge him earn no heal points at all. That player can be first place if he attempt to while no one can get the highest points anyone can reach because one player decide to set a 1 hero defense team. -
What division rules would you like to see in challenger seasons in the future?
None -
What was your strategy to get the most bonus points possible?
There are too many stretegies in this point system that takes too much work and it hinders me.
Okay, I’m not going to bother with the polls because I’m not sure I can quantify my feelings like that, but I’ll have a shot at voicing my input.
In general, I don’t find this setup that engaging, it’s very design removes the timing factor that caused me to keep an eye on the situation (even when i didnt have to worry about dropping out, id need to wait for the right moment to take first)
As is, challenger for me is basically “got a key, look for something i can feasibly beat, try to beat them, that’s me for the day”
…to the point where I’ve outright forgotten to do the 3 daily arena attacks multiple times.
Not helping is that the point system removes a great risk/reward mentality, as now, rather then trying to maximize gain by risking attacking a strong team at the top, I’m just hitting those i can and ignoring those i can’t till the last day or 2.
I’m going to once again raise my general opinion that if you wanted arena/coli to be engaging, then you’d just have to make sure all the heroes are at least moderately fairly balanced.
I’m not a Challenger, seeing as I’m currently in Platinum 1, but there is one question I can still answer
Mod Upgrades, or rather, the fact that they’re locked behind Challengers, when they should have been made available to all players, regardless of level and rank
I find it odd that, in this thread, nobody’s talking about how the other Mod Upgrades are locked to Challengers only
It goes without saying that this was a very low and dirty move to pull, especially after announcing that they would finally come into Invasion after a year of being announced, that being in February,
only to never be implemented; which was a proverbial slap in the face of every player who isn’t part of the playerbase that’s close to the max Rank and level, especially after saying
There is more irony to be found here than in a blacksmith’s foundry
which was a proverbial slap in the face of every player who isn’t part of the playerbase that’s close to the max Rank and level
1 more slap I could tell you is that they offer an exclusive hero in Challenger (who, btw, seems very strong). Ok, I know I may not have the resources to update or use them, but if I have them, at least that is an option
Now, I don’t even have that kind of option. So, yeah. way to close the gap between F2P and P2P
It almost seems the intention is too force ftp to either fall beyond larger then p2p or maybe the gap they were referring to is not spending compared to those that do . There are way too many toons and little resources compared for a ftp player now to a point no one can catch up with how expensive everything is , especially with cap raises every month. I see more and more people quit the game with every update. Personally would think that quitting volume should speak louder then the maybe ten people demanding for more expensive things. Would hate for the game to be left to just those ten players in one guild when all said and done, and they can’t battle in wars because everyone else quit or is too low it’s a breeze and pointless to attack in wars.
Didn’t read any comments. So if it’s been posted I’m sorry.
Need to eliminate defences with single
Hero’s. Boring and counterproductive to what you’re trying to accomplish.
Simple solution. You can only attack with the amount of hero’s you have in your defence. One hero in your defence. You can attack with one. 3 hero’s. You can attack with 3.
Also. Move any mod related items to invasion. You stated that invasion was to me the main source for mods. Then you move brand new mod items to a different mode?
I’m not sure I agree about the whole 1 hero exploit thing. For a couple of reasons -
- the next season could have totally different rules that make the 1 hero defence less / not hacky
- those players are essentially giving up a free 1000 points at least (plus probably 5 hero alive HP bonus) - there could’ve been opponents unable to defeat their full defence and only gain 30-100 points
- everyone in the league has to attack them (other than themselves), so it’s the same for all
Do you find the challenger season to be more engaging than the previous challenger? Are you having more fun?
No, nothing ‘‘fun’’ found.
First two weeks give terrible amount of diamonds, and if someone is lucky enough then 3rd and 4th week will give more diamonds, but otherwise, it will always give less than before.
What is the best improvement in challenger seasons over the previous version?
Gameplay is terrible, but at least leaderboard looks nice, that’s everything.
- What areas could still use some work?
Everywhere, or just give previous version.
- What is your favorite division rule in this challenger season?
They’re all stupid. What’s next, off duty?
- What is your least favorite division rule in this challenger season?
All.
It shouldn’t affect player’s heroes, but only opponents (if ‘‘effect’’ is negative).
- What division rules would you like to see in challenger seasons in the future?
None!
- What was your strategy to get the most bonus points possible?
Crying, praying and shouting.
Remove rules and point bonuses ASAP, it’s terrible. (or make it fair for everyone)
It enlarged only gap between F2P and P2W.